GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

New Weapons: #1 Sawed-Off Shotgun

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Description

The first to be shown of GMDX's new weapon updates for Deus Ex.
This is a work in progress. A number of flaws shall be ironed out (e.g audio syncing) and the weapon shall feature a new high-resolution skin set at a later date (current is low-res placeholder).

Regarding the implementation of iron sights: if you're not at least a little concerned you're probably not much a Deus Ex fan, but fear not! The implementation of iron sights is intended to have little to no influence over Deus Ex's fantastic accuracy system. First of all this new feature shall be entirely optional. Second, Deus Ex already had aiming down sights (Scopes) and the intention is for iron sights to function similarly, with aiming sway based on weapon skill level. Untrained: an agent can't hit the broad side of a barn without remaining still for some time, as it is meant to be.
GMDX only adds content that fits, and this does indeed fit the bill.