Yes, there will, and it should be possible from in the game! In my spare time I've started planning the API which will be serving it up.
Yes, there will, and it should be possible from in the game! In my spare time I've started planning the API which will be serving it up.
Of course! Boxycraft 1 has hotseat multiplayer already, and I plan on implementing network and internet multiplayer in Boxycraft 2 in the future, as well as multiplayer level building.
The game and graphics are powered by my own custom engine, and the physics by the awesome Farseer Physics engine.
No it won't, sorry! :) There is a chance I'll release a demo version of it, though, but that'll only be once the game is complete
It started off as a copy because I wanted to see if I could create something along the same lines, but now with Boxycraft 2 I am working hard on making it into it's own game!
There haven't been many changes for a while because I've been working on the engine, but they should start coming through soon!
Thanks for doing that!
I was going to host my own one on the new website, but I just haven't gotten round to it yet. I hope you don't mind, but can I contact you and talk about moving it?
It won't have the ads and we'll be able to theme it as much as we want!
Yes, I do. The main uses of Lua in Boxycraft 2 will be making new objects, decorations and player enhancements.
One reason you may need access to the GUI is if you make an attachment that needs a special interface to be attached.
You can preorder it now for $14.99, but the final price will be a bit more.
Just so you know, preordering gives you instant access to the level editor!
Thanks, I'm glad you enjoyed it!
I am doing my best with the next version, but there is still a lot to do before it's finished.
I'm glad you liked at least 1 of the 3 songs, it was difficult finding music that I thought suited the game, hence the limited choice! :)
Thanks Winnfielder! I'm aiming for a much more handsome character in the next version :)
To get an idea of how my new Lua files look, have a look at this tutorial from the Crysis Wiki: Wiki.crymod.com
My files look similar but so far with only Initialize, Draw, Update and Expire functions. They also can't yet have their properties changed in the editor.
The articles you'll find online are mostly for c/c++, but using Lua in managed code is pretty much the same, except you can't use memory pointers and userdata.
LuaInterface is different though, but I wouldn't recommend using it in a game where you are going to be making calls to it every loop.
I like your idea with the planets, thats definitely possible! You have the power to do most things the engine is capable of with scripts, but no 3D, only sprites and 2D meshes.
I've got Lua working with backgrounds and I've just created my first character attachment. I'll do a post about it later, it's awesome stuff!
I definitely don't want to get sued, Fraser, and I'm already getting rid of all the "possibly infringing" material in my game and working on entirely new stuff. By making the game moddable I can have a range of different looking characters, items, checkpoints, scoreboards, etc that don't infringe on anyone, while also leaving it to the community to create any content they want.
If you send me the "Console.txt" file I may be able to see what is wrong.
Thanks Nullsoldier. I agree with you about floating windows: they're a real pain and I am going to change them soon.
It's not low FPS, just a combination of a bug with the camera and a problem with the video format. I've fixed it now though!
Boxycraft
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