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Boxycraft 2 welcomes explosives and shaders into it's mix!
boxycraft update: explosions + shaders
New physics engine, new GUI, new editor, new new new! Boxycraft 2 development is progressing!
boxycraft 2 update - new release
What I've done is put together a couple of tips for people who are looking to implement a scripting language into a game written for the .Net framework...
scripting in games in .net
A test program you can download, which allows you create a user interface and handle the controls' events with a Lua script. Demonstrates what will be...
moddable lua ui
Farseer Physics have just informed everyone that their new physics engine (3.0) is stable enough for use! This is great news that I have been waiting...
physics engines
Floating windows in the Boxycraft leveleditor have been replaced with docked windows
editor update: docked windows
A quick update: I’ve just finished a dynamic property system for the editor, which allows you to expose properties from your Lua objects that can be...
editor update: dynamic properties
I ran some tests looking at how much faster using pure Lua bindings would be in .Net than using LuaInterface.
luainterface vs tao.lua
New backgrounds, new objects, a costume and some facial expressions for Boxboy!
new scripting objects
I have been adding to and refining features in Boxycraft almost non stop since the original version. However, I've decided it's time to declare a few...
boxycraft 2 - plans
Boxycraft gets Lua support! Custom backgrounds, items, decorations, player attachments and effects.
news (lua support!)
A twisted level where an endless stream of sheep wander into a pit to be slaughtered.
innocent sheep slaughter factory
Boxboy has been upgraded with a skeletal animation and physics system that make him squishier and bouncier than before. It’s breaking news!
new character!
Boxycraft began as a small physics-prototype, turned into a fun little game, and is now on it's way to becoming a big full game! With a level editor...
boxycraft introduction
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