Back in the day I couldn´t run it with 2GB. It kept crashing.
Back in the day I couldn´t run it with 2GB. It kept crashing.
Maybe, eventually, they could be added in small numbers to faction rulers as a royal guard of sorts.
Shouldn´t AI lords get some of their faction´s elites? I am nearing 400 days with a character and I haven´t seen any (Campaign AI on Poor, don´t know if that could be the reason).
Salty much? Let´s forget I´ve said anything.
Sorry for the delay. I didn´t have access to my gaming computer until just now.
Regarding the animations, you have added two new thrust attack types for polearms that Native doesn´t have. One is two-handed and the other is one-handed. The issue comes with the first one, the two-handed, as it cannot be aimed up and down when you go into the attack stance. This also affects the AI.
Here are the original lines from your actions.txt (the thrust CANNOT be vertically aimed):
ready_overswing_spear 524288 1679818762 1
0.350000 attacks_staff_thrust_overhead 6 21 7 0 0.000000 0.000000 0.000000 0.000000
release_overswing_spear 524288 2183135242 1
0.600000 attacks_staff_thrust_overhead 21 43 6 0 0.000000 0.000000 0.000000 0.000000
release_overswing_spear_continue 0 572522497 1
0.300000 attacks_staff_thrust_overhead 43 50 3 0 0.000000 0.000000 0.000000 0.000000
parried_overswing_spear 0 35651599 1
0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.000000 0.000000 0.000000 0.000000
blocked_overswing_spear 0 35651599 1
0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.000000 0.000000 0.000000 0.000000
And here are the lines from Hoboistice´s "Guide to make pointy sticks more stabby and less suckky" (the thrust CAN be vertically aimed):
ready_overswing_spear 1678835712 1679818762 1
0.350000 attacks_staff_thrust_overhead 6 21 7 0 0.0 0.0 0.0 0.0
release_overswing_spear 1678835712 2183135242 1
0.450000 attacks_staff_thrust_overhead 21 43 6 0 0.0 0.0 0.0 0.0
release_overswing_spear_continue 0 572522497 1
0.300000 attacks_staff_thrust_overhead 43 50 3 0 0.0 0.0 0.0 0.0
parried_overswing_spear 0 35651599 1
0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
blocked_overswing_spear 0 35651599 1
0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
You will notice that there are differences in the first two lines, "ready_overswing_spear" and "release_overswing_spear". That´s were the issue lies.
About the Sarranid ladies I will start a new game, wait for a feast and see if it still happens. In my current one it only seem to happen to them.
BTW: Great in-game documentation. It helps a lot. Kudos.
Looking great, quite polished and well balanced. Just a couple of issues I´ve noticed so far:
-Spears/Pikes/Pointysticksingeneral cannot be "aimed" on a two-handed overhead thrust. That´s quite a problem when fighting on hills, specially for the guy on the higher ground.
-Some Sarranid ladies seem to have something against clothes and prefer to be half naked.
You can either do what Aruda suggested or:
1st Go to Documents -> Mount&Blade; Warband
2nd Open rgl_config.txt
3rd Find this line "battle_size =" (without quote marks)
4th Change the number there to whatever you want. Keep in mind that 1.0 = 150 so if you want, for instance, 300 troops total you need to replace the number with a 2.0
Gekokujo is known for taking up to several minutes when loading a new game. You sure it crashed? Just let it load for a while and see if that works.
As it only happens when you start a new game it isn´t that big of a deal.
Daimyo Edition is based on Gekokujo 3.0. Those features you mention were introduced with Gekokujo 3.1.
Start again and before moving forward check that their faces are fine. If they are, you won´t have to worry about it happening in the future (except for save corruption, but in that case ugly faces and bald women should be the last of your worries).
Executing lords is highly frowned upon by everybody, regardless of allegiances or wars. It´s a matter of balance, since there is no mechanic to replace dead lords.
Personally I prefer smaller time compression in order to reduce hiccups. However you could always release it as an optional patch, or put it in another folder and let the player decide.
IIRC gsanders reduced the time compression when fast traveling in his submod and that helped cut the hiccups most people are experiencing with the official release.
And I am sure you aren´t saying that just because you are a Pendor´s dev. :trollface:
Ulric, dearest of all my friends!
Of sorts. Fierdsvain is a major faction with an obvious viking background. Vanskerry raiders also dig the viking look.
Are you playing on a Mac computer?
Could it be that they keep going near the Noldor forests thus getting their ***** kicked? That could explain the lack of strength and it´s a common behavior.
Have any of you properly installed patch 3.8.2?
Except Halberdiers every other infantryman in Sarleon has shields. And their Armored Longbowmen have the same Power Draw as Ravenstern Rangers (6). They are somewhere in between Ravenstern´s Wardens and Rangers, so they are no pushovers.
BTW I wouldn´t trust non-noble cavalry all that much. I´d sooner go for Hero Adventurers or Renegade Knights.
They are not bad at all. They have one (if not THE best) of the best non-KO anti-cav infantry in the game (Sarleon Halberdier) and their Armored Longbowmen are no joke either. Just get some mercenary cavalry to compliment them until you can get enough Knights and/or any of the orders.
Men-at-arms are also good all-round infantry. Just give them proper support and they will surprise you.
Another suggestion, although this can be applied to any faction. Get in good graces (>20 relationship points) with as many Sarleon villages as possible. You will want lots of recruits ASAP. Specially if you consider that Sarleon´s regulars are not really tanky.
For Lions and Rangers you could ask them for tasks in Sarleon (Lions) or Laria (Rangers). When you complete this tasks they might reward you with a few of their knights and sargeants.
Another options is, if you have a walled fief (town or castle), to create a new chapter. That way you will regularly get them in your garrison and you can also induct Sarleon Knights into their orders at the cost of prestige (cost varies depending on your honor).
Marleons Heavy Cavalry, as far as I know, can only be obtained by freeing them from enemy parties. They are Duke Aelfwine´s unique troop.
They are known for their cavalry. The Sarleon Knight is the best non-KO knight of all the main factions. They also have Marleons Heavy Cavalry, the Lions and the Rangers of the Clarion Call.
What they don´t have and I never remember them having is non-noble cavalry.
The Noldor Twilight Knight is the *best unit the player can get without cheating. And their worse (Noldor Hunter) unit is equivalent to a mid-tier regular in stats yet they have elite equipment.
*While it is possible to get a CKO to become better, it´s a hard and very lengthy process.
Not for long.
"So far the mercenary bug and the prison break bug have been fixed and you can expect them later on in a patch fixed." - MitchyMatt
There is no such a thing as Warband 1.5. The latest version is 1.170. You might have one of the 1.15x versions which would explain why you are getting those errors (I bet the error message says something about an unrecognized op code).
You can test it easily. Turn cheats on, find and hire a companion, find a large party on the map and attack it, use cheats to destroy the party, check the loot. If the loot is properly sorted (most expensive first) then you have applied the patch correctly.
Or you can use the travel cheat to see if you can find tournament lances in shops. If you can´t, then it´s likely that your mod is up to date.
Upgrade your Warband. It has to be version 1.168 or higher for the mod to work properly.
Personally, I prefer to have them. Luckily, it´s not that hard (only tedious) to change.
EDIT: What´s the point of having animated scabbards then?
articulo34
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