woo! congrats on the release!
woo! congrats on the release!
are these nonplayable factions or rebels?
I like what I see but its a real shame we can't use the animations with most mods yet. Someone's gotta get a compatibility patch going!
Finally, a proper ergonomic Gondor plate!
New units look great, completely vibe with the original mod's aesthetic. Keep up the good work!
Nice! In addition to fires/earthquakes, or replacing? This is an awesome bit of immersion
This looks really awesome!
Is this a faction texture or are there colovian AOR units?
I really like your new dorwinion designs. they've needed their own art direction
all these commissions are sick.. will any be included in RotM?
Seems interesting, some original looking unit directions!
What kind of character is the ambitious slaver? General, merchant, spy, assassin?
Very nice, I especially like the shields
Man it's better than Thrawn's by a long shot.
Also looks like the ones used on the show.
Thrawn's Revenge animations are maybe what you'd want to look at (you could definitely do better imo)
Playing as the french, the recruitment point modifiers on buildings and technology will add up to over 10 in the home region, resulting in an inability to train any units.
World Conquest campaign loaded: Selecting Scotland on the custom battle causes CTD
Edit: Just kidding it's Scotland and Tuangoo
Any armour upgrade models? I'd love to see welshmen decked out in knight gear, going head to head with English knights!
Latinized Greek is fine for the period. Inhabitants of greece, greek as they may be, inevitably adopted a degree of latinization in their language. Greece had been ruled by Romans for about 800 years leading up to this point, which, as you can imagine, gave them alot of time to adopt latin elements into greek. Many of the greeks within this 800 year period spoke latin as well as greek. No language has lasted prolonged contact with another without adopting certian parts of the other language into their own, especially when a large portion of the native population speaks both.
Maybe add some black rocks? I saw a few in the CW episode on malastare. The rest is amazing.
I think the armored troopers should be the republic soldiers, as Havoc changed to Imperial uniforms after defecting. Those other soldiers are way outdated for this era
Aside from the memorable themes, this music is [arguably] better than the movie's music. Enjoy.
You should use SWTOR ambient music in the mod. Just hear it, and you'll see why.
Make the head smaller, then make em' a little skinnier, and make the armor plating a little thinner so its not chunky. You should also somewhat add emphasis on the break between the helmet and torso, so it looks more like a helmet, and not a head. anyhow, its still a great start.
Really, the Republic isn't very desperate at all. They've had 300 years since the last major war, so they have it covered.
These ships should be in limited supply in your mod. Most of the Republic's fleet has been replaced by new streamlined vessels in the SWTOR era. The Republic would only use this class if they were in serious need of more ships, but, they have plenty in reserve in most cases. Will the hammerhead take a roll as a corvette/frigate?
Tason
Amwat joined
Hello. I'm an amateur modder. Isn't much else to say......