Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible. IS 2.2.1b focus on Britain and France, adding two periods so as to allow an evolution of the uniforms. IS made also a large rework on the visual and sound aspect so as to make ETW as enjoyable as last TW games. The CAI and BAI are totally reviewed, the Great Campaign is now really more challenging, and it will be difficult for you to impose to the World your imperial splendour.

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Hurry up admiral, the fleet is awaiting your command!

L'Océan explodes


Today 224 years ago the Battle of the Nile started. Is there a better day to release Imperial Splendour - Rise of the Republic v. 1.2?

So here it is, after 3 years of hard work, Rise of the Republic 1.2 - Northern Wars Update.

Just install the mod by following the installer / the instructions provided and let the first turn of a campaign pass without doing anything. That's important as the game grooves itself in!

So what's in it? Of course the 3 Northern European factions: Sweden, Denmark and Russia. Everything done on them is already disclosed in the previous blogs. So if you want to have a look, scroll through our blogs or this one might be a bit crowded.

But not just that, the whole AI got a rework. Also, the armies of Spain and Austria partly await your command!

Here is the Austrian army:

New Austria Units


And the Spanish (without colonial units, note that the rooster is in an early stage, models and texture can change with the next updates):

New Spanish Units


As the Hanoverian army is one of the oldest in the mod, it got a full rework with improved textures and models.

20220730214721 1


We also wrote tons of descriptions. In total descriptions numbering around 50.000 words were added. Furthermore, hundreds of new generic portraits have been added. Have a look at them below:

New generic portraits


New building chains and buildings are also part of the update which help you to balance your economy, armed forces and happiness. Also, the new models simply look better! Here is an example:


Staying for a moment with the campaign, we change the possession of regions in order to create a historically accurate world. Many regions have changed ownership mostly in the Americas:

Region ownership changes


But we didn't only add new stuff. Many things from the previous version had to be fixed and we did. So no more weird textures, no more canons turning black when destroyed and weird fire drills.

The soundtrack is completely reworked too. The soundtrack is still a Classical music soundtrack and uses calmer music for the campaign (mostly Piano music), more vivid (for example two marches from Beethoven) and full orchestra music for the land battles and finally mostly string quartets/quintets for naval battles. Overall the soundtrack was expanded with much more pieces than before. You can find a full list of used tracks below.

Last but not least:

The navies got a huge rework. Every major naval faction now has specific new ships and designs for you to construct and rule the waves. There's so much to say about each individual nation that the best might be too left to you to explore.

Most notably we have added not only classes of ships but also a few singular ones, all based on historical records. Some unique ships are already built and sailing at the start of a campaign and aren't recruitable at all (they are older ships), like HMS Victory and Santísima Trinidad. If you don't want to lose them forever you better take good care of them.

Ships are divided as in the "common" system of rates but some of the ships aren't on their historical rating because of balancing reasons, like some heavy third rates being classified as second rates on our mod. Each rate has "heavy", "normal" and "light" variants of HP, usually also tied to firepower but in more than one case you can find a really weak but sturdy ship or a powerful but lighter one.

Speaking of firepower, you'll find all ships carrying historical load-outs of cannons on their decks and some of them even are upgradeable! For this to happen you should develop the "New Cannon Boring Techniques" technology from the naval tech-tree, it will upgrade your cannon's calibre to the one specified in the ship's unit card description. (just take into account that in very few instances your ship might get lighter cannons as is the case of HMS Victory going from 42 to 32 pounders, in any case, this might decrease overall firepower but increases damage per minute as those cannons reload quicker). Also, take into account that each rate has a designated armour thickness value so lighter cannons (say, an 8-pounder) won't pierce through bigger ships (say a third rate). But you can always work your way by demasting and stern raking, the last having a vast effect on morale.

You must take a deep look into each ship's stats to notice the different HP and firepower values. In the case of durability the unit card now has an icon with an "H", "N" or "L" to ease the process while you can find accurate firepower values in the unit's card description Also: Do not trust the unit card's firepower number as it has never provided the correct number, not even in Vanilla...

The Nile - defeat of the vanguard

Furthermore, we have divided the naval gameplay into two periods:

And this is really important.

  • The early period goes from the campaign start, up to the year 1790.
  • The late period starts at 1790 and goes up until the end of your campaign.

When periods change you'll lose the ability to recruit most older ships, but will (hopefully, depending on the nation) gain brand new ones (you won't lose already built ships but construction of ships of the previous period will stop). Some nations have a strong early game, others are strong only past 1790', some (like Britain) will always be strong... You should take this into account and (especially if it's your first campaign with a nation) try and recruit everything you really care for before 1790.

The naval tech tree has been completely reworked but the essential part to know is that some ships require more than one tech to be unlocked. The most important one would always be your "special" tech, which varies depending on the nation and (especially if you're playing France) will be essential to keep a navy in shape. Then the "1800's advances" together with the "carronades" techs will allow you to build some of the strongest ships the world has ever seen! (and if you're playing a nation like Sweden some that in fact, the world never saw).

Last but not least: As has been mentioned earlier, it's important that you pass the first turn without doing anything special. The scripts that control naval gameplay start working after the first turn so in the very first turn of the campaign you might find available for recruitment of all of your faction's ships (even the post 1790' ones). If you start building some of those the construction will stop the next turn anyway, but also ship recruiting prices are somewhat bugged the first turn so instead of paying too much or too less extra money, just pass the turn. Land gameplay also needs this turn to work so use it only for diplomacy.

The following music is included:

Main menu:

Franz Joseph Haydn - Symphony no. 94 in G 'Surprise', H. I:94 - II, performer: European Archive

Campaign music:

Wolfgang Amadeus Mozart - Misera, dove son!, K.369, performer: Jeanine De Bique

Domenico Cimarosa - Keyboard Sonatas - No. 3 in A minor, performer: Michael Schopen

Ludwig van Beethoven - 7 Variations on 'Bei Männern, welche Liebe fühlen', WoO 46, performer: Wendy Warner

Domenico Cimarosa - Keyboard Sonatas - No. 4 in A minor, performer: Michael Schopen

Carl Philipp Emanuel Bach - 12 Variations on 'Follies of Spain', H. 263 (Piano version); performer: Stefano Ligoratti

Domenico Cimarosa - Keyboard Sonatas - No. 9 in D minor, performer: Michael Schopen

Carl Philipp Emanuel Bach - Flute Sonata in A minor, H. 562 - II. Allegro; performer: Lydia J. Roth

Domenico Cimarosa - Keyboard Sonatas - No. 11 in G minor, performer: Michael Schopen

Wolfgang Amadeus Mozart - Rondo alla turca, from Sonata KV 331, performer: Markus Staab

Domenico Cimarosa - Keyboard Sonatas - No. 13 in D minor, performer: Michael Schopen

Carl Friedrich Abel - Viola da Gamba Sonata in G major, WK 155. performer: Phillip Serna

Franz Joseph Haydn - String Quartet 'The Lark', Hob. III:63, performer: Musopen String Quartet

Maria Theresia von Paradis - Sicilienne in E-flat major, performer: Stefano Ligoratti

Carl Philipp Emanuel Bach - Keyboard Sonata in B minor, H. 245; performer: Peter Bradley-Fulgoni

Claude-Bénigne Balbastre - Pièces de clavecin - II. La d'Hericourt, performer: Steve Wiberg

Giuseppe Maria Cambini - Wind Quintet no. 3 in F major - III. Rondo: Allegro con brio, performer: Soni Ventorum Wind Quintet

Muzio Clementi - Sonatina in D, Op. 36 no. 6 - 1 mov, performer: Alessio Cesaroni

Wolfgang Amadeus Mozart - Serenade no. 13 A little night music (Eine kleine Nachtmusik), K. 525, performer: A Far Cry

Wolfgang Amadeus Mozart - 12 Variations on a French Nursery Theme K 265; performer: Simone Renzi

Franz Danzi - 3 Wind Quintets, Op. 67 - Quintet no. 3 in E♭ major, performer: Soni Ventorum Wind Quintet

Wolfgang Amadeus Mozart - Oboe Quartet in F major, K. 370, performer: Laila Storch

Hyacinthe Jadin - 3 Sonatas, Op. 3 - III. Sonata in C major - 2. Adagio; performer: Jean Dubé

Dietrich Ewald von Grotthuss - Rondo in C major, performer: Joan Benson

Franz Anton Hoffmeister - Duet for Flute and Violin in G major, performer: John Bell

Charles Wesley - Quartet no. 1 and 6, performer: Steve's Bedroom Band

Wolfgang Amadeus Mozart - Sonata for Piano Four-Hands in C major, K. 521 Allegretto, performer: Simone Renzi

Ludwig van Beethoven - Piano Sonata no. 8 in C minor 'Pathetique', Op. 13 - II. Adagio cantabile and III. Rondo - Allegro, performer: Paul Pitman

Wolfgang Amadeus Mozart - Fantasia in D minor, K. 397, performer: Stefano Ligoratti

Franz Joseph Haydn - Divertimento in D, Hob. XVI:19 - I. Moderato, performer: Vadim Chaimovich

Franz Joseph Haydn - Keyboard Sonata in F major, Hob. XVI:23 - I. Allegro moderato and II. Adagio, performer: Ivan Ilic

Loading Screen:

Maria Theresia von Paradis - Sicilienne in E-flat major, performer: Stefano Ligoratti

Battle Land:

Ludwig van Beethoven - Symphony no. 4 in Bb, Op. 60 - I. Adagio - Allegro vivace, performer Skidmore College Orchestra

Ludwig van Beethoven - Coriolan Overture, Op. 62, performer: Musopen Symphony

Wolfgang Amadeus Mozart - Serenade no. 13 A little night music (Eine kleine Nachtmusik), K. 525, performer: A Far Cry

Emerico Lobo de Mesquita - Salve Regina, performer: Coral ARS NOVA

Emerico Lobo de Mesquita - Missa para Quarta-feira de Cinzas - Sanctus, performer: Vox Brasiliensis

Christoph Willibald Gluck - Iphigénie en Tauride, Wq. 46, Overture, performer: European Archive

Wolfgang Amadeus Mozart - The Magic Flute - Overture, K. 620, performer: Musopen Symphony and Act 1. b. Introduction - Zu Hilfe, performer: European Archive

Franz Joseph Haydn - Symphony no. 45 in F sharp minor 'Farewell', Hob. I:45 I. Allegro assai and III. Minuet and trio, performer: European Archive

Ludwig van Beethoven - March for Military Band, WoO 24, performer: United States Marine Band

Ludwig van Beethoven - Yorckscher Marsch, performer: United States Marine Band

Henry Fielding - The Roast Beef of Old England, performer: United States Marine Band

Traditional - Parademarsch der Spielleute und deutsche Lockmarsch, performer: Loris 85

Franz Joseph Haydn - Symphony no. 31 in D major 'Hornsignal', Hob. I:31 I. Allegro a, performer: European Archive

Louis-Emmanuel Jadin - Nocturne No.3 in G minor - I. Allegro and II. Allegretto - Allegro molto, performer: Felix Skowronek

After Battle Land:

Francesco Gasparini - Adoramus te, performer: Michel Rondeau

Emerico Lobo de Mesquita - Gloria laus, performer: Rafael Sales Arantes

Battle Naval:

Wolfgang Amadeus Mozart - String Quintet No. 5 in D major, K. 593, performer: Orion Quartet

Wolfgang Amadeus Mozart - String Quartet No. 15 In D Minor, K 421 - III. Minuetto, performer: Musopen String Quartet

Luigi Boccherini - String Quartet no. 7 in G minor Op. 33 - III. Minuetto con moto, performer: European Archive

Pietro Locatelli - Cello sonata in D, from 12 Sonatas, Op. 6 - 1st mov., performer: Elizaveta Sushchenko

Wolfgang Amadeus Mozart - String Quartet No. 15 In D Minor, K 421 - IV. Allegretto Ma Non Troppo, performer: Musopen String Quartet

Luigi Boccherini - String Quartet no. 7 in G minor Op. 33 - IV. Allegro giusto, performer: European Archive

Wolfgang Amadeus Mozart - String Quartet no. 19 in C major 'Dissonant', K. 465 - III. Menuetto. Allegro and IV. Allegro Molto, performer: Musopen String Quartet

Wolfgang Amadeus Mozart - String Quintet No. 5 in D major, K. 593, performer: Orion Quartet

After Battle Naval:

Pietro Locatelli - Cello sonata in D, from 12 Sonatas, Op. 6 - 2nd mov., performer: Elizaveta Sushchenko

Here is the changelog.

Thank you for your patience!

Visit us on

TWCenter, discord, facebook, twitter and website


March '21 Developer's Blog

March '21 Developer's Blog

News 13 comments

This is the last blog before the next update. Take a look at our latest progress.

December '20 Developers Blog

December '20 Developers Blog

News 13 comments

Today everything is about units and we have a little surprise!

October '20 Developers Blog

October '20 Developers Blog

News 18 comments

After a summer break here is our newest content. Take a look at the final units from the West Indies and two new buildings.

July '20 Developers Blog

July '20 Developers Blog

News 21 comments

Today we present you our latest work on the West Indies colonial units and some new followers.

Add file RSS Files
IS ROTR 1.2 tighter unit formations v1.00 SUBMOD

IS ROTR 1.2 tighter unit formations v1.00 SUBMOD

Other 29 comments

This submod simply makes unit formations tighter.

Imperial Splendour - Rise of the Republic 1.2

Imperial Splendour - Rise of the Republic 1.2

Full Version 123 comments

This file is the version of RotR 1.2 with the launcher. Install instructions are in the description.

Imperial Splendour - Rise of the Republic 1.2 Manual install

Imperial Splendour - Rise of the Republic 1.2 Manual install

Full Version 1 comment

This is the file you need for a manual install. Installation instructions are in the description.

All Factions Unlocked Submod for RotR 1.2

All Factions Unlocked Submod for RotR 1.2

Patch 2 comments

This little submod for RotR 1.2 (and only RotR 1.2) allows you to play with all factions with are present at the startup on the campaign. Installation...

ALL Campaign Factions Unlocked - IS:RotR Anniversary Beta

ALL Campaign Factions Unlocked - IS:RotR Anniversary Beta

Patch 50 comments

Unlocks most functioning factions in the Imperial Splendour: Rise of the Republic Campaign.

[OUTDATED] Empire: Total War's 10th anniversary beta

[OUTDATED] Empire: Total War's 10th anniversary beta

Full Version 345 comments

As Empire: Total War has its 10th anniversary we decided to release a new beta for 1.2 - the anniversary beta, with new ships, 130 new historical characters...

Comments  (0 - 10 of 1,687)
niggledafiggle
niggledafiggle

Playing Britain and after waiting for the first turn to be completed on Grand Campaign the British tech tree is already 75% researched. Is this a common/known bug?

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Guest
Guest

how to minimize crash to desktop while in battle

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QuintusHortensius
QuintusHortensius

Go to options and enlarge the amount of storage the game can use for audio files.

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Guest
Guest

Why every start continue campaign game setting always set to default like battle difficulty set to normal again every time start game

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QuintusHortensius
QuintusHortensius

Because that's a setting from ETW.

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Guest
Guest

hello
I encountered a pop up about 90 % way though this installation, asking for disk#2.
Did i do something wrong?
I am on windows 10.

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QuintusHortensius
QuintusHortensius

Can you send me a screenshot, please?

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Guest
Guest

its posible to make campaign 30 stack army

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QuintusHortensius
QuintusHortensius

If you know how to do it, yes.

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Thunderofcannons
Thunderofcannons

Been asking this question to other mods so I'll ask it here as well.

I've been switching back and forth between differnt mods and each has their own uniqueness to them and came across Succession-A Total War: Empire revival mod which I tried a couple years ago and uninstalled it to try other overhaul mods, in that mod it adds 3 playable factions Denmark, Scotland and Portugal and gives those Factions new missions on turn 2 like capture different settlements and such and it also gives I think Austria and Prussia and maybe Sweden a diplomacy mission on turn 2.

What I'm getting at can you add new missions in your next update for individual factions that would be pretty cool and help with immersion thanks.

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QuintusHortensius
QuintusHortensius

Thanks for the tip, it might be possible that we add them ;)

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Thunderofcannons
Thunderofcannons

I know we have VDM but it would be cool to add new missions for each faction, the only bad part is I think you have to use the Missions that are already in Empire tables? Thanks

Another suggestion is to add a Manpower and supply submod similar to what the APE=A Proper Empire mod has where it displays the supply and manpower at top left I do believe, the only bad apart about that mod is it only effects the player not the AI factions.

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QuintusHortensius
QuintusHortensius

"the only bad part is I think you have to use the Missions that are already in Empire tables?" - Actually, I don't think so because there are no DB-tables for missions.

"Another suggestion is to add a Manpower and supply submod similar to what the APE=A Proper Empire mod has where it displays the supply and manpower at top left I do believe, the only bad apart about that mod is it only effects the player not the AI factions."

Yeah, that's a possibility too.

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Thunderofcannons
Thunderofcannons

That's good news if you're correct?

I thought you had to use the CA mission tables in Main Db missions tables and couldn't make any new missions?

Manpower and supply would be very cool, would be a little more realistic if you can put it into your mod.

I have another suggestion if you care to hear?

I don't remember if you removed forts from cities, but in my opinion they need to be removed because of lag, also would be cool to keep wooden forts on campaign map and give them resources to use them for making money and happiness bonuses especially in North america. I think historically towns grew up around forts, that is another idea or suggestion I had.

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QuintusHortensius
QuintusHortensius

Yes!

"I thought you had to use the CA mission tables in Main Db missions tables and couldn't make any new missions?" - No I don't think so. If I'm correct, they are for loc-files.

"I don't remember if you removed forts from cities, but in my opinion they need to be removed because of lag, also would be cool to keep wooden forts on campaign map and give them resources to use them for making money and happiness bonuses especially in North america. I think historically towns grew up around forts, that is another idea or suggestion I had."

There are so few, I don't think it would make a difference.

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