Post feature RSS Custom Campaigns - Black Drake (Reworked)

This scenario takes place in 2E 542, during conquests of Emperor Durcorach "Black Drake".

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Durcorach the Black Drake was a reachmen Emperor, who led an invasion against the Bretons of High Rock during the Interregnum. Nothing is known about Durcorach's early life. At one stage in his life, he became the chieftain of his tribe, and eventually the Emperor of Cyrodiil, beginning a decades long dynasty of Reachmen Emperors known as the Longhouse Emperors. He married Veraxia Tharn of the prominent Tharn family of Nibenay to bring himself closer to power and to legitimize his claim to the Ruby Throne. In 2E 541, Durcorach amassed an army and invaded High Rock. Camlorn and Evermor have already fallen. Durcorach is marching to seize Daggerfall, leaving besieged Wayrest behind....

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Scenerio features:

Undeveloped starting settlements - Average starting armies - Local starting wars - Experienced starting generals - Extensive family trees - Regular events (plus some lore big events, such as Khanatan Flu, possibly Akaviri and maormeri raids, etc later in game)

Settlement Changes:

(I dont include in the list settlements, that were just renamed or moved slightly)

Removed settlements: Thirsk, Weye, Rockgrove, Meir, Lainebon, Dagoth settlements except Red Mountain, ashlander camps except Zainab Camp

Added settlements: Crestshade, Moile Keep, Dunlain, Druadach, Rawl'kha, Vulkhel, Ne Quin-al, Verkarth, Herne, Cropsford, Chalman Keep, Aleswel, Fort Stirk, Hollow City



Map preview

Drake

Faction Overview:

(24 starting playable factions, 3 unplayable starting factions, 3 invading factions may show up)


The Empire

The Fall of Second Empire has lead to Interregnum, allowing all Tamriel provinces outside Cyrodiil to reassert their independence. Empty Ruby Throne has been claimed by many conquerors and pretenders, increasing the influence of Cyrodiil houses, most notably House Tharn of Nibenay and House Aquilarios of Colovia, as without their support nobody could possibly hold the throne. Recently, Durcorach "Black Drake" of the Longhouse dynasty, a powerful reachmen chieftain, managed to seize the power in Cyrodiil, through the conquest and marriage with Veraxia Tharn. Abnur Tharn, a leader of House Tharn has been a High Chancellor of Elder Council, and he he believes the reachmen to be unfit to rule. He is a powerful magician and an educated man, who have lived for at least a hundred years and is also author of various books, and have comissioned The Improved Emperor's Guide to Tamriel. Due to his long life, he has a very large family, with at least sixteen children across seven wives. Many of his children hold important positions in the Empire. Once Durcorach had consolidated his reign, he quickly begun to expand The Empire. Expansions has begun... In the south, mostly using the colovians, The Empire has been succesful against Valenwood, weakened by civil wars. And House Tharn has been preparing to exert their claims in northern Elsweyr... Simultaneously, Durcorach himself, with the support of reachmen tribes, launched a massive invasion against eastern Hammerfell, and mostly importantly High Rock. Afterwards defeating armies of Evermore, Wayrest, and Camlorn, he now stands before the gates of Daggerfall... However, these expansions have already stretched his armies thin, and being unpopular in Cyrodiil for being a reachmen, and a new threat may be rising in Colovia, as ambitious Varen Aquialarios has just became a count of Colovia...

(Note: The Faction controls Cyrodiil, and the lands conqured by the Black Drake, including House Tharn, and excluding House Aquilarios, who is a vassal faction ("Kingdom of Cyrodiil").)

Starting Ruler: Durcorach "Black Drake", Difficulty: Hard, Politicial Status: Independent, ruling 2 other factions, but being at war with several other.

Kingdom of Cyrodiil (House Aquilarios)

House Aquilarios is a powerful house from Colovia, controling Kvatch and Chorrol. Despite participating in Durcorach's war against Valenwood and Elsweyr, partially for their own gain, the colovians are uncontentious with being ruled by the reachmen. However, as emperors of the Longhouse dynasty are too powerful right now, and as they also have support of Abnur Tharn, the colovians do not dare to challenge the throne openly. Should the reachmen try to enforce their ways upon the imperials, or should their power diminish throgh loosing support of House Tharn.... the colovians would rise up, perhaps led by their new ambitious leader, Varen Aquilarios.

Difficulty: Average, Politicial Status: Vassal to The Empire, at war with Empire's enemies

Kingdom of Wayrest

Wayrest has been ruled by kings of Gardner dynasty for decades. With the opening of newly found golden mines, Stormhaven is richer than ever. However, the power of the dynasty falls to lesser houses, and house Cumberland rises to prominence, lead by energetic young merchant prince Emeric Cumberland. However, a sudden massive imperial and reachmen invasion crushed the divided breton kingdoms and their armies one by one.... Evermore and Camlorn fell, Wayrest is besieged, and Daggerfall shall be the next... Unless the bretons join up their armies, Durcorach will be victorious...

Difficulty: Hard, Politicial Status: Independent, at war with Empire, a new alliance with other breton kingdoms

Kingdom of Evermore

The Bretons of Evermore has ruled over the region Bangkorai, although they have faced a constant harassment by the reachmen tribes in the east. Recently, their realm have also included Fallen Wastes in northern Hammerfell, and Evermore's rulership is often being contested by the redguards of Sentinel. However, a sudden massive imperial and reachmen invasion crushed the divided breton kingdoms and their armies one by one.... Evermore has been hit especially hard, all of its lands being conquered by the Empire. Many important nobles fell in the fight, most notably king of Evermore Heseph Moile, ending the reign of House Moile, which has ruled Bangkorai for generations. Fortunately, once the majority of imperial forces continued west to conquer the remaining breton kingoms, it allowed scattered remaining bangkorai armies to gather once again. Led by Duke Blaise Guimard, leader of the most powerful house of Bankorai, who now aspires to be a king, and by knights of Sain Pelin, they have just retaken Evemore, but the rest of Bangkorai is still held by the enemy...

Difficulty: Hard, Politicial Status: Independent, at war with Empire, a new alliance with other breton kingdoms

Kingdom of Daggerfall

Daggerfall in Glenumbra, ruled by House Deleyn, has always been one of the most powerful breton kingdoms. However, their stregth is now going to be tested, as High Rock is being invaded by by the Empire... eastern breton kingdoms were defeated in battles, and soon a battle shall take place before the gates of Daggerfall. If Bergamot Deleyn, king of Glenumbra, doesnt manage to bring remaining breton armies to aid him, Glenumbra is certain to fall...

(Note: Faction also includes duke of Camlorn and his remaining men, eventhough they are not technically part of the faction)

Difficulty: Hard, Politicial Status: Independent, at war with Empire, a new alliance with other breton kingdoms

Kingdom of Sharnhelm

Rivenspire has always been troubled by rivalries of House Tamrith, Montclair and Dorell. Fortunately, due to competent rulers of Branquette dynasty, it has been united for some time. The king Hurlburt Branquette resides in Sharnhelm, the crown city of the north. But the future might jeopardize this prosperous unity, as it is not clear, whether the heir should be older ambitous keen Ranser, the king's bastard, born to "poor Tamrith cousin", hence having the support of House Tamrith of Eyebright Feld, or whether it should be younger legitimate peaceful Phylegon, supported by House Mounclair of Westmark Moor, while House Dorell of Northpoint refuses to support either candidate. Neverthless, there are more pressing matters right now, as The Empire has laid claim to High Rock, and majority of the breton kingdoms has already fallen. The Knights of Rivesnpire gathered and are ready to march out, but they also need to protect their eastern borders, as the reachmen tribes serving Emperor Durcorach are at Rivenspire's doorsteps...

(Note: The faction doesnt include Count Verandis Ravenwatch of Ravewatch castle, as he likely wouldnt have participated in the war, eventhough he is a vassal to Rivenspire)

Difficulty: Average, Politicial Status: Independent, at war with Empire, a new alliance with other breton kingdoms

Kingdom of Orsinium

Since the destruction of last Orsinium decades ago, by the bretons and redguards, the orsimer have been scattered around Wrothgar, and recently they have been pushed even further to the north by the reachmen serving The Empire, Winterborn clan, who is native to Wrothgar and now claims to rule Wrothgar. Orcs have too many powerful chieftains, unable to unite properly against the reachmen. The most prominent of them is chieftain Bolazgar gro-Bagrakh, who is relucantly supported by most of the orc clans. Bolazagr has been geting old and weak, thus young and strong warrior Kurog may wish to challenge him soon for the leadership of clan Bagrakh. Amongst other most prominent orsimer clans count Morkul, Fharrun, Shatul and Tumnosh, who all may will not bend to anyone easily...

(Note: The faction also includes wood orcs clans in Valenwood, as they were an important power in Valenwood at the time. Thus, the faction also includes clans Barkbite, Drublog and Lhurgash.)

Difficulty: Hard, Politicial Status: Independent, at war with the reachmen

Clan of Forebears

Powerful Phyllocid dynasty had ruled as High Kings of majority of Hammerfell since the times of Second Empire, and throughout the Interregnum. The origins of Phylllocid dynasty can be traced into Antiphyllos. The capital of Hammerfell was in Hegathe. Reign of Ja-Fr Phyllocid ended in contempt by newly created Crowns and Forebears factions. Forebears settled mostly around Sentinel and Taneth, while Crowns around Hegathe and eastern Hammerfell. Ar-Azal Phyllocid became a new high king, and he managed to prevent a civil war between those new redguard factions by marrying both, Arlimahera, daughter of Crowns Grandee of Rihad, and Fereshtah, the daughter of Forebears Grandee of Sentinel. However, following high kings were less capable and the conflict between the Crowns and Forebears deepened, which was also fueled by moving the capital of Hammerfell to Sentinel, and the phyllocid dynasty becoming more like Forebears. Nowadays, Hammerfell is ruled by High king Ramzi the Distrait, who however is a high king only by a name, as most of the crowns, as well as some forebears dont obey him. His son Fahara'jad Phyllocid shall inherit the crown, however Zizzeen, Crown Grandee of Antiphyllos and relative to the dynasty, also claim the high kingship...A legend says that during those years when Fahara'jad was still only a prince in Antiphyllos, Onsi himself has descended from the heavens to save the prince from a vengeful hagraven, so he could survive to lead his people during the upcoming "Years of Peril"... The Forebears loyal to Ramzi control northern Hammerfell, however they have to defend against the expanding empire as well. There is also a danger in their court, as one of the most prominent advisors is Suturah, a secret leader of necromantic Withered Hand, plotting to overthrow the the redguard kings... Forebears also rule over Ash'abah tribes in Alikr desert, who are considered "impure", due to their habits regarding redguard dead ancestors, by both Crowns and Forebears.

Difficulty: Average, Politicial Status: Independent, at war with Empire

Clan of Crowns

Powerful Phyllocid dynasty had ruled as High Kings of majority of Hammerfell since the times of Second Empire, and throughout the Interregnum. The origins of Phylllocid dynasty can be traced into Antiphyllos. The capital of Hammerfell was in Hegathe. Reign of Ja-Fr Phyllocid ended in contempt by newly created Crowns and Forebears factions. Forebears settled mostly around Sentinel and Taneth, while Crowns around Hegathe and eastern Hammerfell. Ar-Azal Phyllocid became a new high king, and he managed to prevent a civil war between those new redguard factions by marrying both, Arlimahera, daughter of Crowns Grandee of Rihad, and Fereshtah, the daughter of Forebears Forebears Grandee of Sentinel. However, following high kings were less capable and the conflict between the Crowns and Forebears deepened, which was also fueled by moving the capital of Hammerfell to Sentinel, and the phyllocid dynasty becoming Forebears. Nowadays, Hammerfell is ruled by High king Ramzi the Distrait, who however is a high king only by a name, as most of the crowns, as well as some forebears dont obey him. His son Fahara'jad Phyllocid shall inherit the crown, however Zizzeen, Crown Grandee of Antiphyllos related to the dynasty, also claim the high kingship... The Crowns are based around Hegathe and eastern Hammerfall, not obeying High King Ramzi. Right now, they also have to deal with Empire's expansion in the east.

Difficulty: Average, Politicial Status: Independent, at war with Empire

Hold of Haafingar (Kingdom of Western Skyrim)

High Kings had ruled all of Skyrim, however after assassination of High King Logrolf the disputes about the next high king begun. The moot declared Freydis of Eastmarch a high queen, confirmed through being accepted by the Crown of Verity. Despite that, a partial moot in Solitude declared Svartr of Haafingar to be a high king as well. Ever since, Skyrim has been divided into two, with both kingdoms being hostile to each other. Amongst the holds loyal to Haafingar count Hjaalmarch, Whiterun, and Falkreath Hold. High Kings of Western Skyrim have had to defend against invasions and raids by the reachmen, who are now more powerful than ever. Markarth and surrounding lands have fallen to them, and they are being led by a powerful warrior called "Despot of Markarth".

Difficulty: Average, Politicial Status: Independent, at war with The Reach

Hold of Eastmarch (Kingdom of Eastern Skyrim)

High Kings had ruled all of Skyrim, however after assassination of High King Logrolf te disputes about the next high king begun. The moot declared Freydis of Eastmarch a high queen, confirmed by being accepted by the Crown of Verity. Despite that, a partial moot in Solitude declared Svartr of Haafingar to be a high king as well. Ever since, Skyrim has been divided into two, with both kingdoms being hostile to each other. Amongst the holds loyal to Eastmarch count Winterhold, The Pale and The Rift, and they also have small settlements on Solstheim. Eventhough most of the pressure by the reachmen is focused on western Skyrim, there are many reachmen raids in the east as well. The East is currently led by High Queen Mabjaarn Flame-Hair, the wearer of Crown of Freydis. Her heir is competent young Jorunn, however his disputes with his brother, Fildgor Orcthane, may be a problem one day...

Difficulty: Easy, Politicial Status: Independent

Kingdom of Summerset Isles

Since the Fall of Second Empire, Summerset Isles has been united under high kings of Alinor. High King Hidelith has ruled for decades, and his reign has been a great one, being a proper example of High Elven Ceremoniarchy, basing his decisions on precedents laid down by Scrolls of Praxis. He is believed to be a direct descendant of the Divines that created Nirn. His marriage with High Kinlady Tuinden has recently given him a daughter Ayreenn and son Naemon. Hidelith has been concerned about Empire's expansion into Valenwood, and he is offering to aid the bosmers. However, this may bring up conflicts within the altmers, as due to the recent plentiful years, some of them have started to consider other races inferior, most notably the newly formed so called Veiled Heritance party... The altmers should also watch out for the maormer, as their raids have been geting frequent...

(Note: I think Veiled Heritance (Thalmor faction) should not be in this scenario yet, but they are an emerging shadow faction. Its possible to play as them in The Three Banners War)

Difficulty: Easy, Politicial Status: Independent, allied to Valenwood

Kingdom of Valenwood

When the second Empire fell, The Camorans relatively unsuccesfully attempted to restablish their full reign over Valenwood, as the territories had drifted too far apart culturally to be united easily. King Aeradan Camoran ascended to the throne in his home city Elden Root, claiming kingship of the whole Valenwood. Aeradan sought to renew his domain through the progressions from the ancient bosmeri traditions, but in doing so he garnered many critics that said he was too lenient in regards to the Green Pact. Amongst the critics is the most prominent Gelthior Camoran of Cormount. He and his followers have formed a Blacksap Rebellion, which may be a start to a religious civil war. Aeradan controls mostly inner Valenwood, and nevethless the dispute, he still has support of The Silvenar and Wilderking. But the Empire, mostly consisiting of colovians, have been trying to expand into Valenwood. Aeradan's bosmers alone cant repel them. And there are many clans of wood orcs in the inner Valenwood, who answer to no one. The only hope seems to be an alliance with the altmers...

Difficulty: Hard, Politicial Status: Independent, allied to Summerset

Kingdom of Anequina

Original 16 kingdoms of Elsweyr has turned into 2 kingdoms, following the devastating Thrassian plague, Kingdom of Anequina - the chieftain of the desserts in the north, and Kingdom Pelletine - the nobility of the cities in the south. Culture differences has caused many wars and conflicts. For a short time there was a peace, when Keirgo of Anequina married Eshita of Pelletine. However the peace didnt last long, especially after the fall of the old capital Ne Quin-al and the wars have erupted again. Finally, peace was brough by the mane Rid-Thar-ri'Datta, the spiritual leader of the khajiit. He revealed Riddle'Thar Epiphany in the Temple of Two-Moons Dance in Rawl'kha. Ever since, the power in Elsweyr has been shifting between Pelletine and Anequina, bound to the dance of the two moons - the different moon phases. The usually nonpartisan Mane itself has been overseeing the shifts of powers. Not all khajiits accepted this, and many of them were exiled. The Mane's heir would be selected from amongst the Lunar Champions. Currently, the mane is Akkhuz-ri. Anequina is led by King Hemakar and Queen Numara, who have offered Akaviri refuges from The Empire a safe place in Rimmen. Anequina is concerned about The Empire's expansions elsewhere, as it may soon invade Elsweyr as well...

(Note: Due to the mane being important politically in this time period, unlike in other scenarios, where him and the lunar champions are priests, so this era he is a general, as well as the lunar champions, assigned to Anequina, and hence Anequina also has control of Torval. Though I might change them to priests and make their lands rebel in this scenario, but keep it in The three Banners War, not sure yet :D )

Difficulty: Normal, Politicial Status: Independent, ruling over Pelletine

Kingdom of Pelletine

Original 16 kingdoms of Elsweyr has turned into 2 kingdoms following the devastating Thrassian plague, Kingdom of Anequina - the chieftain of the desserts in the north, and Kingdom Pelletine - the nobility of the cities in the south. Culture differences has caused many wars and conflicts. For a short time there was a peace, when Keirgo of Anequina married Eshita of Pelletine. However the peace didnt last long, especially after the fall of the old capital Ne Quin-al and the wars have erupted again. Finally, peace was brough by the mane Rid-Thar-ri'Datta, the spiritual leader of the khajiit. He revealed Riddle'Thar Epiphany in the Temple of Two-Moons Dance in Rawl'kha. Ever since, the power in Elsweyr has been shifted between Pelletine and Anequina, bound to the dance of the two moons, their different phases. The usually nonpartisan Mane itself has been overseeing the shifts of powers. Not all khajiits accepted this, and many of them were exiled. The Mane's heir would be selected from amongst the Lunar Champions. Currently, the mane is Akkhuz-ri. The Pelltine have problems of their own, as capital Senchal is still being occupied by the imperials...

Difficulty: Easy , Politicial Status: vassal to Anequina (the mane)

Tribes of Blackmarsh

Argonians have been divided amongst many tribes, being it impossible for anyone to unite them, but also to conquer them. Northern and eastern tribes have been regularly ravaged by dunmer slavers, and the south and west by former imperial officers turned warlords since the fall of Second Empire... Especially House Dres has caused a lot of suffering to the argonians, enslaving many argonians for their plantations and occupying a significant part of Thornmarsh. And Archeins collaborators have worked alongside dunmers to raze and capture argonians suitable for slavery. It is time for a new warrior or prophet to rise up, and push the slavers back...

(Note: In this scenario, the faction represent Shadowden tribes of the argonians, while the rest of Blackmarsh is rebel)

Difficulty: Hard , Politicial Status: vassal to Anequina (the mane)

Tribunal Temple

After Morrowind's defeats in Four Score War against The Second Empire, the dunmers have been rebuilding for a long time, under The Tribunal's guidance, increasing Tribunal's authority. Throughout this time, The Grand Council consisting of the 5 great houses was responsible for local governance in Morrowind, while the land as whole was ruled indirectly by The Tribunal. Prior to all that, in the first Era, Indoril Nerevar was the one to unite all morrowind houses. Neverthless, afterwards Dagoth Ur was thought to be exterminated in the battle of Red Mountain, Nerevar had died, and his 3 Indoril associates, Vivec, Sotha-Sil and Almalexia, succeeded to control Morrowind as The Tribunal. The Tribunal consolidated their power and succeeded in incorporating themselves into the Chimeri belief systen of ancestor and Daedra Worship, at the expense of House of Troubles. Nowadays, Vivec, Sotha-Sil and Almalexia are The Three Living Gods of Morrowind, who have performed many amazing deeds as the Dunmer's immortal protectors. House Indoril, led by Grandmaster Tanval Indoril, dutifully serves under The Tribunal and controls Davon's Watch and Necrom. Neverthless, not all of Morrowind follows The Tribunal, as the native Ashlanders tribes, who have never embraced the Tribunal, still controls large portions of the land, making the colonization of Vvardenfell difficult. And the "bad" daedra worship amongst the dunmers have still not been fully extinguished, as there are still many heretic groups, such as Maulborn Cult. The Three Mortal Gods have kept going on their annual pilgrimage to the Red Mountain to renew their powers, not realizing Dagoth Ur has been alive, and growing stronger. Sotha-Sil has been mostly occupied with his projects, such as Clockwork City, while Vivec leaves most of practical duties to Almalexia, thus she practically runs Morrowind in this time ...

Difficulty: Easy , Politicial Status: Ruling all dunmer houses (except Dagoth)

Great House Hlaalu

After Morrowind's defeats in Four Score War against The Second Empire, the dunmers have been rebuilding for a long time, under The Tribunal's guidance, increasing Tribunal's authority. Throughout this time, The Grand Council consisting of the 5 great houses was responsible for local governance in Morrowind, while the land as whole was ruled indirectly by The Tribunal. Nowadays, Great House Hlaalu has been of the weaker of the great houses, residing mostly around their capital in Narsis, and having close to none significant holdings in Vvardenfell, which has been being colonized. There have been several disputes and small wars with Great House Dres, however Hlaalu soldiers have proven themselves superior to the Dres slavers. Samely as all other houses, they enslave many argonians to serve them...

Difficulty: Average , Politicial Status: Vassal to Tribunal

Great House Dres

After Morrowind's defeat in Four Score War against The Second Empire, the dunmers have been rebuilding for a long time, under The Tribunal's guidance, increasing Tribunal's authority. Throughout this time, The Grand Council consisting of the 5 great houses was responsible for local governance in Morrowind, while the land as whole was ruled indirectly by The Tribunal. Great House Dres has been focusing mainly on their slavery business, exporting many slaves into whole Morrowind, and enlarging their plantations, making them one of the wealthiest houses, despite minor defeats against House Hlaalu. Nowadays, Grandmaster Omin Dres rules from Kragenmor, and House Dres also has control of Ebonheart city, governed by dres councilor Drathus Othral on their behalf, and house Dres is not interested in gaining lands in Vvardenfell. Apart from that, they control their home lands around Thir and they also occupy large portions of Thornmarsh as part of their slavery business. Great House Dres has been very cruel towards the argonians, and dont bother themselves much with the laws enforced by the tribunal ordinators or other houses.

Difficulty: Average , Politicial Status: Vassal to Tribunal, at war with Blackmarsh

Great House Redoran

After Morrowind's defeat in Four Score War against The Second Empire, the dunmers have been rebuilding for a long time, under The Tribunal's guidance, increasing Tribunal's authority. Throughout this time, The Grand Council consisting of the 5 great houses was responsible for local governance in Morrowind, while the land as whole was ruled indirectly by The Tribunal. Great House Redoran has had a strong military culture, due to gaving to often fight nordic raiders from the west. Under Grandmaster Meriath, they dutifully serve The Tribunal, resulting in members of House Redoran controlling several important military offices amongst many morrowind orders and instituions, such as Buyont Armigers or in Tal'Deic Fortress, and also resuting in House Redoran gaining many new lands in Vvardenfell, such as large portions of lands in Ascadian Isles, Bitter Coast and West Gash. In Vvardenfell they often have to deal with the ashlander tribes, who consider many of the colonized lands to be their sacred holy lands for their rituals...

Difficulty: Average , Politicial Status: Vassal to The Tribunal

Great House Telvanni

After Morrowind's defeat in Four Score War against The Second Empire, the dunmers have been rebuilding for a long time, under The Tribunal's guidance, increasing Tribunal's authority. Throughout this time, The Grand Council consisting of the 5 great houses was responsible for local governance in Morrowind, while the land as whole was ruled indirectly by The Tribunal. Great House Telvanni usually mind their own business in the east, and dont participate in the disputes between other houses. However, similarily as House Dres, they also participate very actively in slavery business, and they also control Heimlyn keep. House Telvanni consists of many powerful mages, such as Divayth Fyr, who keeps close relations with Sotha-Sil. House Telvanni council consists of five powerful telvanni wizards who rules the House, formally led by Archmagister Nelos Otheri.

Difficulty: Easy , Politicial Status: Vassal to the Tribunal

Great House Dagoth

After Morrowind's defeats in Four Score War against The Second Empire, the dunmers have been rebuilding for a long time, under The Tribunal's guidance, increasing Tribunal's authority. Throughout this time, The Grand Council consisting of the 5 great houses was responsible for local governance in Morrowind, while the land as whole was ruled indirectly by The Tribunal. Prior to all that, in the first Era, Indoril Nerevar was the one to unite all morrowind houses. Neverthless, afterwards Dagoth Ur was thought to be exterminated in the battle of Red Mountain, Nerevar had died, and his 3 Indoril associates, Vivec, Sotha-Sil and Almalexia, succeeded to control Morrowind as The Tribunal. The Tribunal consolidated their power and succeeded in incorporating themselves into the Chiemri belief systen of ancestor and Daedra Worship, at the expense of House of Troubles. Nowadays, Vivec, Sotha-Sil and Almalexia are The Three Living Gods of Morrowind, who have performed many amazing deeds as the Dunmer's immortal protectors. The Three Mortal Gods have keep going on their annual pilgrimage to the Red Mountain to renew their powers, not realizing Dagoth Ur has been alive, and growing stronger. Perhaps its time for House Dagoth to reveal itself, and bring vengeance to the Tribunal, for their treachery in the First Era...

(Note: The faction in this time period is indeed supposed to be inactive, and it is in case player plays by any other faction. However, a player may choose to play as House Dagoth, and hence awaken him sooner.)

Difficulty: Hard , Politicial Status: Independent

Tribes of Ashlanders

Unlike the other dunmers, the ashlanders have never acknowledged the Tribunal, and still follow the old ways of ancestor-worshipping culture, living as nomadic tribes, especially in Vvardenfell, but also less so in Morrowind mainland. They have been despised by the great houses and Tribunal, and they have steadily been forced into the poorest and most hostile lands. Most of their lands currenly is in Vvardenfell, where one of their most holy places is Ald'ruhn, upom the grave of Skar. Tribes are led by ashkhans and gulakhans, who attends mainly to military matters, while lot of decision power is held by their religious figures, most importantly Wise Women and Farseeers.

(Note, the faction uses horde mechanics)

Difficulty: Hard , Politicial Status: Independent

Worm Cult

The faction is lead by Mannimarco, who has originally been studying amongst Psijic Order, becoming one of the most powerful wizards in Tamriel. However, he chose the dark path of necromancy and trapped souls. Being confronted by another of the best students, Vanus Galerion, it resulted in his exile from Artaeum by the Order. Every since, Mannimarco has been gathering many dark followers across Tamriel, forming Order of Black Worm. And recently he has been rising to power in the Empire as an advisor, keeping ties to Abnur Tharn and Vanus Aquilarios, hiding his dark plans and pact with Molag Bal. Simultaneously, Vanus Galerion formed an opposing power to the Worm Cult, the Mages Guild, seeking to cleanse the magic of the necromancy and other dark elements.

(Note: The faction controls various lore and random undead characters from variuos factions across Tamriel, eventhough not all of them are technically part of Worm Cult)

Difficulty: Hard , Politicial Status: Independent

Clans of The Reach (unplayable)

The reachmen with their tribal culture are native to the lands of The Reach, which lies between Skyrim and High Rock. They are hated by other races, especially the bretons and nords, as they often have to deal with their raids. The Reachmen worship primarily Hircine, the most primal of the Daedric Gods, but many clans also worship Molag Bal, Malacath and Merhunes Dagon. Many clans also use various necromantic rituals, even furthering the hatred of nords and bretons. Nowadays, they have rose to an unprecedented power, exanding widely in Skyrim, Wrothgar and eastern Hammerfell, as a powerful reachmen Longhouse dynasty managed to seize The Ruby Throne. Under the command of Durcorach "Black Drake", the reachmen have enpowered their raids against the nords, bretons and orsimer, and are participating in Durcorach's conquest of High Rock, which has been very successful, defeating several breton kingdoms... The Reachmen have also been granted many lands in Wrothgar to rule, mainly to Winterborn clan, bringing wars with the orsimer, and in the west they have also been fighting the Rivenspire's forces. The most powerful reachmen is however undoubtly the so called Despot of Markarth, who is trying to control even more nord lands in Western Skyrim

Politicial Status: vassal/ally to the the empire, at war with the bretons, nords and the orsimer

Other starting unplayable factions: Dungeons, Minor Factions (Rebels)

Comments
Jadli Author
Jadli

Thats my perception of the lore for this scenario... of course when there wasnt enough info I had to fill the empty places myself, or assume some things ... I also made some characters older than they should be, as several of the figure heads of the upcomming Three Baners war are not even meant to be born yet, (such as Ayreenn). I also made some events to happen slightly sooner, to have more interesting starting positions...
If you disagree with something, or found a mistake, or just wish to discuss how to adapt some things into the game, please let me know, and I will try to fix it, if the game allows

Reply Good karma+2 votes
Tason
Tason

This looks really awesome!

Reply Good karma Bad karma+2 votes
Guest
Guest

Minor mistake in the House Redoran description, where it says House Dres instead of House Redoran. Was a fun read and hope it comes soon! Have been dropping insane amounts of hours on both the unofficial patch and the newest release of the main mod.

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Jadli Author
Jadli

Thanks, fixed :)

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