well i installed this mod but when i start the launcher a long list of errors pop up and the launcher closes
well i installed this mod but when i start the launcher a long list of errors pop up and the launcher closes
well thank you for your advice but as it seems there is no way that i can play this mod
Well no but i did the instructions to play it without steam
Can somebody answer me?i downloaded this mod 2days ago and still i dont know what to do
So whats the point of this mod anyway?
Please bro im really stuck here,the moment i start campaign the game crashes and in the instructions it says to install the 4gb patch but i dont find this patch what is it?where is it?also what version of the game is needed for the mod?
hey uh so am having this little trouble that the game crashes on the title screen and as was in the manual i looked for those file to delete on xml folder but they werent there and the game kept crashing
where is that 4 gb patch you mentioned in the instructions?also all my models are on idle stance what should i do?
i heard that your mod has been taken down eh?well i hoped we could talk about it a bit,shall we?
its not really of any use without the english patch
Somebody put a english patch for this for god's sake i really wanna play this
at least put a english patch for god's sake
soooooo looks like it does have teryak after all cause this ui is way too high,love it,keep it up doc
thats a proper sassanid tier 4,good job
I understand that the mod is going to have a lot of changes in combat for the 2nd version but what im going to talk about right now is one the most important things that must happen to this mod,you see in the timeline of this mod the aspects of a medieval society are no more present and the mod must adapt and change for it,the interactions,dialogues and the whole political system must change,im not expecting you to bring somethings like parliment or political parties modern government mechanics(lol)but some interaction overhauls to make it more resonable are truly needed for this mod,for example this whole ideology thing,say you create a character and set its ideology to communism,and then select shariz for the start locatio,then after the start if you want to start a communism revolution you must have some flavour for it,like vaegir contacts providing you support or active communist organisations to work with or even having the unique troop tree for the communist version of that faction,or any other ideology in general,idk man if this and some other story,character and flavour mechanics happen your mod gonna break record so it better happens,by the way i think it would be really good if you replace the whole horse thing with actuall vehicle like bikes,armors and cars and there should really be a change to the campaign movement mehanics for example there should be a road system where you can travel and offroad areas should have much reduced speed and sight(this one is for rebels to hide or estabilish based)speaking of rebels i think there should be more than just deserters or bandits,there should be groups fighting for ideaology like guerilla communist revolutionaries,anti occupation partisans would be a good idea too,for example when you are from different culture(if you bring the faction culture mechanic)and you conquer a city,then some partisan groups would spawn and start to harass and fight the occupation,anyway i wish whatever path this mod takes something good comes out of it,best regards
antonis9 should help you for medians,his persian models in fow mod are awesome
so that mod of yours which has medians is still alive?
was medians and persians were present in iran of that timeline?
if you wanna balance it just add more lords for arabs like ali and his sons to make them more numerous and dont change the equipment strenghs for factions to have different advantages,muslim's numbers vs sassanid's equipment vs gokturk's cavarly and horse archers vs byzantine's high troop skill should make a good balance
Amoosia
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