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did my e-mail finally reach you??
... and you also shall get an invitation. :)
honestly, so are we! :)
OGP TI was a pretty horrific release... we hope to do a lot better with the game we have in the works now.
Hey, I can't send you a PM since your account is set to private - want to shoot me an e-mail to til @ fixgames.co.kr instead?
I'm going to send all of you the information on how to get the Alpha via PM tomorrow.
Thanks for your interest. :)
planning on something very much like that indeed, which is why Omega invested a lot of energy into making bots that are not actually useless.
Thanks for the input! :)
Unfortunately, Minh has left the team.
But we're still on good terms personally since I guess we all know who was to blame for the failure back then, and it was neither him, nor the rest of the team of 2012/13.
The microtransaction system that was forced upon us was deadly - the worst possible way to market a game of this scope.
Well, it's gone now, and the rest of the game has changed from agonizing to amazing (at least that's our opinion, and we still have a long way ahead of us).
Thanks for your input! :)
To do what exactly?
Right now we're running the Kickstarter Campaign, and we're a bit short of pledges tbh.
Other donations, not possible just yet - but we're trying to set up a STEAM store for all the PayPal people as soon as we can. It's complicated, but we're getting there!
Will update the "Movies" section with recent gameplay footage soon.
That's a "YES".
And we can do you one better:
We're going to bring in a full Co-Op mode, if we can get the funding for the KS. :)
Another one of the things we had to put up with due to the stupid design decisions investors asked of us.
Now that all of this dead weight is gone, we offer both:
- Our OWN SDK, the Mapkit
- And privately administrated dedicated servers.
We know how important both things are for a community, and we will definitely make them happen - IF we can reach our KS-goal...
We are going to bring both back.
However, we need to get past our Kickstarter goal or we won't have the finances to do all this... :(
Keep fingers crossed that we can make it. :)
Trying to do just that now!
Yes, it is that game, and yes, it was that game... :)
It was in all honesty broken after the release in 2013.
We have, however, by now fixed more than one thousand bugs and glitches, and improved both gameplay and visual quality massively.
It also runs faster (and should do so on your PC ;) ).
Aiming is also easier now since we uncluttered the HUD and fixed recoil + spread.
If we can reach out funding goal, we will bring you something very solid and still hectic fun.
P.S.: Minh is no longer on board for this, but all of the features are.
It still isn't perfect :D.
However, we have fought so many of its demons that I can honestly say it's a solid, neatly working game by now.
Now that we got rid of the pretty horrible Pay-to-Win-concept, we might just be able to pull it off...
And thanks for the salt! :)
And we were to blame for that.
We have allowed our investors to push us down a very bad path with the forced release of a BETA as a live game - and we got burned in the press for that.
Every bit of the criticism was justified, honestly, so all we could do was to fix as much of the game as possible.
We've still got work to do, namely with the cars and hostage models, but we've also come a long way, and we think the game deserves that second chance now.
We will upload some more footage these days to showcase what we've done with the game - and where we can take it!
yeah, the name is toxic, that is true.
However - in our opinion, we have to bite that bullet, since the alternative would be to hide the "same game" behind a new name.
And we don't want to do that.
We'll just have to hope that people will give us a second chance and see the value behind the name for what it is! :)
You have no idea how huge that overhaul had to be, lol.
As we said many times before - TI was very broken on the initial release, and we are now almost where we want to be technically.
The list of bugfixes is more than 13 pages long, and we used a small font... ;)
And a little something to share with you folks.
Seems like some people really do want to spread the word... thank god.
Definite YES for a much higher server density:
In contrary to the original release, we will enable dedicated server hosting for everyone / every region, including custom map creation + hosting.
So no more years long horrible ping experience :)...
And the rest of the experience should be much more pleasant now, too. Lol.
All we have to do is reach the campaign pledge goal, which turns out to be increasingly tough right now...
Cheers and thanks for the kind words!
thank you very much - it's honestly a confidence boost to hear that.
Keeps us going for the last bit of the distance, after what was a very, very nasty race...
We have to survive the Kickstarter Campaign - and if we do, there is not much that can stop us. :)
Cheers & take care
unfortunately, we had a lot of trouble this past year, and TI went down permanently :(.
However, as you can see in the article, we're doing our very best to bring it back - without F2P, minus a ton of bugs and no more greedy investors breathing down our necks...
Hopefully it's going to work out this time.
Well we decided that the BEST solution is to get rid of the stupid microtransactions altogether! :)
However - female characters would make a nice addition indeed...
It was dead for a while, but we're going to try and jump-start the old lady ;)...
Long time no see.
Thank you very much for your upbeating words - we're on it, and more so now than ever! :)
And those aren't randomly generated mountains - it's a real part of the Swiss Alps, just a couple miles away from the Matterhorn, or Monte Cervino.
We'll release an article soon on how we actually build those mountains :).
yeah what you see right there is converted stuff for the most part - I suggest waiting for the next update and making comparisons, especially regarding the polycounts and grade of detail.
UE4 has a very different architecture, so it will support polycounts five or six times higher than SOURCE.
Hey, glad to hear from you & Mr. Walrus again. If I recall correctly, you are among our oldest watchers - it'll be a special honor for us to finally hand over ZG to you guys :).
working on that. Basically, it's an Indie-title, but we're running it on UE4 in the future... at a bit of a loss as to why there's no UE4 entry in the ModDB dropdown menu. :/
Let me look into this ;).