Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind a bombing attack, and dive into a world of devastation, science, secret societies and intrigues.

Features:

  • Dynamic gameplay combining free movement, role playing and action elements.
  • Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague.
  • An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels.
  • The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry.
  • Zeppelins.

“... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu

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RSS Articles

Ladies and gentlemen.

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img02 1It’s us – and we’ve got news for you!

After our announced time-off in January, we spent the past six weeks converting one of our favorite scenarios for UE4 – the „Stuttgart“-Scene, which mixes Art Déco / Bauhaus with centuries-old architecture, neon lights with gas lamps and old fashioned trams with streamline cars.
This was a huge step for us, because it meant many things at the same time:
- Our workflow for UE4 is now pretty much optimized.
- We’ve got our own infrastructure back – using a „perforce“ system to synchronize our work in UE4 with an integrated file management software
- Thanks to trueSKY, the skybox you’re seeing isn’t just a static image. In fact, it’s a dynamic sky system allowing us, if we want that, to create day and night cycles and all sorts of fancy effects, including clouds, precipication, lighting, fog and so on.
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- We’ve begun to implement both a layer-based vertex paint system to create diverse and non-repetitive materials
- And we’ve figured out how to properly use decals in Unreal Engine 4.
- Also, it meant that we could experiment a little bit with driveable vehicles, but more on that later (and in a separate IndieDB-article).

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Another probably quite interesting thing is the fact that we finally found the courage to pick up our design document after many, many years, and update it with the latest information on Zeitgeist. We will try to put a version for the public online soon.

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The “Stuttgart” scene is featuring both the „Tagblatt-Turm“, an early highrise building from 1928, and the „Schocken“ department store (which actually survived the second world war - only to be torn down in 1960…)

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We hope that these screenshots did bring some tiny smiles to your faces – they certainly did for us, and we’re very much looking forward to the next articles which will feature some more „behind the scenes“ material and, probably, a tutorial explaining the Maya to UE4 pipeline.

So long & stay tuned,

- Zeitgeist

'Zeitgeist 1934' - Summary of Zeitgeist, Presskit

'Zeitgeist 1934' - Summary of Zeitgeist, Presskit

News

So, this was 2016. Oh, and so this is a presskit? We've been busy for you once again, preparing what might be our last update for this year. Check it...

Zeitgeist 1934: If we had all the time in the world…

Zeitgeist 1934: If we had all the time in the world…

News 2 comments

News. Including: screenshots about Zeitgeist, a movie, some hints and goodies - and some insight into a Zeitgeist Artist’s work of a week.

 ZG 1934 - Dec. Update, Showcase Video

ZG 1934 - Dec. Update, Showcase Video

News 10 comments

News about our progress, our artwork, the conversion to UE4, our Road To The Future and our decision to follow through and develop Zeitgeist as a real...

ZG-Update July 2016

ZG-Update July 2016

News 11 comments

Update #2 for the all new, all UE4 "Zeitgeist". Including a tiny bit of video footage, our first ever UE4 screenshots and some background info on the...

RSS Files
'Zeitgeist 1934', Prologue.

'Zeitgeist 1934', Prologue.

Other 3 comments

This is the prologue of the first volume of the Zeitgeist 1934 novels. Feedback welcome! There are no spoilers hidden in the prologue. The first chapters...

British Museum Noir Wallpaper Pack

British Museum Noir Wallpaper Pack

Wallpaper 1 comment

A new set of noir wallpapers, taken from the British Museum and showing some Art Deco buildings and Westminster Palace.

Zeitgeist Community Design Document Draft

Zeitgeist Community Design Document Draft

Guide 5 comments

First draft of our Zeitgeist community design document / FAQ. Includes a gameplay summary, synopsis, some images and miscellaneous information.

Zeitgeist mobile phone background pictures.

Zeitgeist mobile phone background pictures.

Wallpaper 5 comments

Zeitgeist related pictures you can put onto your mobile / cell phones and use as background images.

Wallpapers London, Stuttgart 16:10

Wallpapers London, Stuttgart 16:10

Wallpaper

Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x800; 1440x900; 1680x1050...

Wallpapers London, Stuttgart 16:9

Wallpapers London, Stuttgart 16:9

Wallpaper

Those are the wallpapers that were also available for download on our homepage since the last update. Supported resolution: 1280x720; 1600x900; 1920x1080...

Post comment Comments  (0 - 10 of 366)
SamuraiMarciano
SamuraiMarciano - - 561 comments

R.I.P.

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bambosze_babuni
bambosze_babuni - - 9 comments

RIP Zeitgeist ;(

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wolfprince1
wolfprince1 - - 274 comments

Hope they haven't given up. This looks awesome

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DankMemeTeacher
DankMemeTeacher - - 208 comments

what a shame... the mod looks really cool

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MrSaturdayKnight
MrSaturdayKnight - - 349 comments

Kinda wondered what happened to this community... It kinda just vanished along with the mod devs

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drvgbugz
drvgbugz - - 276 comments

Yea sadly, sometimes life plans don't work out. They can still come back at some point tho, its only been like 2 and half years since the last article.

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OnyeNacho
OnyeNacho - - 1,344 comments

Why is it listed as an Unreal mod? What happened to Source?

EDIT: Nvm, I seen the article, but you should list it as an indie game instead of an Unreal Gold mod. That means, you might have to create a new page if you have not already.

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Albatros44 Creator
Albatros44 - - 136 comments

Heya,

working on that. Basically, it's an Indie-title, but we're running it on UE4 in the future... at a bit of a loss as to why there's no UE4 entry in the ModDB dropdown menu. :/

Reply Good karma+4 votes
Dr.Radio
Dr.Radio - - 10 comments

> why there's no UE4 entry in the ModDB dropdown menu

Because there is no OFFCIAL Unreal Tournament 4 nor Unreal 4.

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OnyeNacho
OnyeNacho - - 1,344 comments

You may have to recreate a new page for it on IndieDB actually. That's what I did with my project, when I was transitioning it from a mod to an indie.

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