I am assuming that it cannot target air?
Its appearance makes it look like it can, so just asking.
I am assuming that it cannot target air?
Its appearance makes it look like it can, so just asking.
I saw one of these in one of my recent games and was like "WTF is that? It looks kinda cool though...".
Can I just say that, for a (Super) unit that probably is quite underrated, this looks absolutely awesome?
And yes, I really like the Hazael.
Well, I can say with quite a lot of confidence that many of these crashes have been fixed, since the game has not crashed a single time on this version (and I have already played it for about 10 hours now).
I was just joking.
Mod works incredibly well and it even seems that the regular crashes that I experienced a lot, have been fixed.
Oh boy, I am hyped to start playing this now.
I just hope something has been done to the crashes I basically have every single game I play (I saw quite a few crash fixes, but not sure if the ones I often have are also in there).
This was posted in 2019?
So, it is not released in 2018?
But, oh yeah, I know what I am playing today.
Looks really cool.
I would however make the shockwave a bit more obvious, as now it kinda looks like the buildings get damaged by nothing.
Also, does the toxic cloud damage buildings (as the unfinished reactor did not get hit by the shockwave, but was still destroyed afterward)?
Pretty hyped for 009, but I really hope that it comes with some fixes for the high number of crashes Contra causes when playing with several AIs (and no, setting the graphics to lowest resolution and turning everything off does not help at all).
That has no effect when you use RA3 of the Ultimate Collection.
The game cannot be launched with any operational factor, so no, of course not.
If only such a thing as 'Replay browser' existed...
But, no, this mod cannot be installed.
Not only because the 'Mods' folder has to be manually created (and is therefore not loaded by the game in any way), but also because no data from 'Documents' is used by the game.
This is a patch, not a full version.
Please change the category.
Actually, a GF in skyform can touch a Harbinger by flying into it.
Uhm, you can wait forever for that. The project is finished.
One question: Why is the enemy ECA capable of producing Mole Minelayers, while I'm not as ECA?
Let's try my luck then:
- How long you have played Contra
Not sure actually, but I do know I am playing it since the release. EDIT: After checking when the mod actually got released, I now know I have been playing Contra for 5 years now.
- How old are you
19 years old atm
- What's your timezone (required)
Depends on whether or not we are in daylight saving time or not. However, my timezone is GMT+2 (CEST) without DST and GMT+1 (CET) with DST.
'You never don't'. So, in other words; they always do.
Don't think they will get an huge fanbase. Contra is the no. 3 mod for GZH and the no. 9 on ModDB. Don't really think you guys will lose your fans fast.
Well, I actually assumed that, because all the descriptions are in Russian, so it's hard to figure out what they actually mean.
And, this also proves that the whole mod sucks, because an ordinary gamer should be capable of figuring out what the mod is and for which game it's made.
Oh, btw, I googled that Contra 009 RLM and it actually seems it's made for RA3 and not for GZH. Also, it doesn't seem like they are quite populair, also due the fact that everything is written in Russian(?).
Thanks for the warning and keep up the good work. I know it takes a serious amount of time and commitment to make a good mod, and it's always hard to see your team falling apart, so I really hope you guys can pull through and make it happen. Will always support you guys and will be waiting for the next release as always.
They should do that. If you read the description of the Sentinel Cannon's, you will notice that it says something like this: 'Internal battery sources will keep the upper turret running when the cannon is low on power.'
Btw, not sure if it's already listed somewhere, because I already posted it, but I still experience the 'invisibility'-bug sometimes.
Whenever I let 4 Nemesis' and 2 Particle Cannon's be completed at exact the same time, everything in the game get's a sort of seizure. All buildings, unit's etc can't be targeted nor selected, lot's of buildings and unit's become invisible for some part, some unit's actually turn into a really long black sprite (like if their sprites has been stretched out to infinity).
This problem is already here since Contra 007. On all non-official maps (which are the maps introduced by contra itself and maps you make by your own) have 0 AI support for all Generals.
Although I understand the first 3 points, I have to say that the 4th one is completely ********. You guys don't mention anywhere in the installation instructions that I have to disable it, so it's not surprising you get that question alot. Also, it's not OUR problem that we have to disable the heat effects in order to play the game. It's not OUR fault that we have to disable it, but it's YOURS!
Why do I have to disable stuff in order to play a game, while I am using a quite powerfull computer, which can play everything on the highest settings?
1313e
Ellert joined
PhD student in computational astrophysics. Huge fan of RTS and RPG games. Designing a mod for Command & Conquer Generals Zero Hour atm, will add it to the mod-list as soon as I have enough information to share.