Operation: Firestorm is an enhancement mod for C&C Generals: Zero Hour. This mod currently features 8 unique playable Generals each with a huge arsenal of new units, buildings and special powers ar their disposal. While the core gamplay stays the same, a number of interesting new gameplay mechanics are added. In addition the overall visual quality is greaty improved, including new models, textures, FX and an improved User-Interface, available in full-HD resolution.
Here's the promised video of the Chemical Missile in action
It comes with a special acid mixture which is not only deadly to infantry, but also damages buildings and vehicles.
(Note: Balancing is still in progress, damage isn't final.)
Damn, looks very nice. Wasn't disappointed when I saw the mushroom. Other than wanting a more obvious mushroom, and bigger shockwave radius. :3
Description says damage isn’t final
Bigger mushroom will make it look like a nuke. This is more unique in my opinion.
Would be nicer if it uses the nuke siren from Red Alert 2
*cough* *cough*
"Chemical Missile ready!" - CABAL
While I really love everything about that thing, I have one concern: the toxic loud seems to hide that area, making selection and control quite difficult.
Other than that, just GREAT !
That would actually be an interesting side effect if it also was to disable selection of affected units... would need to be balanced though.
"You don't have to worry about not being able to see the stuff inside the cloud, if they're all dead"
Looks really cool.
I would however make the shockwave a bit more obvious, as now it kinda looks like the buildings get damaged by nothing.
Also, does the toxic cloud damage buildings (as the unfinished reactor did not get hit by the shockwave, but was still destroyed afterward)?
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