Prepare yourself for a grand adventure! Ultima™ IV, sixteen times larger than Ultima™ III, is a milestone in computer gaming. Lord British has produced a game to challenge not only your physical and mental skills, but the true fabric of your character. The evil triad of Mondain, Minax, and the hellspawn Exodus have been vanquished and peace reigns throughout the land of Britannia. Evil yet abounds, but in isolated pockets and in the hearts of men. A new age awaits the coming of one who can conquer evil on all frontiers through mastery of both magic and the use of force. Daemons, dragons, and long-dead wizards still plague the countryside and must be destroyed. The seeker on the path of the Avatar will face hostile groups composed of mixed enemy types and will survive such encounters only by strategic use of weapons and terrain. Earthly victories over seemingly impossible odds lead to the final conflict, where the ultimate challenge - the self - awaits.
In honor of the 35th anniversary of the release of Ultima IV for the Apple II, Trinity has been converted to an Apple II graphics mode!
Now, it is not entirely in ‘honor’ of the 35th anniversary. It is just something I have been leaning towards since starting this project.
The Dos graphics/mode has never grown on me, despite clocking in more hours playing/testing/building it than I did with the Apple II game. The Apple II original has always held a special place in my game experiences. It also looks cleaner, and simpler, something that appeals to me. And it is the original. The ‘real’ Ultima IV!
So, Trinity will now be adopting a complete Apple II mode.
This will not be toggleable, nor is it easily reversible. It is fully committed to this conversion.
This conversion is not just graphics. Oh no sirree. It also includes changes to the interface, fonts and aspects of the gameplay. Let’s take a look:
Pixel by pixel, painstaking converted to 320 by 200 4 color glory!
Experience the original, and ultimate, Ultima character generation screen!
This took a bit of work, and was certainly not just a resizing in photoshop. Nope.
I didn’t go all in with this one, but rather struck a balance between how the text is handled between Apple ][ and Dos. Titles are all capitilized now, but much of the mundane text remains lowercase.
One feature of the original I enjoyed was the timeouts that occured if you took to long to take an action. It brought a bit of intensity and immersion to the game that is missing when you the whole world just stops to await your action.
Along with time-outs everywhere that they were in the Apple ][ original, I tweaked all the spacing and formatting of the text input/output. It is not 100% accurate, but very nearly so in most cases, whether it be dialogues, shopping, combat, etc.
This took a good chunk of work. But well worth it I think!
Apple ][ style, but better!
The orange just brings out the feel of danger!
Apple ][ style monsters! Yes!
More Apple ][ style monsters! Yes!
So there you have it! Fancy Apple ][ Graphics mode! I’m sure everyone will just love it. Don’t think any C64 gamers will be bummed out…people who prefer the DOS version should be…er…elated! Who needs 16 gaudy colors anyway? Bleeckh!
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This patch allows one to complete Ultima IV with only one character (the PC). This is offset with increased combat difficulty, matched to the original...
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