This project aims to modify the original Dos Ultima IV to add additional content, via quests, locations and features. It will also avoiding altering the original quest content as much as possible, permitting the game to be completed in the original fashion, whilst still making the new content available. A few bug fixes of the original code will also be added.
Moonphases restored on save
All chest trap types working
No more infinite Mystic Weaps/Armor
Hythloth bug fixed
Missing Lord British dialogue fixed
Ship instant repair bug fixed
Camping at sea bug fixed
Omni-tavern bug fixed
Passage of the Moons-Trick fixed
Energy Spell Dungeon Drilling-Trick fixed
Missing Mana in Inns bug fixed
Buggy Ankh and Lord combat sprites fixed
Missing Sacrifice gain fixed
Attackable chests bug fixed
Money Overflow bug fixed
Disappearing Horse bug fixed
Phantom Pirate ships bug fixed
Pre-slept Monsters bug fixed
Shop dialogue bugs/errors
Inn Encounter bug fixed
Talking Chest bug fixed
Yes/No Escape bug fixed
All known dialogue bugs fixed
Other Small fixes
New Hamlets and Towers
New Dungeons (Crypts)
New Caves and Mines
New Huts and Wilderness Inns
New World Region (Underdeep)
New Shops and Merchants
New Major Quests
New Minor Quests
New Side Quests
New Virtue Trackers
More than one hundred new Characters
New, powerful Artifacts
2nd levels for all Towns
New magic system
Ultima V style Active Player
Ultima V style reagent mixing
Ultima V style directional search
New Spawning rules
Variable Battle maps
Terrain based combat bonuses
Terrain based Camp maps
Virtue based NPC reactions
Variable NPC personalities
More accurate Port of Apple II original
Expanded NPC conversations (reduced scope)
Many, many more small additions
Saved games are compatible with vanilla Ultima IV
All credit goes to ergonomy-joe for making this possible, thanks to his u4-decompiled.
James Van Artsdalen for the conversion to C for Dos
George Stepan for the town and world editors
Lord British for the greatness that is Ultima IV
Well, so far there are a decent number of people interested in feelies.
However, spending money on commissioning a map for the project might not be in the works. Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering the level of interest I have seen in the project thus far, commissioning a map would likely take up an overly large cut of the overall cost. Enough that it could impact production/expenditure on other important things, like the book or box.
So I am trying my hand at making the map myself. If I do it it will cost the project nothing, and allow me to push funds into other places. Perhaps I can’t make the map as well as the artist I have/had lined up, but I may be able to do it well enough to do the project justice. So that is where I am at right now. Here is a little photo gallery showing my work in progress.
HERE IS A LITTLE CLOSEUP
While I carry on with this I have added a ‘Landing’ page for the website, which introduces the Feelies and let’s people sign up if they are interested. I am not really doing any promotion at all, so if you do know someone who might be into getting feelies, and the mod itself, send ‘em this way!
There is still some time before I commit to some kind of crowd-funding effort, but it is looking likely.
I have made considerable progress on producing the ‘digital’ resources for the feelies. I may have to make some kind of checklist and start marking them off as I complete them. Obviously the map is not done, but several other components are good to go, or very nearly.
How about Beta testing!? Well, the beta testers are going through their second play throughs. Limited bug fixing, as there are not too many left, but one combat bug has reared its head and taken up some of our focus/effort. Other than that it is mostly balancing stuff now.
Anyone out there want feelies? Because I feel like making some.
Beta testers are going through their second playthrough, testing the updated content.
Beta testers have all completed full play-throughs of the game.
The Beta testing continues ahead full steam, and a new default bug has been encountered.
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