This project aims to modify the original Dos Ultima IV to add additional content, via quests, locations and features. It will also avoiding altering the original quest content as much as possible, permitting the game to be completed in the original fashion, whilst still making the new content available. A few bug fixes of the original code will also be added.
Moonphases restored on save
All chest trap types working
No more infinite Mystic Weaps/Armor
Hythloth bug fixed
Missing Lord British dialogue fixed
Ship instant repair bug fixed
Camping at sea bug fixed
Omni-tavern bug fixed
Status-Trick fixed
Passage of the Moons-Trick fixed
Energy Spell Dungeon Drilling-Trick fixed
Missing Mana in Inns bug fixed
Buggy Ankh and Lord combat sprites fixed
Missing Sacrifice gain fixed
Attackable chests bug fixed
Money Overflow bug fixed
Disappearing Horse bug fixed
Phantom Pirate ships bug fixed
Pre-slept Monsters bug fixed
Shop dialogue bugs/errors
Inn Encounter bug fixed
Talking Chest bug fixed
Yes/No Escape bug fixed
All known dialogue bugs fixed
Other Small fixes
New Hamlets and Towers
New Dungeons (Crypts)
New Caves and Mines
New Huts and Wilderness Inns
New World Region (Underdeep)
New Shops and Merchants
New Shipwrights
New Major Quests
New Minor Quests
New Side Quests
New Virtue Trackers
More than one hundred new Characters
Random Encounters
New, powerful Artifacts
2nd levels for all Towns
Multi-level Castles
New magic system
New tiles/sprites
New mounts
Ultima V style Active Player
Ultima V style reagent mixing
Ultima V style directional search
Town Saving
Diagonal attacks
New Spawning rules
Variable Battle maps
Terrain based combat bonuses
Terrain based Camp maps
Virtue based NPC reactions
Variable NPC personalities
More accurate Port of Apple II original
Expanded NPC conversations (reduced scope)
Many, many more small additions
Saved games are compatible with vanilla Ultima IV
All credit goes to ergonomy-joe for making this possible, thanks to his u4-decompiled.
James Van Artsdalen for the conversion to C for Dos
George Stepan for the town and world editors
Lord British for the greatness that is Ultima IV
I finished it so quick I really haven’t had time to post ‘progress’. So I will do that a little belatedly here.
The work so far:
WORKING ON THE COAST AND SWAMPS
STILL WORKING...
Different coast style than the original map. Similar color scheme though. Light coast areas, darker deep ocean.
GETTING ONTO THE BORDER
The border started out simple here, but got a little more detailed as things went along. I also added in latitude and longitude markings, something that should come in handy when using the sextant. Makes the maps a little more useful.
STARTING ON THE TITLE AND DECORATIONS
The title was hard, but I managed to make it look decent, and added a few details that connect ith the game. Ocean decorations are similar. Pretty much every decoration is connected with the actual game.
So where is a full view of the map?!
Sorry…I think I will keep it mostly under wraps. But the header at the top on the Threat of the Trinity website for this post includes a small version of the full illustration, complete with water colors. You might be able to see one of the locations, where I drew isometrically to match, as close as possible, their actual in game layout. All 4 stories of vertical layout as well.
So the map is done. I have actually ordered a cloth test map to see what it will look printed, and to test different materials. If it looks good maybe I will add some teaser shots of that. Until then, stay tuned.
Should I commission a map, or make one myself? Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering...
Beta testers are going through their second playthrough, testing the updated content.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Wow! You are taking your feelies to the extreme =)
Will this at least have sounds?
Logical extremes I hope!
The mod includes all the default Ultima IV sounds. Nothing new here.
Glad to read the latest news. And those feelies looks great, I mean like.....damn good!!
Sorta bummed that you cant get the original music into the game though =(
C64 sid music for this game was the best!
Feelies are just a simulation, though digital versions of several are done and ready for production. Glad you like the look of them!
Music was always low on my priority, as I played without it. You can always fire the original music from any version you want up in youtube and play along. It can get pretty repetitive in some places, so blissful/meditative silence might be for the best.
This looks really interesting. I will be keeping my eye on this hoping to see it release. There have been a few really interesting looking Ultima series mods that have come and gone through the years, but most of them turn to vaporware. This looks like you've already spent quite a bit of time on it and actively have people testing it, so I'm cautiously optimistic that this won't be joining the fallen many.
It may join the fallen many, though that would likely be because I don't want to do a digital release. The actual game is releasable now, and is just going through extensive final polishing.
Is there a way you would allow us to download this to play? I was super excited to relive this game, with even more content, but Firefox, and internet explorer has a blank screen for the demo, and google chrome loads it diagonal.
Could there just be a file to download so we don't lose saved with updates? Perhaps then we would just port in our new saves our selves when you publish new updates.
But, either way, thank you, I look forward to spending hours on this game again. I still remember where a few of the runes are. I'm excited.
Thanks for your interest!
This is just a tech demo, so it contains no actual mod content. There would be nothing to play, as I am just looking for people to test the code for any big bugs. I don’t want to release a file that just confuses people, as it seem a good number have already thought this demo was a demo of the actual mod, which it is not. Just a slice of its new functions.
I suggest using the Brave browser to try the demo.
If you are not into testing, just hold tight for the actual game, which will be downloadedable eventually.
Is this a C64 port? If so, will it have the original sid music? Cause ultima 3 and 4 had the best sid scores!!!
It's a modification of the Dos port. So no music. However, there is another mod out there that adds music in for dos. So that could be added to this after. Though, it might be nice to include it in a final build.
Music - for sure.
I looked into it, and though it is possible, 60% of the add would have to be scraped to make way for the music. So, no chance.