Ultima IV - Threat of the Trinity




This project aims to modify the original Dos Ultima IV to add additional content, via quests, locations and features. It will also avoiding altering the original quest content as much as possible, permitting the game to be completed in the original fashion, whilst still making the new content available. A few bug fixes of the original code will also be added.


Features

Bug Fixes/Improvements

Moonphases restored on save

All chest trap types working

No more infinite Mystic Weaps/Armor

Hythloth bug fixed

Missing Lord British dialogue fixed

Ship instant repair bug fixed

Camping at sea bug fixed

Omni-tavern bug fixed

Status-Trick fixed

Passage of the Moons-Trick fixed

Energy Spell Dungeon Drilling-Trick fixed

Missing Mana in Inns bug fixed

Buggy Ankh and Lord combat sprites fixed

Missing Sacrifice gain fixed

Attackable chests bug fixed

Money Overflow bug fixed

Disappearing Horse bug fixed

Phantom Pirate ships bug fixed

Pre-slept Monsters bug fixed

Shop dialogue bugs/errors

Inn Encounter bug fixed

Talking Chest bug fixed

Yes/No Escape bug fixed

All known dialogue bugs fixed

Other Small fixes

New Features

New Hamlets and Towers

New Dungeons (Crypts)

New Caves and Mines

New Huts and Wilderness Inns

New World Region (Underdeep)

New Shops and Merchants

New Shipwrights

New Major Quests

New Minor Quests

New Side Quests

New Virtue Trackers

More than one hundred new Characters

Random Encounters

New, powerful Artifacts

2nd levels for all Towns

Multi-level Castles

New magic system

New tiles/sprites

New mounts

Ultima V style Active Player

Ultima V style reagent mixing

Ultima V style directional search

Town Saving

Diagonal attacks

New Spawning rules

Variable Battle maps

Terrain based combat bonuses

Terrain based Camp maps

Virtue based NPC reactions

Variable NPC personalities

More accurate Port of Apple II original

Expanded NPC conversations (reduced scope)

Many, many more small additions

Other Highlights

Saved games are compatible with vanilla Ultima IV

Credits

All credit goes to ergonomy-joe for making this possible, thanks to his u4-decompiled.

James Van Artsdalen for the conversion to C for Dos

George Stepan for the town and world editors

Lord British for the greatness that is Ultima IV


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Map Done

News

I finished it so quick I really haven’t had time to post ‘progress’. So I will do that a little belatedly here.

The work so far:

WORKING ON THE COAST AND SWAMPS

STILL WORKING...

Different coast style than the original map. Similar color scheme though. Light coast areas, darker deep ocean.

GETTING ONTO THE BORDER


The border started out simple here, but got a little more detailed as things went along. I also added in latitude and longitude markings, something that should come in handy when using the sextant. Makes the maps a little more useful.

STARTING ON THE TITLE AND DECORATIONS


The title was hard, but I managed to make it look decent, and added a few details that connect ith the game. Ocean decorations are similar. Pretty much every decoration is connected with the actual game.

So where is a full view of the map?!

Sorry…I think I will keep it mostly under wraps. But the header at the top on the Threat of the Trinity website for this post includes a small version of the full illustration, complete with water colors. You might be able to see one of the locations, where I drew isometrically to match, as close as possible, their actual in game layout. All 4 stories of vertical layout as well.

So the map is done. I have actually ordered a cloth test map to see what it will look printed, and to test different materials. If it looks good maybe I will add some teaser shots of that. Until then, stay tuned.

I Wonder If I Can Make a Map?

I Wonder If I Can Make a Map?

News

Should I commission a map, or make one myself? Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering...

A Box Full of Feelies

A Box Full of Feelies

News

Anyone out there want feelies? Because I feel like making some.

So Close Yet So Far

So Close Yet So Far

News

Beta testers are going through their second playthrough, testing the updated content.

Beta Play-through Complete

Beta Play-through Complete

News

Beta testers have all completed full play-throughs of the game.

Post comment Comments  (0 - 10 of 18)
Emmet.Otter
Emmet.Otter - - 1,715 comments

Wow! You are taking your feelies to the extreme =)

Will this at least have sounds?

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cambragol Creator
cambragol - - 116 comments

Logical extremes I hope!

The mod includes all the default Ultima IV sounds. Nothing new here.

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Glad to read the latest news. And those feelies looks great, I mean like.....damn good!!

Sorta bummed that you cant get the original music into the game though =(

C64 sid music for this game was the best!

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cambragol Creator
cambragol - - 116 comments

Feelies are just a simulation, though digital versions of several are done and ready for production. Glad you like the look of them!

Music was always low on my priority, as I played without it. You can always fire the original music from any version you want up in youtube and play along. It can get pretty repetitive in some places, so blissful/meditative silence might be for the best.

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skdursh
skdursh - - 474 comments

This looks really interesting. I will be keeping my eye on this hoping to see it release. There have been a few really interesting looking Ultima series mods that have come and gone through the years, but most of them turn to vaporware. This looks like you've already spent quite a bit of time on it and actively have people testing it, so I'm cautiously optimistic that this won't be joining the fallen many.

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cambragol Creator
cambragol - - 116 comments

It may join the fallen many, though that would likely be because I don't want to do a digital release. The actual game is releasable now, and is just going through extensive final polishing.

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Guest
Guest - - 689,393 comments

Is there a way you would allow us to download this to play? I was super excited to relive this game, with even more content, but Firefox, and internet explorer has a blank screen for the demo, and google chrome loads it diagonal.
Could there just be a file to download so we don't lose saved with updates? Perhaps then we would just port in our new saves our selves when you publish new updates.

But, either way, thank you, I look forward to spending hours on this game again. I still remember where a few of the runes are. I'm excited.

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cambragol Creator
cambragol - - 116 comments

Thanks for your interest!

This is just a tech demo, so it contains no actual mod content. There would be nothing to play, as I am just looking for people to test the code for any big bugs. I don’t want to release a file that just confuses people, as it seem a good number have already thought this demo was a demo of the actual mod, which it is not. Just a slice of its new functions.

I suggest using the Brave browser to try the demo.

If you are not into testing, just hold tight for the actual game, which will be downloadedable eventually.

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Is this a C64 port? If so, will it have the original sid music? Cause ultima 3 and 4 had the best sid scores!!!

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cambragol Creator
cambragol - - 116 comments

It's a modification of the Dos port. So no music. However, there is another mod out there that adds music in for dos. So that could be added to this after. Though, it might be nice to include it in a final build.

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Guest
Guest - - 689,393 comments

Music - for sure.

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cambragol Creator
cambragol - - 116 comments

I looked into it, and though it is possible, 60% of the add would have to be scraped to make way for the music. So, no chance.

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