Prepare yourself for a grand adventure! Ultima™ IV, sixteen times larger than Ultima™ III, is a milestone in computer gaming. Lord British has produced a game to challenge not only your physical and mental skills, but the true fabric of your character. The evil triad of Mondain, Minax, and the hellspawn Exodus have been vanquished and peace reigns throughout the land of Britannia. Evil yet abounds, but in isolated pockets and in the hearts of men. A new age awaits the coming of one who can conquer evil on all frontiers through mastery of both magic and the use of force. Daemons, dragons, and long-dead wizards still plague the countryside and must be destroyed. The seeker on the path of the Avatar will face hostile groups composed of mixed enemy types and will survive such encounters only by strategic use of weapons and terrain. Earthly victories over seemingly impossible odds lead to the final conflict, where the ultimate challenge - the self - awaits.

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Map Done

Map Done

Threat of the Trinity

I put in some long hours, and have finished the map. Looking at it I think I can say that I can make maps.

I Wonder If I Can Make a Map?

I Wonder If I Can Make a Map?

Threat of the Trinity

Should I commission a map, or make one myself? Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering...

So Close Yet So Far

So Close Yet So Far

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Beta testers are going through their second playthrough, testing the updated content.

New Graphics

New Graphics

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The game has been completely converted to an Apple II mode.

Closed Beta

Closed Beta

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Found some local Beta testers, lots of stuff going on...

Alpha Demo

Alpha Demo

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An Alpha Demo is now available for public testing, mostly to put various 'engine' additions through the hoops.

An Improved Port

An Improved Port

Threat of the Trinity 2 comments

Continuing to polish stuff, including making the port a closer match to the original Apple II version.

Random Encounters

Random Encounters

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Random Encounters have been added, but do they mess with the default too much?

Polishing

Polishing

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Things still happening. A lot of polishing of locations, dialogue and code.

Oracles Gone!

Oracles Gone!

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Oracles have been removed in favor of a simpler, canonically truer, overall mod.

Shock!

Shock!

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Ultima IV dos is too easy!? Apple II Ultima IV, the original, appears to be harder than dos Ultima IV.

Dragons Back on the Menu

Dragons Back on the Menu

Threat of the Trinity

Freed up a bunch of coding space, and managed to get Dragons fully integrated and working.

Townes and Stuff

Townes and Stuff

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Making multi-level towns and castles, and deciding how much of the original maps should be left untouched.

Hythloth Fix

Hythloth Fix

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Got good at dungeons, so thought I'd fix the Hythloth bug which prevents passage through a set of 3 connected rooms on level 6.

Kickstarter - Shroud of the Avatar: Forsaken Virtues

Kickstarter - Shroud of the Avatar: Forsaken Virtues

News

Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.