UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, UFO: Aftermath.

It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

Key features:

  • Intertwining global strategy and small scale tactical missions
  • Strategic resource and base management
  • Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
  • Fight your way through multi-level buildings, inside and out
  • New amazing items and technologies to research and develop
  • Radical new training and experience system
  • New terrifying enemies and powerful allies
  • Added diplomacy element
  • New gripping storyline
  • Interactive destructible environment
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UFO: Aftershock
UFO: Aftershock
UFO: Aftershock
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Patch 1.3 Unofficial

Patch 1.3 Unofficial

Patch

The 1.3 unofficial patch for UFO: Aftershock. See file details for a list of changes.

Patch 1.2 to 1.2.1

Patch 1.2 to 1.2.1

Patch

the 1.2.1 incremental patch for UFO: Aftershock. This patch allows you to play the game in Windows 7.

Patch 1.2

Patch 1.2

Patch

This release will update UFO: Aftershock to version 1.2.

UFO: Aftershock Demo

UFO: Aftershock Demo

Demo

This demo contains three tactical missions situated in London, Paris and Stuttgart.

Comments
borleginreiknab
borleginreiknab

4 UFO Aftershock 1.3 mod Starter
All regions & Locals conquerable with Avatars up to 50 - Saharas to be remotely explored. Ruins, Battle grounds to be found, bases etc.
I want a Key Componant for the Mymerdol - Key code - Alien Base - with a Frequency modulator from a ship that has 'just ' been shot down.
with a ' shut steel doors, team running (like Library info vid ) ' damn the've sent a shipload of em ' then a quick minigame. So u are using base defence sys aka missile command Or just a vid level orientated. 5/10/15
Final mission: loc: Desert (Random placed on globe ) after Warrior's of the World unite. Nato/Soviet/Alien/WWi/WWII/Ancient bunkers/tunnels/routes
for Key Componant. Global Teleportation... So if you play on after all Won, they launch counter Attack ( All rifle training to be amended to Section A/C/D/E/F to Z. only B not used. Alpha 10 first section A team. Section 4 man 'Brick' compass cover. 2 man firebase/2 man assault
Platoon 4 Sections Command/A1.0/1.0A/2.0A/3.0A amend rifle with Platoon not Squad as in Trooper Training, & change Team to Sect.
I want to add as a first mission bonus Infantry Training. with First set
As Airbourne Assualt 1 or I (roman numurals) to 9 or IX.
Leader +1 changed to 2nd lieutenant.
Rifleman to Training Same req as Trooper
Rifleman class I Rifle bonus +2 Aimed +2 Perception +2 to All Ranges.
Rifleman class II Rifle bonus +3 Aimed +3 Perception +3 to All Ranges. train Choice Sniper/Trooper/Gunner/Commando/RMCommando//Sas or Sbs Trooper
Extra Bonus +3 to Dex/Agil/wil =Min Service 1.2yrs - revised - Active service 05 missions Any Type allows use of Equipment at -.5 of output.
ie Sniper shoot .50 cal ap at 100pc acc & Rifleman fire same gun/ammo but get smartarse penalty so 95pc acc
Rifleman class III Rifle bonus +4 Aimed +4 Perception +4 to All Ranges. no penalty Extra Bonus +4 to Dex/Agil/wil =Min Service 2yrs - revised - Active service 10 missions Any Type
Monkey Do to Training +1 E-Notepad/vid rec. Do Stuff need Engineer or Bomb Dis/Arm Int/Dex/Agil Req v.good for on fly Bomb/incendery/flash-pot/etc drop.
Unarmed Combat to Training
Budakai Unarmed Combat to Training
Akido to Budakai Unarmed Combat to Training Akido +2 Pressure points
Aiaedo to Budakai Unarmed Combat
Kendo to Budakai Unarmed Combat to Training
Shotokan to Budakai Unarmed Combat to Training
Shotokai to Budakai Unarmed Combat to Training
Waduru to Budakai Unarmed Combat to Training
Ninjitsu ( Ninjai )to Budakai Unarmed Combat to Training
Chinese Tao/Buddist/Tong/Mongal/Han/Shan/Jeet Kune Do to Unarmed Combat to Training
Wing Chung sth & nrth Chinese Unarmed Combat to Training
Monkey/Drunk/Preying Mantis/Eagle/Crain/Tiger Chinese Unarmed Combat to Training
Nitehadow ( Ninja all Non Niponese (Japan)) Chinese Unarmed Combat to Training
I - bonus to Str/Dex/Agil +1
II - bonus to Str/Dex/Agil +2 + Any Training Skill =1
III - bonus to Str/Dex/Agil +3 + Any 2 Training Skill =2 or 2x1
IV - bonus to Str/Dex/Agil +4 + Any 3 Training Skill =3 or 3x1 or 2x1 + 1
V - bonus to Str/Dex/Agil +5 + Any 4 Training Skill = +1
VI - No bonus. Rank L.Cpl Unless Leader +1 Trained lieutenant

and its 3am update if this goes or is posted etc viewable and usable..

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UFO: Aftershock
Platforms
Windows
Developer
Altar Interactive
Publisher
1C Company
Engine
Custom
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Sci-Fi
Players
Single Player
Project
AAA
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