Ternion takes place in a distant future, you are a Soldier of DTA organization.
One day, Desert, the capitain of Ternion and leader of DTA, gets accidentally infected by a virus, created to provide better performance in battle, it was still a prototype and they discovered that causes the destruction of brain cells, and thus leads to madness.
His madness causes him to desire the destruction of every lifeful planet of the galaxy, so you, Fushiko and Yuki, start to rebel, going to any length to stop him and save the entire galaxy from a bad fate.
Ternion is a turn-based RPG game.
In this game exploring plays an important role, you'll have to explore, to find the weapons and discover everything you need to defeat Desert, once and for all. The landscapes are usually simple, but completely different from our reality, we tried to create places that looks more alien as possible, but remaining in the dictates of physics. What we are focusing more is the feeling of being "free". Even if the maps are not as big as the classic free-roaming games, we hope to give you the sensation of the protagonist, that, after being always locked on his spaceship, is starting to discover the universe that surrouds us.
My Goody Unsafe Boar is an italian group of people who works on videogames as hobby. We are five students, most of which are voice actors, and we love videogames. That's the reason why we work with them, and the reason why we'll try to make something cool and original!
We hope to open you a window on the beauty of the universe, because it's a part of us, we can't ignore it...
One of the many ideas that came in my mind, when I started to design the core features of the game, is that the game had to be difficult.
Since it's a niche genre I want people to sweat, mostly later on in the game. And I thought that one of the means to achieve that could be making economics difficult.
In every role playing game economics is important to buy the items you need to heal the player(s) and to buy new weapons or armour to get stronger. To learn new abilities you usually have skill points, or you learn those automatically during the campaign. Not in Ternion.
In Ternion there are skills that are learned automatically while getting to the next level, but most of them needs to be bought. Because HDev skills are not provided by a mysterious magical force, those skills are provided by a technological device. So it's important for you to plan in advance which characters will be focused on which type of skills. If you buy every skill to everyone you won't have money to buy items or weapons, if you only buy items and weapons you won't be able to overcome every type of situation in battle. Everyone has to find the right mix for their style of play, learning to be careful to not spend too much money!
Oh, also with money you can buy food supplements to get additional bonuses on specific parameters while getting to the next level.
Emh, yeah. Good luck to everyone.
Bye! :D
It's not a good thing to give me powerful AI! With that said, the article talks about the progress of the game so far, and what's left to do. Take a look...
The development of the main campaign is progressing very well, mostly thanks to a framework-like system based on RPG Maker.
As I mentioned in the previous post, I was thinking about a new gameplay type
This is not a true Demo, it's just a small Tech Demo to help us to test networking and other features. Models and Animations will be changed before the...
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very very over pro|
If you are willing to put in the money there are very nice texture and asset packs in the unity asset store. I know some REALLY nice foliage packs I can link you to. Detailed trees, grass, plants etc....
It looks really cool. I can't wait to play it!
XDXD Awesome!
Sorry if the page keep changing, we're trying to find the right look!
is it low or high spec?and when is it going to be released?
Actually it's quite low spec, and you can manage graphics in the options, then about the relase, they don't know it yet, but since they are still working on the engine, the final game will be relased in about 1 year, I hope less.
Yeah, exactly, but we will probably release a demo before the official release.
Sta procedendo veramente bene Roby, spero facciate passi da gigante :)
this actually looks promising, can't wait to visit all these places on screenshots