Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic's only hope is a Jedi Knight struggling to reconnect with the Force and faced with the galaxy's most dire decision: To follow the light or succumb to the dark side...

The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 "Game of The Year Awards" featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.

All-new Force powers, weapons, locations, characters and classes add to the richness of this next epic installment.

Choose from three different classes of Jedi to start the game with access to specific Jedi abilities.

Choose the light or the dark side of the Force based on your characters actions as you progress through the story. The choices you make not only affect your character, but also those in your party, and those who may join you in your quest.

Cameo appearances from memorable characters of the first game enhance the continuity and story flow through this unique time period.

Developed by Obsidian Entertainment, the development house founded by members of the Fallout, Icewind Dale, Baldur's Gate: Dark Alliance, and Planescape: Torment teams.

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Having finally finished moving the project over to GitHub, the project is now a lot more easily accessible and the documentation for everything is being worked on.

Over the next few weeks I hope to refine the GitHub repository for each part of the project so that it better outlines the goals of the project and contains information such as the story documentation.

Throughout the past few weeks I have been continuing to work on small bug fixes and integrating the new HoloPatcher installer by th3w1zard1 as well as thoroughly testing it.

Soon I will be trimming the installation of the port side of the project down to include less files as HoloPatcher has the capability to extract, convert and install files from the original game, once this has been fully implemented the install size of the port should be approximately 300mbs or less.

The interface is almost complete though there are a few elements that could do with slight alteration to bring them more in line with the colour scheme used throughout the rest of the GUI panels.

interface

I have also begun organising for the eventual texture overhaul of the project, while both AI upscale packs by Topaz Gigapixel AI were uploaded to DeadlyStream it seems that in that time AI image upscaling has got a lot better and it might be time to try it out again, but I feel it isn't worth my time until I get the project more completed, with all that in mind though the project is looking for a dedicated texture artist to lead this aspect of the project, feel free to reach out to me if you have any interest.

The Ebon Hawk Cockpit now has an exterior for all of the new worlds when you travel there.

Tatooine

The project is also looking for a modeller and writers now, so once again feel free to reach out to me.

Overall there is still a lot left to do and completion of this project may still be many years off, but I am hopeful that the remaining issues are slowly beginning to disappear.

If you wish to help check out the GitHub page for the project and then reach out to me on the Discord, links to these are available on the main page for the project here on ModDB.

Thor110

Update

Update

Expanded Galaxy Project KotOR 2&1

After making a small mod for the first game I have got back to working on the project.

KotOR2 Mobile

KotOR2 Mobile

Expanded Galaxy Project KotOR 2&1

So I bought a Samsung Galaxy S20 and KotOR2 on the App Store.

KOTOR II Mobile (K2M) Update

KOTOR II Mobile (K2M) Update

KOTOR II Mobile (K2M) 8 comments

UPDATE 1: So far i managed to port the K2 maps to K1 using Thor110's brilliant tutorial "01 - [TUTORIAL] - Creating a Module for TSL using a KotOR...

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KOTOR II to KOTOR I Mobile Port [Version 0.4.0]
Star Wars: Knights of the Old Republic II

KOTOR II to KOTOR I Mobile Port [Version 0.4.0]

KOTOR II Mobile (K2M) Full Version 10 comments

This is the alpha version of Kotor II Mobile. It includes all the ported maps and content from KOTOR II to KOTOR I! [WARNING] This is an unstable, beta...

Telos Phone Call
Star Wars: Knights of the Old Republic

Telos Phone Call

Expanded Galaxy Project KotOR 1&2 Audio 2 comments

Somebody on reddit asked for the name of this file, so I thought I would upload it in-case anybody else wanted the file for a ringtone.

Post comment Comments  (40 - 50 of 53)
chaosconetic
chaosconetic - - 4 comments

one of my faverites

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scotlandguy
scotlandguy - - 135 comments

Would this work with windows 7

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XenuXemu
XenuXemu - - 435 comments

Luck of the draw with this game.

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zombie_jesus101
zombie_jesus101 - - 6 comments

it worked fine for me on vista

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winkythegreat
winkythegreat - - 1 comments

I've got it and I run Windows 7. Works fine.

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TheUnknownM
TheUnknownM - - 954 comments

doesnt work on mine i have nvidia 8500 and it still doesnt work ....

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Jedi-Knight
Jedi-Knight - - 1,743 comments

Great Game

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Innovatorx
Innovatorx - - 1 comments

Heres one Enhanced Graphics Mod at Lucasforums.com

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Jamezer
Jamezer - - 5 comments

This is a great game, Im getting a few mods from here soon for sure. :)

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loony636
loony636 - - 40 comments

Oops posted wrong link. Get some of the good mods here: Forums.team-gizka.org.

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