Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic's only hope is a Jedi Knight struggling to reconnect with the Force and faced with the galaxy's most dire decision: To follow the light or succumb to the dark side...
The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 "Game of The Year Awards" featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.
All-new Force powers, weapons, locations, characters and classes add to the richness of this next epic installment.
Choose from three different classes of Jedi to start the game with access to specific Jedi abilities.
Choose the light or the dark side of the Force based on your characters actions as you progress through the story. The choices you make not only affect your character, but also those in your party, and those who may join you in your quest.
Cameo appearances from memorable characters of the first game enhance the continuity and story flow through this unique time period.
Developed by Obsidian Entertainment, the development house founded by members of the Fallout, Icewind Dale, Baldur's Gate: Dark Alliance, and Planescape: Torment teams.
Having finally finished moving the project over to GitHub, the project is now a lot more easily accessible and the documentation for everything is being worked on.
Over the next few weeks I hope to refine the GitHub repository for each part of the project so that it better outlines the goals of the project and contains information such as the story documentation.
Throughout the past few weeks I have been continuing to work on small bug fixes and integrating the new HoloPatcher installer by th3w1zard1 as well as thoroughly testing it.
Soon I will be trimming the installation of the port side of the project down to include less files as HoloPatcher has the capability to extract, convert and install files from the original game, once this has been fully implemented the install size of the port should be approximately 300mbs or less.
The interface is almost complete though there are a few elements that could do with slight alteration to bring them more in line with the colour scheme used throughout the rest of the GUI panels.

I have also begun organising for the eventual texture overhaul of the project, while both AI upscale packs by Topaz Gigapixel AI were uploaded to DeadlyStream it seems that in that time AI image upscaling has got a lot better and it might be time to try it out again, but I feel it isn't worth my time until I get the project more completed, with all that in mind though the project is looking for a dedicated texture artist to lead this aspect of the project, feel free to reach out to me if you have any interest.
The Ebon Hawk Cockpit now has an exterior for all of the new worlds when you travel there.

The project is also looking for a modeller and writers now, so once again feel free to reach out to me.
Overall there is still a lot left to do and completion of this project may still be many years off, but I am hopeful that the remaining issues are slowly beginning to disappear.
If you wish to help check out the GitHub page for the project and then reach out to me on the Discord, links to these are available on the main page for the project here on ModDB.
Thor110
After making a small mod for the first game I have got back to working on the project.
So I bought a Samsung Galaxy S20 and KotOR2 on the App Store.
UPDATE 1: So far i managed to port the K2 maps to K1 using Thor110's brilliant tutorial "01 - [TUTORIAL] - Creating a Module for TSL using a KotOR...
This is the alpha version of Kotor II Mobile. It includes all the ported maps and content from KOTOR II to KOTOR I! [WARNING] This is an unstable, beta...
Somebody on reddit asked for the name of this file, so I thought I would upload it in-case anybody else wanted the file for a ringtone.
where can we find the launcher?
i really dont belive the cut loads of content out LO i nearly finnsihed my first play though in years (female jedi) and i am really shocked keep up the work guys/girls
Hi guys, I've search on google on how to extract KOTOR 2 models and import them in 3ds Max but I've don't found anything. Maybe someone here know how to ?
I know it's possible but don't know how, thx in advance.
anyone know how to download the demo beto of kotor 3 revenge of revan?
Yay, this game was just added to the Steam Store!
A guy in game stores said this would not run on Windows 7 just Xp so glad I did not listen to him and I playing Sith lord game for the first time with the recomended TSLRC1.8 mod on Windows 7 64bit HP.
Hi just wanted to let all those Battlefront fans know that there is a page on facebook with 5,500 likes called "Who Else Wants Star Wars Battlefront III ?" The aim is to get Lucasarts to notice what fans actually want. If you wish to show your support simply log onto Facebook and go to the page and click Like.
Gaming websites have taken notice and even written articles so Lucasarts can see and every like that the page gets is another step towards Battlefront 3 being developed.
Thanks :)
Sad thing is it's not for PC :(
Oldie, but Goldie...
For me the KOTOR 2 storyline is more fun. In total this game is even longer then KOTOR 1 if you play through the entire game.
Its incomplete but people are creating mods to restore most of the content such as TSLRCM.