Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic's only hope is a Jedi Knight struggling to reconnect with the Force and faced with the galaxy's most dire decision: To follow the light or succumb to the dark side...

The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 "Game of The Year Awards" featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.

All-new Force powers, weapons, locations, characters and classes add to the richness of this next epic installment.

Choose from three different classes of Jedi to start the game with access to specific Jedi abilities.

Choose the light or the dark side of the Force based on your characters actions as you progress through the story. The choices you make not only affect your character, but also those in your party, and those who may join you in your quest.

Cameo appearances from memorable characters of the first game enhance the continuity and story flow through this unique time period.

Developed by Obsidian Entertainment, the development house founded by members of the Fallout, Icewind Dale, Baldur's Gate: Dark Alliance, and Planescape: Torment teams.

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Having finally finished moving the project over to GitHub, the project is now a lot more easily accessible and the documentation for everything is being worked on.

Over the next few weeks I hope to refine the GitHub repository for each part of the project so that it better outlines the goals of the project and contains information such as the story documentation.

Throughout the past few weeks I have been continuing to work on small bug fixes and integrating the new HoloPatcher installer by th3w1zard1 as well as thoroughly testing it.

Soon I will be trimming the installation of the port side of the project down to include less files as HoloPatcher has the capability to extract, convert and install files from the original game, once this has been fully implemented the install size of the port should be approximately 300mbs or less.

The interface is almost complete though there are a few elements that could do with slight alteration to bring them more in line with the colour scheme used throughout the rest of the GUI panels.

interface

I have also begun organising for the eventual texture overhaul of the project, while both AI upscale packs by Topaz Gigapixel AI were uploaded to DeadlyStream it seems that in that time AI image upscaling has got a lot better and it might be time to try it out again, but I feel it isn't worth my time until I get the project more completed, with all that in mind though the project is looking for a dedicated texture artist to lead this aspect of the project, feel free to reach out to me if you have any interest.

The Ebon Hawk Cockpit now has an exterior for all of the new worlds when you travel there.

Tatooine

The project is also looking for a modeller and writers now, so once again feel free to reach out to me.

Overall there is still a lot left to do and completion of this project may still be many years off, but I am hopeful that the remaining issues are slowly beginning to disappear.

If you wish to help check out the GitHub page for the project and then reach out to me on the Discord, links to these are available on the main page for the project here on ModDB.

Thor110

Update

Update

Expanded Galaxy Project KotOR 2&1

After making a small mod for the first game I have got back to working on the project.

KotOR2 Mobile

KotOR2 Mobile

Expanded Galaxy Project KotOR 2&1

So I bought a Samsung Galaxy S20 and KotOR2 on the App Store.

KOTOR II Mobile (K2M) Update

KOTOR II Mobile (K2M) Update

KOTOR II Mobile (K2M) 8 comments

UPDATE 1: So far i managed to port the K2 maps to K1 using Thor110's brilliant tutorial "01 - [TUTORIAL] - Creating a Module for TSL using a KotOR...

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KOTOR II to KOTOR I Mobile Port [Version 0.4.0]
Star Wars: Knights of the Old Republic II

KOTOR II to KOTOR I Mobile Port [Version 0.4.0]

KOTOR II Mobile (K2M) Full Version 10 comments

This is the alpha version of Kotor II Mobile. It includes all the ported maps and content from KOTOR II to KOTOR I! [WARNING] This is an unstable, beta...

Telos Phone Call
Star Wars: Knights of the Old Republic

Telos Phone Call

Expanded Galaxy Project KotOR 1&2 Audio 2 comments

Somebody on reddit asked for the name of this file, so I thought I would upload it in-case anybody else wanted the file for a ringtone.

Post comment Comments  (50 - 53 of 53)
loony636
loony636 - - 40 comments

There are a couple of mods coming out soon:

TSLRP is coming out soon, estimated to be by the end of this year: www.team-gizka.org.. Their aim is to restore much of the cut content from KOTOR 2, making it much more complete. It is also fixing numerous bugs in the game. It is a must have for your KOTOR experience.

K2RP is just getting started. They are restoring all of the content that TSLRP isn't. You can find them at www.team-exile.us..

Ulic's 'Prologue, Peragus and Harbinger Correction Mod' corrects many of the errors in the prologue, Peragus and on the Harbinger. Team-Gizka is not fixing any issues in this part of the game. It is a must have. You can find it: Knightsoftheoldrepublic.gamefront.com.

There are many more that can enhance sounds, add areas and change costumes. You can find most of the most of the mods on Filefront and some of the better ones in this thread: Torrentspy.com.

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redboy210
redboy210 - - 1 comments

it is fun

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Hucklebarry
Hucklebarry - - 1 comments

Team-gizka.org

Its still updated pretty frequently and looks near complete.

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