F.E.A.R.
First Person ShooterIn F.E.A.R An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government...
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There are people who are able to perfectly hide their true intentions. They are people after which you will not get to know what really they feel. And there are also people who they do not know who they really are. You want to feel what it's like to wake up in a place you do not know and you are important part of his? With history which you do not remember, though you are her creator? All this awaits you in Obscuro, game over which I worked by last year. I present to you the story of Michael Stone there, which one night wakes up in psychiatric hospital from deep catatonia, experiencing thing which it will not give to explain. Traverse next, diverse locations, it will be given to you to pit with demons of his past. In this story, nothing is accidental, all is after something.
You are not hero … you never were. You have no weapons, you have to avoid, to not give them notice yourself. If they will notice you then run away, because you will not win this fight. You have to think also, because they do not want you to have easy and they put obstacles. Be perceptive, because hidden elements are key to solution to the riddle. Explore, because truth you have to find by yourself. Get to know whole history, feel dark climate, test this all by playing in Obscuro, survival horror powered by Unreal Engine 4.
In game I want to place the greatest emphasis on the frightening climate. Therefore audio and visual are for me particularly essential. Obscuro will use Nvidia technologies, such as:
-NVIDIA ShadowWorks: HBAO+
-PhysX FleX
I try to the most to diversify locations in game, therefore it will come us to fight about life and in narrow corridors, as and on open terrains. The game will contain the bit of climate of fantasy also. How you conjecture surely after reading above mentioned text, puzzles in game will appear. I try in order to they were how the most inventive and they did not limited to find key to closed door exclusively. In Obscuro you can freely come in in interaction with various objects. Therefore we will can raise many things also, throw, break or use to solution of individual riddles.
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Will be free? Or commercial?
It's not decided yet, I will do closed alpha testing with friends and we will see :)
how can i download the games ?
When game comes out, it will be available for download :)
Can I recorder gameplay preview? :) I'm an Italian youtuber :)