"The battles are furiously chaotic... This is NWN as I have never experienced before." -Elysius
"Great storyline, cutscenes, dialogue. All round a great play." -morgwin
"Total crap." -Rndl99
Imagine your heart slamming against your ribcage like a war drum as you sprint down a blurring path of screams and embers. White knuckles grip the sword in your hands, raised and battle-ready. Ahead of you, the squad of marines you were sent to rescue empties round after round against enemies the likes no human warrior has ever stood their ground against. Except you.
Your vision is split with the arrival of the silver edge of a war axe. You duck into a somersault, the blade whisking over your head by a fiber, and raise to face your enemy. The orc snarls at you through two mighty obelisks of fangs, and raises his axe for another blow. You react, a left hook to the orc's jaw knocks him off guard, and a stab to the side ignores the creature's armor. Another kill. But more mythical beasts surround you. This fight has just become a war.
Adrenaline races through your system, killing the fear and offering you cold hard instinct in its place. You await the first strike. A rakshasha is the first contestant, rushing at you with twin Fire Wheel blades. You try to act first with a stab, but the monster is quick, catching your sword between his blades and yanking it out of your hands. The rakshasha is foolish to think you're unarmed. You take advantage of his confidence, launching a low punch to the gut, followed by an uppercut to the chin as the rakshasha reels in retreat. A gnoll swings his halberd at your flank. You spin, grab the blunt end of the blade and yank the gnoll towards you, greeting him with the sole of your boot to his face. Stolen halberd in hand, you twirl and drive the crescent blade of the halberd through the skull of an advancing slaad. You try the same move on a towering ogre, but he catches the halberd with one mammoth fist and snaps the staff in pieces. The ogre struts towards you, unarmed save his fists. He heaves one heavy swing, but you duck and answer with a brutal hay-maker to his jaw. The ogre fills with rage, and flies at you in a viscous tackle. You shift your weight back and grapple with him, you and the ogre spinning along the ground until you end up on top with your left hand seizing the ogre's throat and your right fist hammering a flurry of blows, bashing the beast's nose into a bloody pulp.
You rise from the circle of defeated enemies, but your triumph is silenced in a flood of screams. Ahead of you, you observe with horror as a menacing black dragon descends upon the squad of weary marines. They fire at the monster with every weapon they have, but there's no stopping the torrent of flame the dragon pours onto those poor souls. All that remains are some ashen skeletons in burnt kevlar.
The dragon spots you, the last living human in a hundred yards, and digs its tree-trunk claws into the ground. It has chosen its next prey.
You gaze at the corpses of your fallen allies in the dragon's shadow, and a rage swells in your heart. You crack your knuckles and look the dragon dead in the eyes. You too, have chosen your prey.
This is the Dyarodian Era. This is the reality of fantasy.
July Anarchy Prologue is the first chapter of an epic urban-fantasy saga in which the real world is locked in a dire war with creatures of myth. You are a Nomad, somebody who takes the fight to the mythic horde by any means necessary. Your war has brought you to the uneasy American-Mexican border, where dragons are said to be making their way to the American city of San Antonio. What awaits you is a challenge like nothing you've face before, both physically and emotionally. Do whatever it takes to survive as you make your way through a massive real-time battle and piece together the beginnings of a terrifying conspiracy that threatens everything you once knew.
July Anarchy Prologue aims to change the gameplay of Neverwinter Nights as much as possible. Featuring a plethora of new content and one of the largest battles ever rendered in the Aurora Engine, this mod changes Dungeons And Dragons dice-rolling into a furious contest of survival in a completely new universe that combines fantasy, sci-fi and the modern world. If you have hated every NWN game you've played so far, this is the mod for you.
So college threw a bigger wrench into my productivity than I thought. Now that finals are winding down, I finally got around to finishing the newest round of updates. Version 1.32 fixes some features that had been broken since 1.3 first rolled out (like the wyrmlings that wouldn't spawn during the final boss) and some annoyances with the new gameplay features (You can now see the capture rate of Command Zones). It also features some much-needed improvements to cutscenes, rebalances firearms and AI allies.
Version 1.3.2 Changelog
"Attack" cutscene has been completely redone.
Command Zones now display their remaining health in a percentage every round.
Human military units are slightly weaker and more specialized (snipers are more accurate, grenadiers carry more grenades, etc.)
Ammunition supply boxes give out a narrower range of ammo. Pistol rounds are more common than rifle rounds.
Health supply boxes heal more damage when wounded.
The shotgun has been replaced with a new weapon, the FN4000.
Rebalanced the combat traits for firearms.
A portion of the fence at the FOB in Sector A was removed to prevent units getting stuck on it.
New song added to Adrenaline Rush playlist, "Wait" by Earshot.
New sound effects for guns, explosions and fireballs.
The parked humvees in Sector C are now destructible.
Dragons no longer capture Command Zones for the player's side (they shouldn't affect CZ captures at all).
Wyrmling spawns during the final boss function properly again.
Player now earns the Massive Adrenaline Rush for the final boss if killing more than 3 large dragons.
Finally fixed an issue where multiple Reiko Kusanagis would occasionally spawn in Sector A.
Fixed or removed dialogue and item references to old lore/backstory elements (ie references to Valor Legion, year 2517).
Slightly rewrote Alex's journal.
The soldier in Tent C1 no longer de-spawns when the player enters.
All technicians in Sector D will be gone if the player revisits after reaching Sector A.
Fixed several supply boxes that the player could not walk through.
Players and NPCs can no longer walk through the hangar in Sector A.
Added more Ammunition Supply boxes in Sector F.
Added a check to the Adrenaline system preventing the same song from playing twice in a row.
Also, before I forget, here's Part 2 of the transcript of Alex's journal!
Dad finally broke the news today. I'm on "Mandatory Vacation". Some fancy name he invented to tell me I'm not coming on the next op. I know how it is. I nearly died back there and he thinks I'm going to drag down the pride again.
What he and the others don't understand is that the world is falling apart. I see it every evening on the BBC. More burning towns, more crying families, more marauding mythans. All while I'm stuck watching it on my phone, unable to put a stop to it.
There's no way to protect me from that. I need to protect myself. I need to protect humanity. That's why we are what we are. Real Nomads don't get a fucking time-out.
I found a bracelet for Naza today. It has these great blue sapphires inset in silver. I hope this isn't racist, but the blue really matches her.
This time I'm really going to give it to her. Personally, not hiding it in her room again. Not after last time, when she thanked Prader for the silver pendant I put on her desk.
OutRapture is going to Switzerland, sans me. Dad assured me it will be a short op. Something about a group of rakshasas taking control of a remote weapons manufacturing plant. Does sound short, but oh so sweet...
I never gave the bracelet to Naza. I hid it in her travel bag before we left for the airport. While the rest of the pride was boarding the aerocraft, I saw Naza put the bracelet around her wrist, and kiss Prader on the cheek.
I need to kill something.
I got a call from an old acquaintance. Serene sprung up on video chat out of the blue the other day. I don't know what possessed her to actually want to talk to me again, but seeing as I had shit else to do I went along with it.
We wound up wasting a few hours just chatting. Right now she's in America visiting some family. I got the impression she wasn't too happy with the reunion. We ended up sharing the meager small-talk like our favorite bands, favorite foods, where we want to travel, what we'd be if we led a more peaceful line of work. Come to think about it, it's strange we never talked like that the whole time we were together in Venezuela. Take out the threat of impending death by Mythans or starvation, and she's actually pretty pleasant company.
Venezuela didn't come up much, except when she wanted to know about my new sword. I told her I knew virtually nothing else about it, which seemed to disappoint her. To be honest, it's pretty old and starting to break apart. There's a piece of the handguard that feels loose, so I've been handling it delicately since bringing it home. She agreed that the blade was enchanted somehow, and in a strange way could have been part of the reason the Skriven occupied that mining complex. She suggested I keep practicing with it while the pride is away to see just what it is capable of.
Serene had to leave rather abruptly, but she let slip that Gulliver's Travels may be flying to Australia for an op in the coming weeks. I've always wanted to go there.
I got the message today. OutRapture's op out east was a success, and they are due back tomorrow morning. Dad apparently got a nice bit of loot from this job. Hopefully that means we can go to the water park this week. It's beginning to feel a lot like summer outside and I don't want to miss a bit of it this year.
I almost forgot, the most astounding thing happened earlier. I was out in the yard practicing with my sword as Serene suggested. I was using the standard combat dummies , but I really wanted to push myself. I haven't used the sword for anything but show since April.
During a spin manuever, I grabbed the sword by the hanguard and accidentally squeezed that loose piece. Suddenly, a burst of light shot from the blade and punched a hole into the iron fence next to me. I stood there, my mind completely blank. This bizarre sword just shot out some kind of laser!
I experimented a bit, and was able to do it again when I held the elongated portion of the handguard like a pistol, and pressed my finger down on that loose piece. Turns out it is some sort of hair trigger. Every time I press down on this peice, a bolt of energy bursts from the blade.
My god, who created this weapon? It's a sword that doubles as a magical rifle!
I haven't really spoken to the rest of the pride since they've come back. I've been practicing with this sword every available moment. They didn't seem too shocked when I told them about the sword's little secret. I suppose they've seen stranger things in their careers.
Prader has been a big help. He set up some ranged targets that were a huge improvement over the soda cans I was using before. I've taken to wearing a leather glove on my left hand so that I can hold the blade like a gun barrel without slitting my palms. I hate to admit it, but the firearms training the Cartel gave me has been handy. I'm already a crack shot with this gunblade.
I don't sleep at night. I want to put the sword to use. I want to fight back. I want to wipe those mythans off the face of the planet. And now I have the perfect weapon to do it with.
The word just came through. Perth, Australia is in chaos. Mythans are tearing the streets apart. Practically every Nomad pride in the world is being airlifted to the continent. OutRapture included. We leave in a few hours.
Gulliver's Travels is still in Australia. Wonder if I'll run into Serene.
This is the first time I've had a chance to write in a week. The op has been crazy. We hit the ground running in Perth. In that first hour I got 18 kills, 10 from melee alone. It doesn't hold a candle to Jake's 87 confirmed kills that day (apparently a personal record, but he can't seem to keep track), but I'm closing the gap. Even took down a rakshasa, which was far easier than the stories had me believe.
We succeeded in our objective to repel the mythan attackers from Perth after just three days. They retreated into the wilderness. Now the Australian government wants us to pursue them and rip out the heart of this mythan army before they regroup and counterattack. I like how this government thinks.
The last couple days have been slow so I've just been touring what remains of the city. After some asking around, I finally found Gulliver's Travels earlier today. Couldn't believe the look on Serene's face when she saw me. She actually bloody hugged me out of nowhere. We've been hanging out a bit since, sharing stories and training together. The rest of Gulliver's Travels are kind of assholes. I don't think they like their redheaded princess spending so much time with a rival pride.
I know I need to focus on the mission at hand, but I'm glad Serene is here.
Damn, for lack of a better word, today could not have been better!
At about 9 PM, a few of our prides got into a skirmish with a small Mythan force just 25km east of Perth. It was wide-open territory and we went in hard, so the Mythans got scattered easily. The standing order is to hunt them down, so I gave chase to a few stragglers in retreat. Before I knew it, I was completely separated from every other Nomad in the group, except one: Serene. She said she was chasing the same Mythans I was after. I think she was just following me.
It dawned on us that we were in the same situation we found ourselves in Venezuela. Separated from our prides, alone together in the wilderness of enemy territory. But something was different about tonight. I remember thinking how we can actually see the bright clear moon in the sky and feel the crisp cool air around us without the humidity of the tropics. Or maybe I just can't take my eyes off the daring smile on her red lips. Then some kind of insanity comes over me and I just wrap my arms around her and kiss her. And she kisses back. And all of a sudden she's tugging my shirt off and I'm tearing at her bra and she's dragging me down to the ground with her.
It wasn't until after, as we lay naked together on the dry plains, that we really got to know eachother. It wasn't her first time. She became a Nomad to get away from her abusive father, and said she felt more secure facing the mythans than her dad. She told me she envied me, the way I could get along with my father in my own pride.
I didn't know what to say to any of it. All I could think of was the first time we met in that makeshift prison, how meeting Serene there at that exact place at that exact time somehow led to us having incredible sex under the Australian sky. Is this how fate works? Bringing us face to face with the most important people in our lives, without suspecting a thing?
I'm not the kind of bloke that likes to think about that sappy shit. I don't know when something is love and when it's just sex, but I know that when she had her arm across my chest for the hour we just spent gazing at the stars, I felt weightless. And when she got dressed and left for her pride, I fell. And when I fell, it hurt.
We're nearing the end of the road with this one. We've got the bulk of the enemy cornered to some old radio broadcast station in the middle of nowhere. They'll put up a fight, but we'll do what we were made to do. I'm more worried about after the fight. Will Serene go off to some other part of the world while I'm stuck in Kent? Would it take another crisis to see her again?
Christ, how am I going to tell her I'm not really 18?
Serene is dead.
Fuck this world. Fuck the mythans. Fuck the human race. Fuck me. FuckfuckfuckfuckFUCKFUCKFUCK EVERYTHING.
A transcript of Alex's backstory found in the in-game journal. The journal is fun to interact with but NWN's conversation system isn't the best for reading...
The completely revamped version of July Anarchy Prologue will finally be playable this weekend!
Guns, guts and heavy metal return to Neverwinter Nights with an all-new spawn system that finally creates the huge, sprawling battles we were aiming for.
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Beta release of version 1.3. Most recent as of 12/20/2015. Features completely rewritten spawn system, new territorial warfare, new soundtrack, enhanced...
Most recent version as of 6/1/13. Features a completely revamped boss fight, ending, and various fixes.
The MODDB debut version, most recent as of 7/7/2011. With loads of new content and endless gameplay changes, July Anarchy Prologue transforms the fantasy...
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