Update: Nov 19th 2015

Ver 1.3 of the Mod is now available for download. This is the modules file. You have to re-start your campaign in order to use this newest version.

Many grammar fixes have been added along with many small bug fixes that caused minor issues.

Please give us your feedback on how the mod is working for everyone. it is important for us to know what all issues you may be experiencing. Feel free to email me directly if needed. I will reply back to all postings.

Thank you,

Rick


Update: Sept 16th 2013

I felt it important to give a fair warning on the mods puzzles and the difficulty factor when playing.

You’re going to find out while playing that there is a lot of back tracking to be done. Temple Levels 1 and 2 will become the central hub of the game where many of the plot items you find, for example the Four Horns, Green Crystal Hammer, The Three Talon Pieces will require you revisiting the Temple to use these items.

I have to reiterate to you guys about taking your time and exploring all areas fully. Things like Rods found of dead adventures are very important to completing certain puzzles in the mod. We specifically made Rods of Dispel Magic and Rods of Hold monster usable by all character classes. There is no puzzle in the game that cannot be solved by any class. Don’t be afraid to use the clue book if you get stuck in an area. The clue book will become your best friend while playing.

Please make sure you are reading the log journals, they will keep you informed on what’s going on and what to do next, so please read those journals.

We would like to thank the community for all of their interest, support and the great feedback given to us over the past two years and for all of the encouragement we have received along the way to
continue making this mod.

The mod should provide many hours of fun and challenging game play and hopefully bring back some fond memories from long ago, (for those who may have played the original game released by Westwood in 1991).

It’s been a worthwhile trip.

So Thank you and I hope you enjoy the mod.

Update: Aug 20th 2013

Our mod caught the attention of Kevin VanOrd over at GameSpot. Kevin recently played through the mod and gave his impressions about his experience along with an interview he had with me on it. Here is the link to that interview.

Gamespot.com

Thank you,

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Eye of the Beholder II: v1.3

Eye of the Beholder II: v1.3

Full Version 4 comments

This is the latest version of the modual. v1.3 There are many grammar fixes and a few bugs and quest that were not triggering correctly. Please be aware...

EOB2 Update HAK File v3.1 - Required

EOB2 Update HAK File v3.1 - Required

Full Version

UPDATED: HAK File v.3.1 - Fixed This is a required file to play the mod. Please download this file full version of the HAK file. If you have already downloaded...

CASTL.HAK

CASTL.HAK

Patch 1 comment

FIXED File Update Required. Please download this file to fix the issue of the game starting up complaining about a missing file. Please delete the older...

Eye of the Beholder II Clue Book

Eye of the Beholder II Clue Book

Guides

Here is the Clue Book and a solutions guide for those times when you get stuck on some of the puzzles. Believe me, you will need this at times.

Eye of the Beholder II: v1.2 - Old Version

Eye of the Beholder II: v1.2 - Old Version

Full Version 2 comments

This mod is compatible with the Diamond Edition of NWN or you must have both expansion packs: Shadows of Undrentide and Hordes of the Underdark with patch...

Comments  (0 - 10 of 46)
darksx Creator
darksx

So, Someone has gone to the liberty of uploading my mod on Steam without my permission, which would not have been given. I have for sometime now been thinking of adding mt mods to the game workshop. I have posted a DMAC take down to get the mod removed. I will upload it when the right time comes. right now is not. There other reason that I can not discuss right now. but that news will be announced when I know more.

I know this might sound pety or harsh, but this is my hard work, no one has the right to post someone elses hard work.

Reply Good karma+1 vote
Guest
Guest

I am having a problem also with the sword of talon from the frost giant king since I have upgraded my computer. My system consist of the following:
Ryzen 7 2700 processor
Gigabyte x470 gaming motherboard
32Gb memory
asus 1060 video card

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darksx Creator
darksx

What kind of problem are you having? Can you please give me details on whats going on?

Reply Good karma+1 vote
Guest
Guest

Giant king goes through the cut scene but when he turns to dust the hilt is not dropped. I have searched the entire area for the hilt but am unable to locate it

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darksx Creator
darksx

type this command.

Hit the Tild key ~ to open the console window.

type this command DebugMode 1 and hit enter

now type dm_spawnitem tongueoftalon and hit enter

A bag that is the hilt will spawn at your feet.

Reply Good karma+1 vote
Guest
Guest

Figured it out I simply told it to build the module, now it works fine

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darksx Creator
darksx

OK, thats good. I fixed this and will be releasing a new version of the mod wit ha few other small fixes. But if you cant get all three pieces of the talon. then use the spawn command to get them.

Reply Good karma+1 vote
darksx Creator
darksx

Okay, its come to my attention that a grey key is missing from a pile of bones at the start of the Catacombs level 3. Not sure what happend or how this key became missing from that pile of bones but its been fixed and a patched 1.4 version will be coming out very soon. I'm going though the game now and retesting it to make sure nothing else mysteriously disappeared.

if you ran into this area, there is an easy fix for now. You can spawn items in the game use this command to do it

Hit the Tild key ~ to open the console window.

type this command DebugMode 1 and hit enter

now type dm_spawnitem greykey and hit enter

A bag that is the key will spawn at your feet.

Sorry for the inconvenience this may have caused anyone. I wish this would have been brought to my attention sooner.


Reply Good karma+1 vote
darksx Creator
darksx

Hi Adventurers,

Thank you all for playing the mod and giving your feedback and reviews. Its appreciated.

I wanted to comment about a review I read by bob, he mentioned that he felt that we underutilized the resting restrictions in the first part.

I'm a bit confused by his comment because we do in fact have that in the game. Once you enter level 3 of the catacombs, you are sealed in, you are not able to rest until you complete the final two levels here and find the quest items that will allow you to escape.

I would really like to hear back from anyone who has gotten this far into the game and here your comments on this.

Thanks everyone!

Reply Good karma+1 vote
Guest
Guest

Hi Dark,
I and my players were rudely shocked by the catacombs and loved it very much! We are hoping to play again this fall. I am downloading 1.3 as everything I had was 1.2 or older. We love the mod, thanks from TimG

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darksx Creator
darksx

Hey Tim, notice to see you again bro. Sorry I didn't answer this sooner. Glad you are liking the new version.

Reply Good karma+1 vote
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