Manifested Fate is a survival horror adventure set in the plague ravaged city of Phosphine.

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Manifested Fate is a survival horror adventure set in the plague ravaged city of Phosphine.

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In Manifested Fate your character's class is very important. Only three classes can be played in this mod and that meant each had to be unique.

Asides from the attributes and skills which make the classes the unique they also all have their own origin paths towards the city of Phosphine and each have exclusive content. The videos below show the Barbarian and Rogue classes before they reach the city. The Barbarian travels through a forest while the Rogue travels down a road that has a toll and guard outpost. The Barbarian's path is straight-forward with the only thing preventing prevention being a bear who can the player can sneak past or kill and then use its hide to make some boots. The Rogue's path is way more complex and requires getting past a gate. This is where trap-making and stealing can come into play and there's a total of five different ways to get past the gate.

Your character's gender and class impact many factors of the mod.

The Barbarian in Manifested Fate hails from a tribe that was murdered not long ago. Seeking revenge he/she travels to the city of Phosphine where the trail of the murderers leads him. The Barbarian is able to use the "Barbarian's Rage" ability which significantly increases their attack. In the mod, rest is disabled meaning that the ability cannot be replenished by resting as is the case in default Neverwinter Nights. Here the Barbarian will need to consume a drug which will restore this ability. They also have a unique sub-plot in the city and the greataxe weapon can only be wielded by them.

The Barbarian.


The Rogue is the most versatile class in Manifested Fate and perhaps has the most interesting path and ways of solving problems. However they are pretty much useless in straight up fights which will make 1v1 fights that the Barbarian and Fighter can easily triumph through extremely hard for the rogue. The Rogue is best suited to a stealthy playthrough. He/she is fleeing from bounty hunters at the beginning of the mod for reasons left to the player. What is clear is that the Rogue is a thief.


The Rogue

The Fighter in Manifested Fate is just a ordinary person who was educated in the art of weaponry and is way more civilized that both the Barbarian and Rogue. He/she goes to Phosphine simply to rest as they were out in the wilds travelling. The Fighter is able to use and construct certain weapons and armor unavailable to the Rogue and Barbarian and have some unique dialogue options due to their civil background.

The Fighter

Watch the videos below in HD and enter full screen to read text. The first two videos show the Barbarian's path and the later videos show the Rogue's path. Also shown is the difference in dialogue for both genders.

Next time we will be discussing the general features of the mod.

Artwork from Player's Handbook Gallery, Complete Warrior and Player's Handbook v 3.5 from Wizards of the Coast's official site.

Comments
Guest
Guest

Is this mod dead?

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CalciumSalt Author
CalciumSalt

Is this mod dead?


Technically it's beyond dead.

¯\_(ツ)_/¯

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Guest
Guest

Crap... I was looking forward to this... And unlike eos this one looked like it was acctually about to get finished. Regardless... thank you for the amount of work you put into this community project. I know the amount of time it takes to do a mod like this, and also the amount of frustration when your files get corrupted and all of your hard work gets ruined because of some stupid glitches in the editors. Ive moved on towards working in the GECK for FO:NV but the software errors remain there. Plus I figure NWN is much better in terms of storytelling even if I enjoy the fallout world more...

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KnightofEquulei
KnightofEquulei

Celeritas Eos is still in development. I recently released an article for it five days ago.

Moddb.com

JM_Scion is currently working on it for now and while you may think silence on the page equals cancellation, we're actually discussing the mod ourselves in the site's PM system (because obviously we're not going to show and reveal everything to everyone). He's previously worked on and released the Hall of Fame Barfight system for Oblivion (http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1715) and July Anarchy for NWN.

Two other developers besides myself and JM are also working on Celeritas Eos. The reason it's taking so long is because it needs the improvements as the 26 beta testers we recruited would tell you. (https://www.moddb.com/members/wombaciur/groups) And that member is one of our beta testers so feel free to PM him if you doubt me.

(Although it was actually an alpha that released for Celeritas Eos, not a beta)

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ZiggyB.Sterling
ZiggyB.Sterling

Haha it's a joke. Look at the name of the mod.

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KnightofEquulei
KnightofEquulei

I thought it was better than the jokes I tell too.

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Niemroth
Niemroth

I think CalciumSalt said "beyond dead"("alive!"), if this mod would be dead it didn't make sense if he told another commentator that he raised the level cap form 1 to 2 a few hours ago.

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sarmatianns
sarmatianns

So, can we get an ETA of the mod?

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CalciumSalt Author
CalciumSalt

I don't know why any of you guys brought the lies of thhunter, a known troll from loverslab. This mod was never cancelled. Life simply took a hold of me.

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