You are Julia Ambercrombie one of the lead researchers at the institute, you've just taken a long weekend when you get a phonecall, something is up and you need to get back to work to check it out.
Miscalculation is an action horror hybrid, with several different game play mechanics:
*You can run and hide trying to sneak around.
*Distract things with your phone.
*Or take a more aggresive approach.
Navigate the Institute collecting items, and texts to figure out what's going on, get your research and get yourself out of there alive.
Miscalculation has a colourful history, it was originally started under a different name somewhere around 2014, I worked on it for awhile but had to stop because it was affecting my studies.
Once I had time again some things had changed and so I ended up working on Pressure City which as of yet is unfinished, but I may start working on it again, and I also finishing Galaxy Blazer.
It wasn't until March 2020 that I decided to pick it up again, with my skills gradually improving over time, I quickly finished it in 3 months but wasn't happy with it, so I decided to take the time to make it a lot better, now It's ended up much larger, better and finally it's done after about 12-14 months development.
(Bugs / Issues: These only happen very ocassionally)
*In decontamination chambers, the sequence won't start. You simply have to walk out and back in again.
*A weapon will only be half out, put it way with F then get it out again.
*The lighting might be broken,(grass isn't green at start) if so, go back to Title and click a graphics option, this should fix it.
*Some of the Endings are a bit messy, sometimes things line up, sometimes they don't. For some reason I built a custom Event System instead of using Unity's Timeline.