What is INT?

INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Before playing the actual game we plan on giving away a free, public, demo. This demo will be hosted on this page and our main web-page. The demo will showcase game assets, the world, environments, and characters that you will journey with during the main quest. While we are still developing the demo it is our hope that you will begin interacting with us and giving us your thoughts on our universe.

Throughout our public demo, you will journey through a horrific warzone on the planet Bastion in an attempt to escape the world. At the end of the demo you may find a starship which will allow you to escape the planet, if you are so lucky. The main game will pit you against the forces of two warring factions, numerous criminal cartels, and rogue agents. You will have to keep flying to survive in this dastardly universe.

It will be up to you to explore roguelike worlds which are randomly generated or journey to the warzones that make up the Interstellar Civil War. During your journey you will find numerous companions some random, others placed for you. It will be up to you to trust them because in INT everyone has a secret and some have a dagger aimed for your back.

We currently plan to support Mac, Windows, and Linux. More information will follow on demo release and system requirements so please stay tuned.

Get involved!

Join our community hub and discuss the game, talk with the development team, and get the inside scoop on what's happening in the INT universe. Head over to our community forums and see what's going on!

Stay updated with all the latest news about INT!

Stop by our website for more information about the INT universe, read dev blogs, and more!

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As we near the end of our Getting INT-Depth series we wanted to give you a taste of the various sounds you will encounter in the INT universe. We will also talk about the music and sound genres found in INT as well as the history behind its personality. Special thanks to Harry Pepe IV, Sound lead, for taking the time to sit down with and tell us everything there is to know about the sounds of INT!

If you are a newcomer, make sure to check out our previous installments of Getting INT-Depth here to learn more exciting information about the upcoming game INT, produced by Starboard Games.

One Man Sounding Board

Harry Pepe is one of INT’s most tenured team members and has been the sound director for quite some time. Harry has been making music since high school, and like most artists draws his inspiration from various sources of content. His favorite are most notably Ocarina of Time and World of Warcraft which are both well known for their musical prowess.

If you are interested in more of Harry's music, check out his website at www.ivscore.com.

As you navigate throughout INT you are going to hear orchestral sounds, with very heavy influences from string and drum instruments. All of course will be spun with Harry’s own interpretation to match the sci-fi themed world you will be experiencing. Add the ambient sounds splashed with some electronic music and be exposed to the final level of entertainment hitting your senses that facilitate a fully immersed gameplay experience.


Listen to a taste of what is in store from the music of INT.

Title Screen Music

Streets Boss Music

Ambient Sounds

Here is an example of some ambient sounds that are sprinkled throughout the game to elevate your playing experience.

Ambient Fire

Ambient Water Drips

Sound Effects

Lastly here is some of our sound effects. Arguably the most tedious, but also important, part of adding sound to a game as syncing up sound to a visual effect needs to be very precise. The slightest miss-alignment is immediately noticeable and a lot of work has gone into matching these up.

Hover Tank Moving

Explosive Combat Mine

ACP Mech Walking

Closing Out, with a tease

This concludes our visit in the world of sound in INT. As mentioned above we are almost done with our Getting INT-Depth series and hope you enjoy them. As always please let us know your feedback; we love hearing from you.

The next time you hear from us we will be sharing something that we are really excited to show you. The team has been working hard and as we get more things knocked off the development list we are thrilled to release content that has been stored away for internal eyes only. Check back on our next update for details!

Currently Recruiting

3D Modeler
We are looking for a 3D Modeler to create and polish 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and texture quality requirements. You will also need to be able to enact upon instructions from the Art team Lead and the Project Lead.

3D Animator
We are looking for an Animator to join the Art team to rig characters and create animations for the game. You will be collaborating with fellow members of the team in the creation and polishing of 3D animations.

Unity Engine Programmer
We are looking for Unity Programmers. You will be working with our Coding team Lead to implement systems and mechanics using C# language.

PR Links

As always you can find us on the following sites and social media. We are looking for feedback on the game and our progress so please let us know how we are doing. If you have any questions or suggestions please feel free to comment or reach out, as we love hearing from our followers!

June 15th, 2018: Dev update

June 15th, 2018: Dev update


The INT team is working hard and making great progress towards making INT a wonderful gaming experience. This week we are showcasing some updated weapon...

May 9th, 2018: Getting INT-Depth – Animations

May 9th, 2018: Getting INT-Depth – Animations

News 1 comment

In this installment of Getting INT-Depth, we are putting the spotlight on our Animations team and their progress towards INT. Special thanks to Nigel...

April 6th 2018: INT-Depth series break, general updates this week!

April 6th 2018: INT-Depth series break, general updates this week!


This week we are taking a short break from our ongoing INT-Depth DevBlog series and instead are bringing you general updates including concept art, character...

March 10th 2018: Getting INT-Depth – Eye Candy

March 10th 2018: Getting INT-Depth – Eye Candy


In today’s installment of Getting INT-Depth, we are putting the spotlight on selected talented Artists working hard to transform INT from a Sci-Fi dream...

Comments  (0 - 10 of 22)
INTgame Creator

We have released several new updates and will have more coming each month! Thanks all and please stay tuned for new updates coming soon (including one released today!!)

Reply Good karma+1 vote

Loving the concept art and looks like there is a lot of working going into this, good luck with the project! Tracking.

Reply Good karma Bad karma+3 votes
INTgame Creator

Unfortunately there will not be a "Weekly Update" for this week as we are currently working on a MASSIVE "Year In Review" for you all. The newest episode of the "Rogue Space Podcast" should be headed out soon, however, so keep your eyes peeled for that.

Reply Good karma+1 vote
INtense! Staff

Detailed news posts always blow my mind

Reply Good karma+3 votes

Liked your art :) Looking forward to seeing more :)

Reply Good karma Bad karma+1 vote
INTgame Creator

Thank you very much! More will be revealed in time.

Reply Good karma+1 vote

Yes give it to us..we want it...but we wait.

Reply Good karma Bad karma+3 votes
INTgame Creator

We are continuing to work very hard on INT. Internal testing of the demo is already under way, and we will publish it once it meets our quality requirements.

Reply Good karma+1 vote

INT! INT! INT! We want INT!

Reply Good karma Bad karma+3 votes
INTgame Creator

Jesus!! Just, take my money!

Reply Good karma+4 votes

I don't want your money, I want...INT!

Reply Good karma Bad karma0 votes
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Latest tweets from @intvideogame

New Devblog from us here at the INT team, showcasing some of our progress! Int-game.net #indiegames #indiedev #gamedev

Jun 15 2018

New Devblog out today give it a look - Int-game.net

May 9 2018

Come check out our new Devblog - Int-game.net #IndieGameDev #indiegames

Apr 11 2018

New INT Depth devblog - Artist spotlight check it out!! #indiedev #indiegames #IndieGameDev #indiegame Int-game.net

Mar 10 2018

Part two of our getting INT-Depth series is up - check it out and let us know what you think! Int-game.net

Feb 14 2018

Our first installment of the Getting Int-Depth is now out! It covers the story and sets the stage for INT. Go check… T.co

Jan 29 2018

A New Year and with it we bring a new update! First Devblog of the year #indiegame #indiedev - Int-game.net

Jan 12 2018

Death Animation Cycle: Youtu.be via @YouTube

Jan 9 2018

Looking to fill positions for INT, if interested check it us out #indiegame #indiedev 3D Modeler… T.co

Jan 7 2018

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