INT is a roguelike Sci-Fi RPG with a heavy focus on exploration, dungeon crawling, character customization and story, brought to you by indie enthusiasts. The focus is on the character’s journey through a war-torn world through randomized and pre-set levels with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet crew members which will aid in survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

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June 15th, 2018: Dev update

June 15th, 2018: Dev update

News

The INT team is working hard and making great progress towards making INT a wonderful gaming experience. This week we are showcasing some updated weapon...

May 9th, 2018: Getting INT-Depth – Animations

May 9th, 2018: Getting INT-Depth – Animations

News 1 comment

In this installment of Getting INT-Depth, we are putting the spotlight on our Animations team and their progress towards INT. Special thanks to Nigel...

April 6th 2018: INT-Depth series break, general updates this week!

April 6th 2018: INT-Depth series break, general updates this week!

News

This week we are taking a short break from our ongoing INT-Depth DevBlog series and instead are bringing you general updates including concept art, character...

March 10th 2018: Getting INT-Depth – Eye Candy

March 10th 2018: Getting INT-Depth – Eye Candy

News

In today’s installment of Getting INT-Depth, we are putting the spotlight on selected talented Artists working hard to transform INT from a Sci-Fi dream...

February 14th 2018: Getting INT-Depth – Play Your Way

February 14th 2018: Getting INT-Depth – Play Your Way

News

This week we are wanting to shed some light on the gameplay of the upcoming game INT. We sat down with a few of the developers for INT to get a more complete...

1/29/18 - Getting INT-Depth – Setting The Stage

1/29/18 - Getting INT-Depth – Setting The Stage

Feature 1 comment

Getting INT-Depth is a dev blog series that takes a deeper look at the different aspects of the upcoming game INT, produced by Starboard Games. Every...

January 12th, 2018: First INT Update of the year!

January 12th, 2018: First INT Update of the year!

News

Happy new years! First update of 2018 from us here at INT, and we’re looking to start this year off strong highlighting some of the work our team has...

December 20th Update

December 20th Update

News

Plans for 2018, J10, Environment, & Icons! For the last update this year we take a look at the last of 2017 and prep for a big 2018.

2017 December 5 Update

2017 December 5 Update

News

Welcome back! The INT team has quite the update for everyone this week. This update is meant to close out the month of November and to begin the month...

2017 November 13 Update

2017 November 13 Update

News

Welcome back! The INT team has another major update in store for everyone as we begin the month of November. Please make sure you comment, like, and share...

2017 October 30 Update

2017 October 30 Update

News

Welcome back! We have an exciting update in store for everyone as we close out the month of October. Please buckle in and enjoy the content!

2017 October 13 Update

2017 October 13 Update

News

Welcome back! It’s Friday the 13th and we have an update for all of you from the INT Development team! So far, October has been a great month and we...

2017 September 30 Update

2017 September 30 Update

News

Welcome back everyone to another bi-weekly update from the INT Development team. The month of September has been an exciting one and we have a mega-update...

2017 September 16 Update.

2017 September 16 Update.

News

The star of this update is the UCE light corvette. The Light Corvette represents the shared military prowess of ten ruling corporate entities. You will...

August End-Of-Month Update

August End-Of-Month Update

News

It’s time to rock and roll! Another month of development is behind us and we are working on our development goals for the month of September. We have...

Tubes and Trucks: Update 8/18/17

Tubes and Trucks: Update 8/18/17

News

Going forward, there will be some changes to our PR/social media updates. Here we will be sharing some updates regarding our Tubes level and work-in-progress...

Update 8/2/2017: Oh No Not Another Month

Update 8/2/2017: Oh No Not Another Month

News

It’s the start of a new month! Another (approximately) 1/12th of the year has passed! It is, in general, a busy stint for us at INT, as the end of the...

July 2017 Progress Recap

July 2017 Progress Recap

News

Mid-summer has been a busy time for us here at Starboard Games. The INT project continues on in the thick of festivities and a couple of development hiccups...

Post-Convention Update

Post-Convention Update

News 2 comments

We had a great time at the Playthrough convention in Raleigh, NC. The weekend was amazing and our exhibitors had a chance to play-test INT and meet community...

Pre-Convention Update

Pre-Convention Update

News

Starboard Games will be present at the Playthrough convention in Raleigh, North Carolina, for February 25-26, 2017. The Tubes level has undergone a lot...

INT January 2017 Update

INT January 2017 Update

News

Welcome, long time followers and new-comers! In this update, we will briefly highlight some of the schedule changes going forward. We will also be sharing...

Weekly Update #39: The Tutorial & A Bit About Lore

Weekly Update #39: The Tutorial & A Bit About Lore

News

INT Weekly Update 39 | Tutorial and Lore information. Introducing you to interacting with the world of INT and where to find that juicy lore.

Update #38: New Assets and Rogue Space Season 1 Finale !

Update #38: New Assets and Rogue Space Season 1 Finale !

News

This week we will be reviewing some of the great hard surface assets that have been modeled and painted in substance painter while also recapping some...

Weekly Update #37: Terminal Stations Sound Integration

Weekly Update #37: Terminal Stations Sound Integration

News

Greetings! This week we will be taking a look at an in-game video featuring sound integration and our terminal stations, the latest Rogue Space episode...

Weekly Update #36: In-Game Screens, Level Revamps, Rogue Space News!

Weekly Update #36: In-Game Screens, Level Revamps, Rogue Space News!

News

Greetings fans of the INTverse! Last week we discussed the website, the ARS Railgun model, and HR information in addition to making other announcements...

Weekly Update #35: Official Website Update

Weekly Update #35: Official Website Update

News

Greeting fans of the INTverse! This week we will discuss some new development with the INT Project and how you can get involved!

Weekly Update #34: Con of the Mountain Recap.

Weekly Update #34: Con of the Mountain Recap.

News

This week we will be recapping our weekend at Con of the Mountain, as well as showing off new content and other developments.

Weekly Update #33:

Weekly Update #33:

News

This week, our team is over at Con of the Mountain - we have some pictures of the booth set up and the comic for those of you who can't be there! Also...

Weekly Update #32: Food and Con Build Production

Weekly Update #32: Food and Con Build Production

News

This week, we are gearing up for Con of the Mountain, and the team is spending most of their time on testing and retesting the build Jango has up for...

Weekly Update #31: Basement Level Gallery, Now with Guns

Weekly Update #31: Basement Level Gallery, Now with Guns

News

We have some more animation for you guys in this week’s State of Starboard games. As we push towards the next demo, we will also be taking a look at...

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