Immortal Redneck is a FPS set in Egypt with roguelite elements: random generated dungeons, permadeath, different classes with their own abilities, a skill tree and lots and lots of weapons and abilities. The setup is very simple: the redneck won a trip to Egypt, but after some unfortunated event, he ended up mummified and shooting mythological monsters while trying to understand what has happened to him.

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We're on Greenlight!

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We're on Greenlight!

Also, check our new shiny trailer

Different controllers, different assets - Devlog #27

Different controllers, different assets - Devlog #27

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How did we manage to use different controllers in Immortal Redneck? What assets did we use? We'll tell you!

Showing ‘Immortal Redneck’ to people – Devlog #23

Showing ‘Immortal Redneck’ to people – Devlog #23

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This is a crucial moment in any developer’s life: When your video game is played by strangers, and you get the first feedback.

Moving like a monster – Devlog #22

Moving like a monster – Devlog #22

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Creatures moving on different heights means problems, but we solved ours in a very simple way.

Unity and the editor tools – Immortal Redneck Devlog #21

Unity and the editor tools – Immortal Redneck Devlog #21

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We rely a lot on Unity's Editor Tools to create some specific parts of Immortal Redneck and we wanted to show our tools to you.

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TotallyPointless
TotallyPointless

Fantastic little game like serious sam but with a binding of issac randomizer youll love this game! Youtu.be check out my vid if you can but if not still try this game, great fun!

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corcorman
corcorman

Holy crap, this is very interesting looking and also hilarious! What's more insulting to a redneck than being "shot" at, and on top of that being outside of Murica and having to deal with non-Murican ideals. This is going to be fun, will be looking forward to the alpha/beta/release

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Corbul
Corbul

Redneck's Rampage meets Serious Sam the first encounter :D

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Z00L
Z00L

It has this Serious Sam feeling.. I really love the theme / art!

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Odrez
Odrez

Wow, I love the transition from the sand to the bricks! Good job :)

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Saghen
Saghen

Very fascinating! Can't wait to see what you pull out of this. And damn...that concept art :O

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TheGlassEmperor
TheGlassEmperor

This looks amazing!

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Immortal Redneck
Platforms
Windows, XONE, PS4
Developer & Publisher
CremaGames
Engine
Unity
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @immortalredneck

RT @PlayTemtem: Battles are the most important aspect of every new tamer’s job. Competitive battles take it up a notch and let you… T.co

May 22 2018

RT @novelnovel: Immortal Redneck is probably the first roguelike that I not only like, but love. It's giving me insomnia.

May 21 2018

RT @PlayTemtem: Fire Tornado in all its glory! T.co

May 19 2018

Friendly reminder: Immortal Redneck it's 33% off 3 days more on @Xbox. Microsoft.com T.co

May 19 2018

RT @PlayTemtem: Mastione uses Fire Tornado! A little sneak peak of Temtem's combat. Tomorrow we will post the full scene! T.co

May 17 2018

RT @miketendo64: [Review] Immortal Redneck (Nintendo Switch) - It’s all about becoming the best Redneck Mummy we can possibly be!… T.co

May 13 2018

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