Hi, it's been a bit, we have been silent for a couple of weeks working hard on the release of our first public playable demo for The Sixth Sun!
For those who may not know us, we are the studio BottomText Productions, composed of the members Hugo Feliciano, Inês Barradas, Pedro Fernandes e Rafael Castro e Silva. The Sixth Sun is a project we've been developing for nearly a year, with the objective being the release of a vertical slice. It was also the first time most of us interacted with IndieDB, creating articles documenting the development of the project.
We want to thank you all for visiting our page and reading about our project, as it motivated our work. And we hope you enjoy The Sixth Sun's demo:
The build will still be susceptible to fixes and possible changes, and we will write here when they are done.
For similar updates you can also follow us on Twitter!
This week we bring you the trailer for the vertical slice of "The Sixth Sun".
In this article we explore a game design issue we encountered while developing The Sixth Sun and show our journey towards finding the most fitting solution...
For the art devlogs we're going to try to walk you through every step of the artistic process for the game’s visuals. In this one we will start with...
In this article, we present the enemy units currently implemented in the most recent build for our game, The Sixth Sun.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Oooooh! Cool! Tracking!