Immortal Redneck is a FPS set in Egypt with roguelite elements: random generated dungeons, permadeath, different classes with their own abilities, a skill tree and lots and lots of weapons and abilities. The setup is very simple: the redneck won a trip to Egypt, but after some unfortunated event, he ended up mummified and shooting mythological monsters while trying to understand what has happened to him.
We're on Greenlight! Help us and vote for Immortal Redneck.
we're on greenlight!
Playing a FPS with a gamepad can be hard. We present our solution for 'Immortal Redneck'!
the auto-aim for the gamepad - devlog #28
How did we manage to use different controllers in Immortal Redneck? What assets did we use? We'll tell you!
different controllers, different assets - devlog #27
The scrolls in Immortal Redneck will give you special powers. Do you want to know what kind of special powers are we talking about? Unveil them!
the scrolls and the power-ups – devlog #25
How do we manage to control the color of our game, 'Immortal Redneck'?
lut color correction in video games - devlog #24
This is a crucial moment in any developer’s life: When your video game is played by strangers, and you get the first feedback.
showing ‘immortal redneck’ to people – devlog #23
Creatures moving on different heights means problems, but we solved ours in a very simple way.
moving like a monster – devlog #22
We rely a lot on Unity's Editor Tools to create some specific parts of Immortal Redneck and we wanted to show our tools to you.
unity and the editor tools – immortal redneck devlog #21
You’re familiar with the redneck, so maybe it’s time you meet the 'electrifying' Seth class...
the first two classes of immortal redneck – devlog 20
A look into some of the 3D art that makes Immortal Redneck what it is.
a look into some of the 3d art that makes immortal redneck
Our team is tireless and produces outstanding work all the time, so let's see what they are working on...
some random work in progress – immortal redneck devlog #18
We’ve been working with Unity for a few games already, so we felt like talking about the plugins we use
tools we use with unity – immortal redneck devlog #17
Why move just around the ground when you can jump and shoot your enemies from above?
a matter of heights – immortal redneck – devlog #16
We are not sure about the best default option for the Immortal Redneck's abilities bar. Wanna help?
where should the immortal redneck's abilities bar go?
Immortal Redneck's enemies are fundamental to its appeal, and Skull and Flying Demon are the first two aerial ones in our game.
skull and flying demon, two new monsters for immortal redneck
There some stuff to do in the outdoors, so take your time to explore what's before the shooting.
behold: immortal redneck's outdoors
The Monkey Statue is a very important enemy for us and in Immortal Redneck because, you know, our studio logo is a monkey too…
do the monkey, do the monkey! – immortal redneck devlog #13
Lots of room types filled with all kind of dangers and gifts. Survival is not assured, but you might end up with a really nice gun.
handcrafted room designs - immortal redneck devlog #12
We already have shown you the Warrior, a melee enemy, so now it's time for-AAAGH, what the hell was that!? Oh, an arrow to the knee. So original... Stupid...
meet the archer, the immortal redneck marksman
We design our rooms one by one, but how do we organize them to create different levels? That’s where Immortal Redneck programming shines as strong as...
randomly generated maps - immortal redneck devlog #10
The Warrior is one of our first enemies and also one of the strongest: if he hits you with his giant mace, you’re gonna really feel the pain.
meet the warrior, immortal redneck's bulkiest creature - devlog #9
Killing enemies will give you stuff sometimes, but what's that about? Let's find out about Immortal Redneck's drops.
let's drop those drops - devlog #8
Since you liked our sand rendering, we are showing you another trick with the sand of Immortal Redneck.
more immortal redneck sand rendering tricks – devlog #7
Everything you do inside the pyramids will affect what you can do outside them, and vice versa.
what's outside the pyramids of immortal redneck? – devlog #6
Finally, we can show you the first three guns we have created for Immortal Redneck: the handgun, the shotgun and the dynamite. They all have a very peculiar...
the first three guns of immortal redneck - devlog #5
As you can imagine, a game set in Egypt is filled with sand. We worked hard in our sand rendering and even if we had some problems, we think the final...
take a look at immortal redneck's sand rendering
Choosing a good logo that represents your game can be hard, but we finally have one that everybody in the studio loves. Take a look at the creation process...
we have a logo for immortal redneck
We show you our ideas for one of the game bosses and one of the redneck's main weapons, the handgun. Big enemies and big guns are the main atraction of...
bosses are huge in immortal redneck, so you’re gonna need big guns – devlog 2
We are happy to announce Immortal Redneck, a FPS roguelite set in Egypt. It's our first PC game and we are working hard to have the most challenging fun...
immortal redneck is our first pc game ever – devlog 1
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