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Post tutorial Report RSS Making a Rotating Door

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Posted by on - Basic Mapping/Technical

[page=Introduction]
Okay. Most maps feaut. Doors. It doesn't matter if it's Half-Life, Counter-Strike, The Specialists, Action Half-Life, Firearms... You need Doors !
In this tutorial, you will be shown how to make a simple rotating door :)

[page=The Tutorial itself]
Start by making a room. I made a nice square room, which i divided with a brush.
It looks like this:

User Posted Image

This is how it looks, from inside a room:

User Posted Image

It's pretty symetric, but it was just to make an easy example.
Move on to clipping the Wall in the middle, up (For more information, use my tutorial on How To Clip up a Doorway.

This is how it looks on the 2D view, viewing from top:

User Posted Image

Okay, when you're done clipping - you can't delete the wall in the middle. We're going to use that later.
Click it, and resize it, so that it is half as thick as the wall. Browse through your textures, and find a suitable door texture. I Choose something with "Fifties" in it (The title - if you want this door, search 'Fifties').

User Posted Image

Make the door's texture Fit using the Texture application tool and afterwards you should look for the texture called 'origin'. It can be found in your halflife.wad from your half-life\valve directory.

Make a little box, that is the same thickness as the wall, and make sure it covers the part were the hinge of the door is (The point it rotates around).

User Posted Image

See the little square ? That's it.
Here is how it looks on the 3D-View:

User Posted Image

Select both the Door-Brush and the Origin-Brushand press CTRL+T.
This little screen pops up:

User Posted Image

You can select a "Move Sound" if you want to. There are several other options, but i will alow yourselves to experiment with them. Their tags are pretty self-explanatory.
Add some spawns and some lights (I did this at the beginning) and hit the compile button/F9. This is the result i got:

User Posted Image

[page=Conclusion]
Making doors is just about the same as making a sky. It is very easy, but in many maps, it is vital for the map to work.

-Good luck Mapping :)

Comments
lhavelund Author
lhavelund

Hope someone can use this :)

Reply Good karma+1 vote
IchI
IchI

Most mappers have moved onto Half-Life 2, they are also LOADS! of tutorials exactly the same of this, its nice to see you making a tutorial but I don't think it will be used.

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mathew1927
mathew1927

i think u need to fix the pictures buddy i can't see them.
Not seeing pictures makes me sad :(

Reply Good karma Bad karma+1 vote
Nabarun
Nabarun

Re-upload the pictures please!

Reply Good karma Bad karma+1 vote
Juynial
Juynial

Aw man! Without pictures, I can't understand anything!

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Demnish
Demnish

repost pictures if you can, kinda hard to know what you're trying to say without those pictures ;/

Reply Good karma Bad karma+1 vote
masquedios
masquedios

this is usefull for those who forget easily.

Reply Good karma Bad karma+1 vote
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