This Mod removes They pronoun from Character creation by modifying a dll file. Tutorial is included on how to do it yourself.
The first release of Hello Neighbor: <no set name>. Meaning, there is still a hell of a lot more to add. Enjoy this rough outline for now though!
This is the latest for the Expanded Galaxy Project and also a new Mod Resource version for anyone wishing to edit any of the maps provided is everything...
These are the ideas planned for the up-coming demo that will be released within the next few weeks odd.
I have made a Discord for the project which will serve as a place to talk about Beta testing the mod and story ideas.
How to create rain in your map to make your world feel more realistic
How triggers work in Lithtech to add functions to things like doors and enemies
How to get started building a Blood2 level and processing it
How to setup and install Dedit and start making levels for Blood 2
Somebody on reddit asked for the name of this file, so I thought I would upload it in-case anybody else wanted the file for a ringtone.
AN easy-to-follow tutorial to provide you with knowledge related to BF2142 mods installation and launching.
My thoughts on porting K2 to the K1 Mobile Version, while working on the Expanded Galaxy Project I decided this could be a possibility.
This page will be for the tutorial I am working on along-side the Expanded Galaxy Project, the purpose of which is to port K2 to the K1 Mobile Version...
This is the v0_2_9 release of the K1 portion of the Expanded Galaxy Project for both KotOR games.
This is the beta for the K2 portion of the Expanded Galaxy Project that contains all of the areas I intend on using.
This is just the "Yavin - Orbital Station" level as a demo / preview of the Expanded Galaxy Project, I will slowly update this to include more.
These are the latest patch notes for the K2 Expanded Galaxy Project and an update on what I am currently working on.
This is a patch for all the modules that fixes all of the doors and level transitions that use doors as well as the music and environmental sounds.
I have begun to release some of the tutorials I am writing alongside the development of the Expanded Galaxy Project.
This is the first draft / upload of my tutorial series that I am working on alongside the Expanded Galaxy Project to document any changes I learn to make...
This is an idea I had while working on the Expanded Galaxy Project to trim the game down to it's bear essentials and then use that as a template to combine...
Beta files for K1 to K2 beta & modders resource, you will need to read the readme, if you wish to re-construct or edit any modules in the mod you will...
These are the files to go along side a tutorial I will write for re-skinning modules as well as re-using them.
These are the files to go along side a tutorial I will write for fixing geometry errors in both games.
These are the assets to go alongside the re-skinning tutorial I will write for the games.
These are the files to go alongside a model editing tutorial I will be writing for the KotOR games.
An article on my thoughts about retro-actively fitting the Odyssey Engine to be used for Total Conversion modifications.
I thought I would post an article here about the Expanded Galaxy Project.
A short article on the Expanded Galaxy Project for both KotOR games that ports all levels from both games to both games.
These are the files to help anyone that wants to edit maps or models in either of the KotOR games and edit them to re-use in new modules.
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