Tag "Level Design"  (0 - 30 of 1,619)
Major Graphics Update!

Major Graphics Update!

News

Early Access Version 0.1.0. Our first environment and polishing update is out now on Steam!

Njinga | Devlog #11

Njinga | Devlog #11

News

Njinga: The Diplomat Warrior DevLog #11! This week we talk about the level design and collectibles!

Njinga | Devlog #11

Njinga | Devlog #11

News

Njinga: The Diplomat Warrior DevLog #11! This week we talk about the level design and collectibles!

Devlog #5 - Building street envirnment using Next-Gen approach

Devlog #5 - Building street envirnment using Next-Gen approach

News

In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...

Devlog #4 - First look at the buildings interiors

Devlog #4 - First look at the buildings interiors

News

In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...

A Perplexing Puzzle

A Perplexing Puzzle

News

In which crystal-light appearances are worked on; a railing is made; "cutscene mode" is more-explicitly conveyed; level five's upper puzzle is implemented...

Devblog #25 Art Progress

Devblog #25 Art Progress

News

Started working on some background assets and finally finished the level design!

Level creating

Level creating

Feature

In this video, you can see how I'm building 2.5D levels for this game. Tell me what do you think about it.

Press Any Key, Twice

Press Any Key, Twice

News

In which various minor tweaks are made to levels one and five; the examination of paint-flecks is removed; the examination of murals is added; a sound...

Devblog #24 Sudoku Experiment

Devblog #24 Sudoku Experiment

News

Started working on the Sudoku experiments and also kept on improving the level design for the game.

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

News

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

An Exit Becomes a Teleporter

An Exit Becomes a Teleporter

News

In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...

Devblog #23 Final Level Design

Devblog #23 Final Level Design

News

Worked on improving the level design for the game through the past few weeks and finally got to what might be the very final version of it.

A Return to Level Two

A Return to Level Two

News

In which level five sees work on puzzle and audio; some goal-texts are added (and logic for one removed; a glowing crystal light acquires a new effect...

Devblog #22 Art In Game - First Studies

Devblog #22 Art In Game - First Studies

News

This week we decided to take a small break from the animations and wanted to show you a little bit of our current art in game studies that are being worked...

DevDiary #2 - Designing realistic living complex interiors for exploring

DevDiary #2 - Designing realistic living complex interiors for exploring

News

In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...

A Search Amongst the Books

A Search Amongst the Books

News

In which puzzle-building continues; crystal lights are placed; one such light may be activated; crystal shaders are improved; and a musical instrument...

Glowing Gems

Glowing Gems

News

In which development of a research-puzzle continues; level five sees some changes and refinement; crystal lights are added; and a crystal shader is developed...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

News

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

A Lived-In Library

A Lived-In Library

News

In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...

Many, Many Books

Many, Many Books

News

In which work on level five continues; shelves are placed; a semi-automatic means of book-placement is devised and employed; and books suitable to such...

New level map

New level map

News

Today I did sketch a map of the new level "cmr_station3".

Level Showcase Unrelated game

Level Showcase Unrelated game

Download

Basicly i made the video of game progress it shows systems implemented

The Start of a New Level

The Start of a New Level

News

In which cutscene music is chosen; a cutscene sound-effect is added; the cutscene in question is completed; and work is begun on a new level.

(#1 Dev Diary) Environment graphics

(#1 Dev Diary) Environment graphics

News

Different graphics proposals of changed colour scheme for environments.

Devblog #16 Level Design

Devblog #16 Level Design

News

Working on improving our level design for the game through the past few weeks to get something that the team is satisfied with.

Level designer for medieval/fantasy RPG

Level designer for medieval/fantasy RPG

Job

<p>Looking for a level designer for a singleplayer medieval-fantasy themed RPG "The Black Grimoire: Cursebreaker".</p> <p>Itch.io: <a href="https://theblackgrimoire.itch.io/cursebreaker">https://theblackgrimoire.itch.io/cursebreaker</a></p>...

New level design and animations for OSHI

New level design and animations for OSHI

News

This week we started to work on new level design and the walking cycle for our little luminescent mushroom.

We are now hiring!

We are now hiring!

News

Esroniet has been working in the dark for a long while but we are now openly looking for new people to bring forth the far eastern isle. In terms of the...

Devblog #10 Big Changes

Devblog #10 Big Changes

News

This week we just decided to take a huge risk and completely change our plans for this project, since this is being developed in academic background...

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