Post tutorial Report RSS Using the Clipping tool

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Posted by on - Basic Mapping/Technical

[page=Introduction]
Okay. I will now teach you how to use the clipping tool, to clip doorways, windows, rocks, roofs etc.
The Clipping tool is vital for your map to work - just make sure you dont make any leaks in your map - this is the biggest 0 using the clipping tool. In this tutorial, you will be shown how to make a doorway. One of the great advantages of the Clipping tool, is that it doesn't create as many w_polys's as e.g. Carve or Hollow.
Lets get cracking, then :)

[page=Making the Brushes]
In this step, you will make the brushes (Floor and walls). When you're done, proceed to the next page.

I used following textures:

Floor = CRETE4_FLR03

Wall = C1A3WALL03

ROOF = OUT_ROOF1

User Posted Image

[page=Clipping it Up]
Okay. Select a place on the wall where you like the doorway to be. Choose the clipping tool

User Posted Image

Before you select the clipping tool, Select the wall itself. Then select the clipping tool. Now, choose a place on the wall, where you want the door to be and Drag Down.
Your wall should now look like this:

User Posted Image

Okay. Look at the 2D-views. One part of the Brush is red, the other is NOT.
The part that is red, is the part that will be removed. As we don't want any of the brushes removed, press the clipping tool button untill your 2D-view looks somewhat like this:

User Posted Image

Now, you can click enter to finish the clip.
As it is a doorway, we need an upper panel of the wall, don't we ? Of course we do. Don't deselect the parts, do the same as before now. Choose a with of the door (Standard door is 64 Units. Wide. A player is 32, and needs 33 to pass [CS])
I chose the 64 Units - Do the same thing again, just 64 units further :)
Your doorway should now look like this:

User Posted Image

Because it's a door, it'd look totally fucked-fecking-shite if you didn't make an upper part of the wall.
Now you are going to clip vertically. A Door is standardly 96 Units tall, i followed that measurement:

User Posted Image

Okay. Click on another brush, someplace else. You have now deselected the pieces you have ready clipped. Click on the piece in the middle. it should start to glow red - as all other pieces that are selected. Make sure you have picked the right piece, and click DELETE.

User Posted Image

[page=Conclusion]
See ? That wasn't so hard :)
Doing windows is the excact same thing. Just clip it once, so that you have a square instead of a door-ish shape.

-Good luck mapping :)

Post comment Comments
lhavelund Author
lhavelund

I hope this tutorial is useful.

By the way, i got the Images from Egir.dk

Thanks, egir :)

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Kakihara
Kakihara

Nice work. :>

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lhavelund Author
lhavelund

Thanks :)

I'm just about to add two more tutorials actually: How to make Doors. Rotating and Sliding :D

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Flavored-Pills
Flavored-Pills

I am pretty sure that my map has LEAKS in it because no matter what I do, it will not run. It opens up in Hammer, but not in the real game. What is a leak? how do i find em? are they just props inside of other props? bad map construction? it worked before, but now It doesnt and thats what is confusing me.

kahote ne kape

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dzedajus
dzedajus

leak is a hole in map the best way to avoid them is to make huge skybox on whole map

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knigh7s
knigh7s

Any way you can repost the pictures on this wonderful tut?! :)

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Basket_Case
Basket_Case

ooooh you only have to drag down? I thought had all this complicated dividng crap with this tool...
nice work :)

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Blackout
Blackout

Oh i get it, press the icon twice.

Thnx xD,

Great tut by the way.

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mathew1927
mathew1927

hey ur pics dont show up on my computer

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Juynial
Juynial

Me, either! What happened?

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