Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.
A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto V focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California.
In the 20 years we've run ModDB, few mods have been more influential than FiveM and RedM, which have been used to spawn countless custom multiplayer experiences enjoy by millions of Grand Theft Auto V players. The most notable of these being NoPixel and others to run GTA Roleplay servers, which at this point in time have hundreds of thousands of concurrent players, flipping burgers, monitoring traffic, and making arrests. In fact we even inducted GTA RP into our hall of fame back in 2016, as one of the most important mods of the generation alongside PUBG, DayZ and DotA AutoChess.
The impact of these mods has not gone unnoticed by Rockstar, often counter to their modding policy. For many in the industry today's news of their acquisition of Cfx.re, the makers of these mods has been met with some surprize. What isn't surprizing is the response from the community, which is fair to say has been overwhelmingly positive, given what this potentially represents for fans of the series. What stood out to us in the official statement from Rockstar, is that they are working on a shift in policy to support such mod and community oriented initatives moving forward.
"... we recently expanded our policy on mods to officially include those made by the roleplay creative community.
By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players."
At ModDB we've witnessed countless modders transform games in incredible ways. Its super encouraging to see this continue to occur, and applaud Rockstar for taking such a bold step today. We certainly can't wait to see what influence Cfx.re and the Roleplay community has on the future of the series, and what this means for modders.
Welcome back to the BTLS Mod Page. I know it has probably been a little while since you might have been here. But here goes. This is the Initial Release...
Grand Theft Auto V is coming to PlayStation 5 and Xbox Series X in the second half of 2021
The GTA Editing tool has released a new version almost a year after being banned.
Easily clear graphics card cache files and game launcher cache files. Locate game save files and config files. Also, easily remove old GPU driver folders...
Repair Are you experiencing crashes? For those experiencing crashes, this tool will likely fix the issue:
The Nissan GT-R R35 is a high-performance sports car with a powerful engine and advanced technology features such as an all-wheel-drive system and a dual-clutch...
this mod brings extra cop vehicles and peds to gta 5 mapenjoy the free demo version with 4 locations with 75 vehicles 45 pedsor subscribe to my patreon...
Lamborghini Sian Roadster Model: CSR Full installation guide is included in the readme file
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Junk, the good old Rockstar is dead.
While the little kids state that the free updates being made aren't worth the trouble, I think they forgot that at any time Rockstar could charge money for it. Like other companies.. The fury I bet would be amazing.
Damn this is awful
Can anyone for the love of god create a mammoth tank mod?
The model for the X66 version from Renegade are everywhere to find.
Its depressing that there isnt a double barreled tank or a Halo scorpion tank mod for this game.
Wow... how long where they working on GTA V Online? It looks like they didn't even bother to test it all out. Terrible design decisions for keeping a match going (abrupt restarts when one of the members of the "teams" are killed, and no way to change teams). why even bloody have teams then! why why have unskippable cutscenes in multiplayer? Do they not know what a veto is? When atleast half the players veto a cutscene then it should end.
They should have designed teams in a way where other groups of matchmaking people can join 'maps in progress' as the other teams, and finish a different objective of that server. If one team dies, it won't end the map instead they will just respawn at the beginning with their main car/truck/motocycle spawned just outside with all the mission related NPC's back to where they where before. If one team finishes their objective (they get credited for it) and they can choose to rejoin the server and play as one of the other teams (if they are still available), then servers only end or do a clean restart when all objectives are completed. A dynamic world and no frustration of abrupt restarts.
Please, someone port the Crazy Drivers Mod from XBOX! Here is the video: Youtube.com
( No Not Carmageddon V, that mod is boring).
Finally I can buy this game on my new PC with better performance.
Hahah, Rockstar banning mod users... Way to kill their GTA PC sales!
They've backtracked, mods are good to go again, thankfully.