When Earth is attacked by a crushingly hostile fleet of unknown origin, and the Near Earth Territories are left in all but ruins, the last remaining ships carrying what is left of humanity must find a way to put aside their old disagreements and hatreds and work together to survive out in the harshness of space, pursued relentlessly by an enemy that is determined to wipe us from the face of the galaxy.
Fragile Existence is an upcoming space-based RTS/4X hybrid with survival elements that places the player in charge of the last fleet of humankind, as you travel from system to system gathering resources to keep your precious passengers and crew alive and well, whilst also building the vehicles and support vessels needed to operate ground missions to explore the planets you come across and evolve your technology to meet new threats.
Please Wishlist Fragile Existence on Steam to support the game!
Follow the journey on Discord: Discord.gg
Website: Fragile Existence (fragilecontinuum.com)
YouTube development logs available at: Fragile Existence - YouTube
And we are on Twitter: Lee Harris (@fragileexistenz) / Twitter
New trailer & publisher
The second trailer for Fragile Existence is out now, featuring a bunch of stuff I've been working on since the last major update here on IndieDB, such as the completely re-worked planetary terrain with real elevation (planets aren't mere flat surfaces any more!), an upgrade to deferred rendering for greater lighting support (now we can have units with lights exploring the dark side of planets!), the beginnings of the node-based visual scripting system, tons of new ships/units and just general coherence between otherwise distinct mechanics that all need meshing together to make this wildly genre-hopping game a reality. Oh, and combat. Space-based and ground-based combat, with individual turrets/hardpoints, damageable modules and plenty of snazzy-ish effects to boot ;o
Coupled with this trailer launch, I'm also happy to announce that I've partnered with game publisher Hooded Horse, based in Texas, US, who you may know as the support team behind eagerly-awaited titles such as Terra Invicta, Falling Frontier & Alliance of the Sacred Suns. I've very happy to have these guys partnered with the project, and it means great things for Fragile Existence going forward =)
Over a year into development, FE now has a fully-featured editor to build interactive planets which can be explored by units dropped from the fleet.
A lot can change in a month, and with 1 year of development time approaching, it was time to shift gear and bring this unique fleet survival/RTS to life.
Starting from the system warp-in point, you're probably going to need to move your fleet from world to world if you're going to get very far in FE...
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