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Description

Customizable flashlight written entirely in ZScript.

Preview
Flashlight++ (v9)
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ABDO_GM
ABDO_GM - - 50 comments

NOICE 👍🏻

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ANDROIDFERRET
ANDROIDFERRET - - 1,117 comments

Awesome work man

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eqagunn
eqagunn - - 24 comments

Seems to act like a weapon firing in the eyes of NPCs. If I turn it on at the start of MAP52 (The Bunker) of Ashes 2063 the militia will kill me for "disturbing the peace". Same as if I fired a bullet. They don't mind if I use the in-game Lantern though.

EDIT: Makes Walker in MAP14 (The Flooded District) of Ashes Afterglow hostile also.
EDIT2: Porcelain in MAP12 (Undercity) also.

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generic_name_guy Author
generic_name_guy - - 63 comments

It works by making them "hear" the light, so Ashes probably detects gunshots with sound.
You could just turn off the "Alert Monsters" option temporarily until you're done with the level, because unfortunately, this is the only way to alert monsters with a light.

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eqagunn
eqagunn - - 24 comments

Somehow it didn't occur to me to check the mod options. Thank you.

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eqagunn
eqagunn - - 24 comments

While playing through Elementalism I occasionally ended up having double light per level. One that's permanently on and one I can toggle on/off. Luckily using "Uninstall Flashlight++" from the options removes the permanent one.

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generic_name_guy Author
generic_name_guy - - 63 comments

Elementalism is the one with the hub map, right? judging by the code comments this had some issues with hub world maps, but i am nowhere skilled enough at programming to know how to fix this, sorry.

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Epifashka
Epifashka - - 31 comments

Love this flashlight 👍

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Oofgamerbro123
Oofgamerbro123 - - 14 comments

does this work with other mods?
(mods that dont feature their own flashlight)

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generic_name_guy Author
generic_name_guy - - 63 comments

That's the point

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Plasmazippo
Plasmazippo - - 5 comments

The mod works and feels great, generic. Now it's my go-to. Really appreciate the bother you went through to make it.

Now, if I can ask for an extra feature, would you mind adding the Solar Lantern sounds from Ashes 2063? The on/off sounds are pretty nice and satisfying.

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generic_name_guy Author
generic_name_guy - - 63 comments

I'm afraid of going over the ZDoom Forum's 256KB file size limit, and sounds are usually the biggest ones in that regard.

I might release a V9 to add some things i've really been wanting to add, so stay on the lookout for that, if it ever comes out, those sounds will be included.

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4bidden
4bidden - - 39 comments

Not sure if I didn't setup the mod in the correct sourceport, or if I didn't configure the flashlight through options properly, but I don't seem to be able to make the flashlight less wider and at the same time able to reach longer distances.

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Rickj81
Rickj81 - - 35 comments

Is there a way to have this automatically turn on when starting a new game? Such as autoexec?

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eqagunn
eqagunn - - 24 comments

There is a bug when used in Hands of Necromancy. The light will stay fixed in place upon dispelling a transformation. Here is a screenshot where I have walked away from the light of the flashlight: I.imgur.com

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generic_name_guy Author
generic_name_guy - - 63 comments

I don't have that game so i can't test and find out what the issue is

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eqagunn
eqagunn - - 24 comments

There is a free demo available on Steam and here: Frechou-games.itch.io

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generic_name_guy Author
generic_name_guy - - 63 comments

The issue here is probably that when you transform the player stays in the same location and your POV is changed to whatever you transformed into, so it won't crash but your flashlight stays in place.

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Guest
Guest - - 690,483 comments

Hi i have abit of a problem
the light from the flashlightdoesnt show up like a circle it just lights everything around me like nightvission
is it supposed to be like that or is there a easy fix im too dumb to find?
im using LZDoom btw

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generic_name_guy Author
generic_name_guy - - 63 comments

your problem is lzdoom

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