Let the Obsession begin. Again. This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself! Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever! Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.

Post news Report RSS Hard Doom v8.1.1

Version 8.1.1 of Hard Doom has finally been released!

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Hard Doom v8.1.1


v8.1.1 Change List


Monsters

  1. Doubled the spawn rate of the Ancient Apparition (16% from 8%).
  2. Lowered the damage of the Ancient Apparition's ice breath from 4 to 3 per projectile and added +NoDamageThrust.
  3. Raised the damage of the Hell's Fury tracers from 5 to 6. This will increase the total tracer attack damage to 18-144 (from 15-120).
  4. Made the Shadowvile's wraith attack 5 tics shorter.
  5. Increased the Cyberfiend's run speed by 2.
  6. Added +NoBloodDecals to the Bruiser Demon.
  7. Fixed a sprite bug in software mode with the Rictus rear frames and its blood sprites.
  8. Added improved SuperShotgunner front frames.

Weapons

  1. Added the Grenade Launcher back with tweaks and a lower drop rate (25% from 40%).

Other

  1. 1. Made sv_coopprojectiles default to on.
  2. Fixed a bug where blood actors would not be removed properly.
  3. Tweaked blood actors, and reduced overall amount of gib pieces.
  4. Renamed keys to "KeyCard~" instead of "HDKeyCard" so it looks better with shared keys on.
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dantosRlz
dantosRlz - - 99 comments

sweet

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