Decimation is a post-apocalyptic video game combining elements of Real Time Strategy, 4X (explore, expand, exploit, and exterminate) and Role Playing Games into an experience immersive enough to satisfy hardcore strategy gamers, yet accessible enough to be enjoyed by casual gamers.

In this initial offering, the story unfolds through three chapters of game play. Apart from the main storyline, the player will have the option to explore the side stories of the player’s team of in-game advisors. Doing so can guide the player through the exploration of other areas of the game world and its history, unlock lost technologies, and help reveal the motives of other non-player characters and factions. The map spans 400,000 square miles / 640,000 square kilometers. That’s a game world about twice the size of Texas.

Decimation's gameplay focuses on:

  • Open world exploration
  • Action-oriented vehicular combat
  • Tower defense
  • Deep research mechanics
  • Combat unit customization
  • Base building
  • Resource management

If you wish to support this game's development, please visit Decimation's current Indiegogo campaign. For more on the game, you can also go to Decimation's official website at Final Element Games.

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Hello All!

In this post, we'd like to talk a little bit about how vehicular combat will work in Decimation, and share some images and specs of the Serrada ACV. To learn more about Decimation, you can visit our development blog at Final Element Games, or visit Decimation's Indiegogo Campaign.

In Decimation, the player can choose which units to take with him/her when exploring the gameworld. But during combat, the player will have direct control over one unit only: The Armored Command Vehicle (ACV). Other units and turrets that the player owns in the battle will be controlled by the game's A.I. This will allow the player to move freely in combat and pursue different strategies to win certain scenarios. On defense for example: if there are 2 main entry points for enemy units, then the player can choose to deploy majority of available defensive emplacements at one entry point while spend majority of the battle using the ACV to defend the other.

There are three main types of ACVs in the game: Light, Medium and Heavy. The ACV represents the player on the battlefield. It main role is to achieve and maintain tactical dominance through a variety of weapons systems and upgrades. Each ACV has its strengths and weaknesses. The Light ACV provides more mobility, at the expense of lighter armor and weapon loadout. The Medium ACV is slower but has heavier armor and more armament slots, and the heavy ACV has the most defensive and offensive equipment slots in the game.

At the beginning of the game, the first command vehicle available to the colony is the Serrada Light ACV.

Serrada Light ACV - Front-left angle

Only a few prototypes of the Serrada have been known to exist prior to the destruction wrought during the Great Chaos (2040 A.D.). By all accounts, this vehicle never made it to mass production. It was originally designed as an all-terrain combat vehicle outfitted with the new Iyazarr Ion engine. As one of the few military weapons testing facilities in the region, the colony was provided three Serradas. One was lost right after the war, while the other was badly damaged. The third Serrada disappeared together the colony's former commander. The remaining Serrada was patched together and has been kept in a functional state but without the original ion engine. It now uses a standard military V-8 diesel engine.

The Serrada's primary protection comes from its speed and maneuverability. The colony's Serrada retains most of the original's rolled compound armor panels. The windshield has been replaced by a dual layer of aluminum oxynitride ballistic glass and a layer of slats have been added to provide added protection from small arms. It is currently armed with a 75mm single rifled cannon, and a .50 caliber machinegun. These weapons can be swapped out with other armaments as they become available to the player.

Another view of the Serrada Light ACV

To serve the role of an ACV, the colony's science officer Hachirou Shinichi outfitted the Serrada with a positional mapping array (found at the special equipment slot at the vehicle's rear) which relays data captured by the Serrada's targeting computer back to the colony's command center. This data is used to provide more accurate and timely information to the colony's defense operators (who remotely control the colony's defensive emplacements). A necessity, as the increased levels of radioactivity have greatly diminshed the operating performance of the communications modules used by the colony. This will be translated in-game as stat bonuses to defensive turrets within a certain radius from the player's ACV.

Serrada Blueprint - Rear-Top view

Serrada Light Armored Command Vehicle

To download the higher resolution images of the Serrada, please feel free visit the Image Gallery on our site. That's all we have for now, and we'll be back very soon for more updates on the game. Cheers!

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Twitter

Latest tweets from @decimation_rts

Finished reworking models and currently porting the game to another engine. See and comment on our models at Facebook.com

Jun 24 2015

Hi All! In our latest blog post, we talk about vehicular combat in the game and highlight a playable vehicle at Finalelementgames.com

Oct 24 2013

Hi All! We have put up new info on the lieutenants that you will have in-game here: Finalelementgames.com

Oct 12 2013

Thank you for supporting our campaign @uynelson!

Oct 12 2013

Thank you for supporting our campaign @MsKaliYuga!

Oct 12 2013

Expanded info on #Decimation game features at Finalelementgames.com

Oct 8 2013