This is the full version of Dawn of the Tiberium Age v9.7: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files to an empty folder and then run DTA.exe to play.
Version 9.7.5:
Released: Sep 10, 2022
- Added: A Civlian Armory map prop (Credits: Bittah Commander).
- Changed: When a nuke is launched the warning klaxon can now be heard around the target site the moment the nuke's target has been chosen, which will give players more time to move their units out of the way.
- Fixed: On rare occasions the Chrono Vortex would deal no damage (Credits: Bittah Commander).
- Fixed: There was tiberium on top of a rock on "Sand Trap", which could cause harvesters to get stuck when they'd harvest it (Credits: Rampastring).
Version 9.7.1:
Released: Aug 28, 2022
- Changed: The Chrono Vortex super weapon now spawns a reversed Chronosphere animation that collapses into the Chrono Vortex (Credits: Bittah Commander).
- Changed: The Chrono Vortex now deals a more consistent amount of damage and deals less about 8% less damage to structures.
- Fixed: The Chrono Vortex could randomly deal double overall damage.
Version 9.7.0:
Released: Aug 20, 2022
- Added: New multiplayer map "Keep off the Grass", "Super Bridgehead Redux" and "Ore Conflict" (Credits: Chronoseth, MehdiEpic600).
- Added: The Grenade Launcher GDI infantry (Credits: Pinkthoth).
- Added: The Machine Gunner Allied infantry (Credits: Pinkthoth).
- Changed: Some adjustments were made to the "Hardpoints" multiplayer map to improve balance and path-finding (Credits: MehdiEpic600).
- Changed: The Chrono Vortex now remains 50% longer and its damage has been re-balanced (Credits: Bittah Commander, Rampastring).
- Changed: The Stealth Generator now has light instead of wood armor and its hitpoints were increased by 27% so that it can survive an Ion Cannon or a nuke impact.
- Changed: The hitpoints of the GDI and Nod War Factories have been increased by 10%, making GDI's match with the Allies and Soviets.
- Changed: The Allied Medium Tank now only requires a Radar Dome to be built instead of a Tech Center and its price has been increased from 725 to 750.
- Changed: The Behemoth now requires a Service Depot to be built, it no longer needs to accelerate to reach its top speed and can now turn much faster.
- Changed: The Mobile Sensor Array's armor and hitpoints were adjusted to match the Heavy Tank, which now allows it to survive a direct nuke impact.
- Changed: The Flame Tank now does a bit less damage at its maximum range.
- Changed: The nuke now does 40% less damage against vehicles.
- Fixed: The Hard AI could sometimes build a Subterranean APC instead of the intended Stealth APC.
- Fixed: You'll now hear a ping sound again instead of "Enemy Unit Approaching" when the Mobile Sensor Array detects stealth.
- Fixed: A part of the Chrono Tank remained visible while teleporting in certain directions.
- Fixed: The Comm. Center's radar dish animation wasn't removed when the Ion Cannon Uplink upgrade was placed over it (Credits: Bittah Commander).
- Fixed: The Ranger's turret was positioned too low on the chassis (Credits: Bittah Commander).
- Fixed: Nukes are now able to destroy low bridges again, which prevents the northern bridge from remaining in tact in the "A Bridge Too Far" mission (Credits: Bittah Commander).
- Fixed: Missile Submarines and the Soviet Transport Hovercraft missed their target when firing in certain angles.
Whoa, another super-duper release. Thanks buddy. :)
This is gonna be a fun weekend, DL now!
The download size is 420 haha a nice meme i spotted there