Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!
Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!
Naval transports have come to DTA! With them comes new balancing opportunities as well, and so we have given naval balance as a whole a major overhaul...
In celebration of the 25th Anniversary of Command & Conquer, Electronic Arts today announced that the Command & Conquer Remastered Collection is now available...
Get answers to your Command & Conquer Remastered Collection modding questions.
Before we begin, we hope everyone is staying safe and healthy through this unprecedented time. I apologize I was unable to deliver an update in April...
Combined Arms Lite's first release is here! - Welcome back commander!
It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.
Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.
DTA version 1.16's release on December 1st will come with a large number of gameplay changes, of which I'll cover the most notable ones here.
Both nations has 6 units each, 1 scout, 2 main battle tanks, 1 missile launcher, 1 tank destroyer and 1 artillery.
Several updates have been released since the release of version 1.15 of DTA and we're still going strong. Out of the large number of additions, changes...
Today we are happy to announce the latest stable release of OpenRA!
After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!
Today we’re happy to finally announce the first release candidate for our next OpenRA release. The new playtest contains over 1200 commits by 38 authors...
A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.
Coming soon: AI bots using engineers, improved scoreboards, Origin support, 6 new missions for Tiberian Dawn and 3 Red Alert co-op missions have a comeback!...
The future is closer than you'd expect! DTA 1.15 announcement and client updates.
We are pleased to announce the first playtest leading up to our next stable release!
Form your 2-player team. Sign up on the forums. Win cash prizes!
We've released 3 updates in the last few weeks. Let's explain the changes.
featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!
This is the second time we've reached the Top 100. Thanks for voting!
It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...
We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has...
Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.
NEW BATTLE CONTROL SOFTWARE AVAILABLE. PROCEED FOR FURTHER INSTRUCTIONS, COMMANDER.
A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.
Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...
The all new in-game map editor, half of the Command & Conquer: Tiberian Dawn campaign and Dune 2000 upgrades finally stabilized!
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