Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

Post news Report RSS Release 20151224

featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!

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The OpenRA development team wishes you a Merry Christmas and a Happy New Year!

We are proud to announce the Christmas 2015 release of OpenRA!

I've got a present for ya!

— Commando

40 developer elves have toiled long and hard to fill your stocking with lots of fixes, improvements and long-awaited features.

In particular, this release introduces the global chat channel that is shared across all mods, which will allow you to meet up with other waiting players and arrange matches without joining servers. Going along with it is a re-design of the ingame server browser as well as the skirmish lobby.

Global chat lobby

The channel is available from outside the game as well,
by connecting to irc.openra.net:6667 channel #lobby using your favourite IRC client.

Also new in this release is a game speed selector, a feature that many people have often and repeatedly asked for over the years, and now it’s finally here, for multiplayer, single-player skirmish and missions!

In addition, OpenRA now offers an additional way of scrolling the map similar to the way it worked in the original Tiberian Sun and Red Alert 2 (by right-clicking and moving the mouse). To use it, select the “Joystick” scrolling option in the input settings dialog.

A change we are sure many will rejoice to hear is that units will now start with the “Defend” stance by default. No more losing units that decided to hunt after enemies without your explicit orders!

Another big focus of this release has been overhauling our Dune 2000 mod. We have added Thumpers, spice blows, and rebalanced all unit and building statistics to more closely match the original game.

Dune 2000

The Red Alert mod has received some much-needed balance changes, with a focus on making the country-specific units more interesting and useful. The changes are too numerous to list them all here, have a look at the changelog for all the details. There are also a total of five new missions for the Soviet single-player campaign, which means that it is the first of our campaigns to be 50% complete!

The Tiberian Dawn mod also includes two new single-player missions, as well as some minor balance changes and several new multi-player maps.

As usual, we not only have treats for our players, but for modders as well. The map editor has seen further improvements, such as a cash counter and a copy and paste function. There are also new traits for weather and lighting effects, more flexible Missile and DeployToUpgrade logic, as well as new additions to the Lua API. As usual, use the OpenRA.Utility to upgrade your mods or maps to this new release. Be warned, however, that there are couple of changes this time around where it unfortunately wasn’t possible to offer an automated upgrade path. Most of these are mentioned in the changelog, the OpenRA.Utility will alert you to the remaining ones when it runs.

There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details.

Grab the installer now for your operating system from our download page!

We hope you’ll enjoy this newest installment of OpenRA! Have fun!

Post comment Comments
Templarfreak
Templarfreak - - 6,721 comments

Attack Dogs pulling a Jeep with Tanya (Or maybe it's just the Commando?) inside it, wearing a Santa hat, dopping presents on a (probably) abandoned village.

I think I've seen everything, now.

Reply Good karma Bad karma+19 votes
Tomah_Errazurih
Tomah_Errazurih - - 239 comments

I want to use that as a festive power. Make the presents give credits or free units... or have them explode after a while. >_>

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Nuttah
Nuttah - - 1,201 comments

Make the Commandos capture a building instead of exploding it with their C4 attack! :D

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Marek33
Marek33 - - 3,890 comments

Merry Christmas everyone but especially to the whole team of OpenRA and thanks for keeping strategy games alive!

Reply Good karma Bad karma+6 votes
ApornasPlanet
ApornasPlanet - - 4,117 comments

Great!

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

That Santa melts my heart, happy holidays to you to guys c:

Reply Good karma Bad karma+3 votes
SeriousToni
SeriousToni - - 626 comments

Congrats on the release! I will test it out tomorrow happily =)

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