Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land mines wait, and strange new technologies aid both sides in their struggle for ultimate control. Einstein was a brilliant mind, but he did not comprehend the consequences of his actions until it was too late... Command & Conquer: Red alert gives you the opportunity to be more devious, cunning and ruthless than ever before. Easy to play and highly addictive, Red alert puts the fate of the world in your hands!

Post news Report RSS December Release Candidate 2

We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has tried the playtests and reported bugs or other feedback!

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We fixed some new, as well as some long-standing issues for this playtest, so hopefully this will be the final release candidate for the upcoming December release. We encourage you to give this release a good try out, especially if you like to play competitively online, because if we don’t hear your balance complaints now then you will be stuck with them for the next few months until our next release! You can report any issues you have by filing a bug or joining our IRC channel.

The focus for this playtest was on:

  • Fixing bugs with target acquisition with GPS and Gap Generators.
  • Fixing issues with some Tiberian Dawn and Red Alert missions.
  • Polishing the Dune 2000 thumpers, spiceblooms, Saboteurs and production structure decorations.
  • Fixing some crashes.

In particular, we responded to the following issues reported during the last playtest:

  • Fixed a crash in the GDI06 mission. (thanks, @Snurre86)
  • Fixed a crash when refreshing the multiplayer server list. (thanks, @pi99y)
  • Fixed a crash when spawning resources outside the map borders. (thanks, @Frount)
  • Fixed an unintentional buff to missiles across all mods. (thanks, @Spy)
  • Restored targeting cursor when hovering over disguised enemy spies. (thanks, @kyrylo)

As usual, you can find the full details about the changes on the changelog page and the installer for your operating system on our download page!

Editor copy/paste


In D2k production structures now have a proper “Primary” sign for primary structures, and use the green star to show that they are upgraded.

Editor copy/paste

A bit more polish for the Map Editor - the player color remap on actors such as Cameras and Spawn points was fixed.

The Red Alert 2 mod team has made some progress in finishing up the in-game UI. Westwood 2.5D titles are not yet part of this release though.

Post comment Comments
ThatWasLeftHanded
ThatWasLeftHanded

A Red Alert 2 mod too? Awesome!

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Mernom
Mernom

at some point, someone should approach a few mod makers for RA2, and get started on porting...

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php_bg
php_bg

There is very little point in doing so until the engine is ready for that.

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Comanche_Prime
Comanche_Prime

That RA2 hud... Its awesome!

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bsa.superflux
bsa.superflux

Holy mother of god! Red Alert 2! Can't imagine the possibilities right now!

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TheNodCommander
TheNodCommander

Super excited to see Tiberian Sun and Red Alert 2 spring to life again!

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jfpoliveira12
jfpoliveira12

RA2 is my favourite C&C of all, I am super excited aswell!

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ApornasPlanet
ApornasPlanet

Looking good!

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Valherran
Valherran

I hope Tiberian Sun makes it to this port if RA2 does.

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Damfoos
Damfoos

What happened with War Miner's turret, each time I see a screenshot from RA2 mod the turret has a wrong offset. It can't be fixed?

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php_bg
php_bg

It can.

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