Like its wildly successful predecessor, Black & White, the sequel is all about moral choices.

The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?

Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black & White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.

Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.

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Hello everyone,

Hope you all are doing well since I made a major update on this mod. Since then, I've made lots of changes to the game. I reworked platoons (melee and ranged), created a Spanish translation with the help of Kelrok and fixed lots of bugs (I didn't document every bug in the change log to be honest).

Version 1.6 has been released! Find the download links below:

English Version

Black & White 2: Redux Version 1.6 [ENG]

German Version

Black & White 2: Redux Version 1.6 [GER]

Spanish Version

Black & White 2: Redux Version 1.6 [ESP]

Spanish Translation

This for sure took the most time creating and still isn't finished to 100%. However I finally got it into a playable state. Most of the stuff up to the last land and every new feature is translated but some work is still left to do which won't make it into the 1.6 release:

  • Every dialogue which is originally used in BW1 (Missionary quest, Kidnapper quest and so on)
  • Dialogues from BOTG. These will remain in English since BOTG wasn't released with Spanish language support.

Rework of Platoons

Platoons received a massive rework. Now you have the possibility to create sub-types of the original platoons like a fast melee platoon which is especially good against archers but not as good against melee.


In addition to the rework of the platoons the player can now summon undead platoons. In order to do that he needs to be at least 75% evil. As soon as he gathered enough evil points, a flag will appear above the graveyard for undead recruitment.


In the end here is the full change log for the next patch. You can also find the change log in the forum:


  • Platoon Types have been added to add some diversity to troops
    • 'Charger': A fast melee platoon which can flank enemy troops and chase archers and catapults easily. However, these are weaker in combat
    • 'Heavy Platoon': A slow melee platoon which has more defense and a bit less attack damage
    • 'Shooters': A ranged platoon which has the ability to shoot arrows over a much larger range. But they are less precise and much slower in combat
    • Besides there are the normal platoons where balance is tweaked and in-battle-navigation has been improved
  • Added possibility for evil players to recruit undead platoons with the graveyard
  • Added Spanish language support to the mod. Some minor text hasn't been translated yet and some characters could be displayed incorrectly
  • Added more dynamic music to the skirmish maps, land 7, land 10 and land 13. Also changed which music is played in the opening stages of the final land


  • Changed maximum mana to 60.000
  • Re-balanced meteoroid wonder and changed its mana costs to 60.000
  • Changed how the enemy AI will react to evil gods in the last land
  • Increased siege weapons max fire distance
  • Decreased siege weapons area of effect damage
  • Siege weapons cost more ore and wood
  • Added a dynamic difficulty for campaigns. The longer a player is on an island the easier it gets. This has less impact on harder difficulties
  • God forcing can now be used below 1.000 mana
  • Evil and good gods now generate mana like a neutral god
  • Set default difficulty to easy


  • Fixed a bug where evil gods got too many good alignment points
  • Improved how the game restores the player creature if it got lost before (For example if the save game is partially broken)
  • Fixed a bug where flags would get mixed up sometimes (Melee platoon with ranged platoon flag or migration with army flag and so on)
  • Fixed some scripting issues regarding the last land (Enemy using volcano even though it doesn't own it/using it inside your influence and some other issues)
  • Increased time between adviser remindments
  • Fixed enemy building hurricane sometimes in the second Aztec land


  • Changed how much alignment you get after winning a land. After each land you and your creature get or lose 5% alignment
  • Removed last 100 soldiers from being purchasable (new profile is required for this)
  • Changed the description text of hand forcing in the tribute menu to mention mana consumption
  • Changed land 4 lost sheep quest to trigger a bit later
  • Building Hovels, Houses and villas no longer has an influence on alignment
  • Building armories also no longer has an influence on alignment, attacking however a bit more
  • Lots of other minor bug fixes
Search a modding team for bw2

Search a modding team for bw2


I search some People fora modding Team to make mods for Black and White 2

Of Gods and Mortals - Alpha Release

Of Gods and Mortals - Alpha Release

Of Gods and Mortals 17 comments

If you were looking for information about a release date, read further!

OGAM Pre-DEMO Public Beta

OGAM Pre-DEMO Public Beta

Of Gods and Mortals

Special info about the release of the OGAM Pre-DEMO public beta and its current features and download locations.

Black & White 2 Mapping Tutorial(By Kays)

Black & White 2 Mapping Tutorial(By Kays)

Of Gods and Mortals Mapping/Technical 20 comments

A basic mapping tutorial that will get anyone the basic skills they need to be a mapper for BnW2 and create their own custom maps.

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Black & White 2: Redux Version 1.6.1 [GER]

Black & White 2: Redux Version 1.6.1 [GER]

Black & White 2 Redux Full Version

German Version of Black & White 2: Redux 1.6.1.

Black & White 2: Redux Version 1.6.1 [ESP]

Black & White 2: Redux Version 1.6.1 [ESP]

Black & White 2 Redux Full Version

Spanish Version of Black & White 2: Redux 1.6.1.

Black & White 2: Redux Version 1.6.1 [ENG]

Black & White 2: Redux Version 1.6.1 [ENG]

Black & White 2 Redux Full Version 2 comments

English Version of Black & White 2: Redux 1.6.1.

Animals and Refineries matter

Animals and Refineries matter

Twilight's Tweaks Script

Makes refineries and fields more productive, as well as increases how much food animals give.

Original Tribute Files

Original Tribute Files

Twilight's Tweaks Plugin

Download this if you do not have a backup and wish to restore your files to the way they were before, either be it to fix problems or just because you...

Fast Prices

Fast Prices

Twilight's Tweaks Plugin

This mod makes all tribute prices cheaper, however not useless. This is nifty for people who like to have multiple profiles, but not need to repeat the...

Comments  (0 - 10 of 36)

hey guys! Black and White is a wonderfull game and im curious about if you are going to release this mod soon o.o

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It's such a pity games like these have to die with time.
It would have been great to see well developed mods for this game, fixes, new creatures, maps, miracles, etc. Does anyone still play this from time to time?

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Yes sir I agree 100%!!

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I do. Just been playing through it again, as of Dec 2012. Still a great game with graphics that were ahead of its time.

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Yeah I install it from time to time, it is a great game, but black and white 1 is better IMO

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anyone having graphical issues like being able to see through items and what not?

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I had that problem too, what helped me was running the game in compatibility mode set to Windows 98/ME

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Graphics problem mentioned with missing squares in the landscape was due to number of cpu processors. Open task manager when game is running and set processor affinity on white.exe to be checked on CPU 0 & CPU 1 only. Go back to game and see if fixed.

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i do ... can't seem to do anything about it :( ! I've been searching around for fixes but , seems like it's a hardware problem ! i mean , i have a pretty good rig , thats the problem it may seem !

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Black & White 2
Lionhead Studios
Electronic Arts
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Highest Rated (2 agree) 9/10

Lionhead Studios go far into the past, their roots lay in the Bullfrog which made really good and innovative games like Syndicate, Dungeon Keeper, Populous, Powermonger, Magic Carpet and a few more. These were really, really advanced games for that time when they were released. However, they split up and most of them went to Lionhead studios, who started the series called Black & White. The first one was really original, the theme is always the same. You're a god, and it's up to you what you'll…

Jul 18 2012 by PastTime

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