Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.

In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Additionally, persistent character growth allows players to rise through the ranks and attain the ultimate rank of General.

With more than 2 million copies sold, this proven classic brings the intensity and excitement of Battlefield 1942™ into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man. Join us on the Battlefield.

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It has been a decade since my last new post.

Ace1918 would like to start a new BF40K team to restart development of the BF40K:BF2142 mod.

Another video is here by Asmogan which shows the bugs in BF40K:BF2 V0.98 Alpha with bots for which the mod was not tested for as it was only tested for multiplayer.

Youtu.be

I will likely be releasing soon the BF40K:BF2 0.98 Final Alpha as shown in this video to gather public interest as I have this week been kindly given consent from the 3 sound engineers Dimitrs Plagiannis, StringedEvil and Herziel who objected a decade ago preventing release.

BF40K:BF2 V0.98 Alpha was tested for multiplayer only. In the video Ace managed to get it working with bots. Inaith worked with PR to set up the kit system which was in line with the codexes for troop types. Note if you run the mod, unless you join a squad you are stuck with only 1 soldier class to select. The more people in the squad the more special/heavy weapons you can have. Squad leaders have their own unique weapons depending on class too. With the demise of the BF40K website and its forums, all the bug reports have been lost.

Please note there is a bayonette animation from Forgotten Hope 2 in the build (referred to as the floating bayonette in the 2nd vid). I have previously apologised to the FH2 team a decade ago. Inaith added it in the final build without informing the rest of the bf40k team. At the time I was not going to release the mod due to this. FH2 kindly gave their permission.

BF40K:BF2 will require new coders and those with python experience for the kit request system. Inaith has other responsibilities now and does not have time to develop for it now. Due to the features of BF2142 it would be wiser to concentrate all development into that engine.

BF40K:BF2142 is to restart development as it is better suited to what we need feature wise:

  • Walker support (SM Dreadnought, IG Sentinel, Tau Battlesuits)
  • AI Drones (which we also previously used in this edition for Tarantula automated Heavy Bolter base defence and Tau Drones, the gun drone followed the squad leader)
  • Locational vehicle damage (Bunnysnot made it possible to destroy the burst cannon turrets on the Tau Hammerhead for example)
  • Hover vehicle support
  • Cable rigging (Used on the Kasrkin to link the Hellgun and HellPistol to the backpack)
  • Cloaking (used by tau XV15/25 Stealths).
  • Drop pods (Potential use for space marines deployment)
  • Weapons causing stun effects via blurred vision (needed for tau stun grenades)

Bunnysnot the lead coder has expressed interest in getting it going again and is working on putting together a new dev pc.

Secondary Project Recovering complete and incomplete models from old BF40K:BF1942 builds for redevelopment into BF40K:BF2142.

There is an extra project for a volunteer to take up to recover finished and incomplete models from the old bf1942 builds pre public release and publically released.

Space Marine Landspeeder, Bikes, Vindicator, Thunderhawk Gunship, Land Raider Crusader, Razorback, Imperial Guard Armageddon Pattern Basilisk, Baneblade, Hellhound. Chaos Space Marines & etc

It would be great to get this back off the ground.

BF40K Lionheart

Under New Management

Under New Management

Forgotten Hope 2 1 comment

To mark the 81st anniversary of the outbreak of the Second World War, w show off 2 weapons that would have seen use in those first few days: the Polish...

Two mobilized self-propelled howitzers: M109 & M-110

Two mobilized self-propelled howitzers: M109 & M-110

IDF: Fight for Independence 1 comment

In this update, I want to share with you two mobilized self-propelled howitzers.

M-113 APC, M-548 and new video of beta gameplay from the upcoming V0.2

M-113 APC, M-548 and new video of beta gameplay from the upcoming V0.2

IDF: Fight for Independence 2 comments

In this update I want to share with you an APC, with such a long service history in the IDF, in fact only in recent years replacement has been introduced...

L129A1 Sharpshooter Rifle for Asymmetric Warfare Mod

L129A1 Sharpshooter Rifle for Asymmetric Warfare Mod

Asymmetric Warfare 5 comments

The L129A1 Sharpshooter is a 7.62mmx51mm semi-automatic rifle designed to give an infantry squad the ability to engage targets with accurate fire and...

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2 Weeks After With Cheats

2 Weeks After With Cheats

2 Weeks After Full Version

Georgian Military (Replacement For USMC), MEC Kits Enabled For MEC Zombies, Chinese PLA Zombies, Infinite Health & Infinite Ammo For Georgian Military...

Georgian Conflict 3 With Cheats (Version 3)

Georgian Conflict 3 With Cheats (Version 3)

Georgian Conflict Full Version 1 comment

!!! MAPS UPDATE !!! Operation Smoke Screen, Great Wall, Daqing Oil Fields, Strike At Karkand.

Global Conflict: Modern War (Alfa-Version 0.27)

Global Conflict: Modern War (Alfa-Version 0.27)

Global Conflict: Modern War Demo

Hello, in the new update of the mod, we have added the armies of China and NATO. We also added stingers, RPG7 for Chinese and Arabs. The Chinese received...

Georgian Conflict 3 With Cheats (Version 2)

Georgian Conflict 3 With Cheats (Version 2)

Georgian Conflict Full Version

!!!WEAPONS UPDATE!!! M4 Hybrid Unflipped (From MW3) And M4a1 (From Counter Strike: Source) For Georgian Military. AK47 For Russian Military.

Global Conflict: Modern War (Alfa-Version 0.23)

Global Conflict: Modern War (Alfa-Version 0.23)

Global Conflict: Modern War Demo

New update !!! Added a whole bunch of all sorts of goodies. What have we added? A whole bunch of different sounds of walking, conversations of soldiers...

Global Conflict: Modern War (Alfa-Version 0.2)

Global Conflict: Modern War (Alfa-Version 0.2)

Global Conflict: Modern War Demo 2 comments

This is Alfa-version of BF2 mod "Global Conflict: Modern War". To install this mod, you need to unpack all the contents into the game directory, into...

Comments  (0 - 10 of 953)
NeuPreußen*
NeuPreußen*

Hey guys, can you help me? I created a LAN Server via laptop and then when I try to enter it with the account in my main PC it crashes. Anybody know how to fix it? many thanks if you do :)

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Ryan_Production
Ryan_Production

NeuPreußen* this can be caused by serversettings.con, need to set sv.internet to 0

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Guest

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ClamsHaveFeelings2
ClamsHaveFeelings2

I don't know if anyone can help with this but for some reason on my mods "Soldier s of Fortune" has been giving me this error message when i try to enter the AH1 Cobra and the UH1 Venom i DL from MODDB. The AH1 is vanilla bf2. The error message is asking for a texture file "ah1z_horizon2" designated to the menu client rar. I have searched through all my files and mods including Project Reality and this file does not seem to exist. I have tons of bf2 data compiled from many years of playing and modding and i am stumped on this. Any advice or help would be greatly appreciated. Thanks.

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Ryan_Production
Ryan_Production

ClamsHaveFeelings2 this texture is probably used by the HUD of the ah1z, or other vehicle, so the fast way for that is to go in menu_server, and open the Ah1z HUD , and you will see this texture, just put "rem" to disable the texture missing
After that the game should work fine, and see what is missing on the hud of the ah1z, and look for a texture you could use

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ClamsHaveFeelings2
ClamsHaveFeelings2

Thank you very much. I will give that a try and see.

Thanks for your help

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Ryan_Production
Ryan_Production

Did anyone have an idea to fix random crash without error ? i get crash only on vehicle map (no infantery) i get crash about 5min in game withtout error, i try many things

This is no a weapon error, or soldier error, or python or ai bahaviour, because is work fine on infantery map

I think it's a vehicle or memory error, i tried with the bf2 debugger, it's a crap, need to take off alls statics, play in low on 800x600, take off somes weapons.. and no error after lol

So anyone can help me ?

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Ryan_Production
Ryan_Production

Demon_from_pripyat with your huge mod i think you can help me ? :)

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Demon_from_pripyat
Demon_from_pripyat

What vehicles you use? Perhaps a crash without error due to the lack of collision in the destroyed wreck model geom2.

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Ryan_Production
Ryan_Production

Demon_from_pripyat
Thank for your replie, I use this :

(bf2 Vanilla)

she_ec635
ruair_su34
ruair_mig29
apc_btr90
jep_vodnik
BOAT_RIB
jeep_faav
jep_mec_paratrooper

BF3_Abrams (emiliomau)
BF3_T90A (emiliomau)

BF3_F35 from your mod

Aix 2 minimod

usahe_ah60
AHE_AH1X
ahe_storm
AIX_F16
aix_notar_littlebird

A collision mesh can crash the game without error ?
I get crash again when i take of lot of vehicle
I think it's a car wreck.. i crash without aircraft too but no without vehicle

So i need to put bf2 Vexp back ?

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Ryan_Production
Ryan_Production

phale? did you have an idea?

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phale
phale

I'm not too familiar with the vehicle side of things unfortunately :/ Seems like you're doing a good job of trying to diagnose the issue though. You might have to disable the vehicles one by one to find out which one is causing the crash. Or try to remember the last time the game didn't crash and what you changed that caused it to start crashing.

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Ryan_Production
Ryan_Production

phale did you know how work exactly client files and server files ?
I mean, when i install a new vehicle or weapon i put in the client the sounds-textures-bundledMesh
And i put the tweaks, the con, animation and the collisionmesh into the server

But in bf2 there is the tweak-animation into the client too, what effect does this have?

Thank you for your help :)

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phale
phale

That should be correct. Any files in the server will overwrite files in the client. If you are playing offline it should not make any difference as far as I know. But this is not my area of expertise

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Ryan_Production
Ryan_Production

phale thank you for your help, i'm on it, i will say after what it is, maybe than can help others modders to after

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Battlefield 2
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