One man development studio located in Sweden. Currently I have two games on Steam, Brink of Extinction and Twinstack. Projects that I'm working on are Project Battlespace, Atmocity and CubelinsTD. Prototypes in the works rCo and P5. Aside from game development, I enjoy listening to music and of course playing games. Currently playing Uncharted 4 and Witcher 3 (late to the party I know...) and the odd mobile game. Recommendations welcome!

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Hello,

Seeing as the game doesn't have a game page here or anywhere else yet I figured I would share some info and news about the game here.

I've not really worked much on it recently, because I'm focusing almost 100% of my available game dev time to working on Atmocity. But I intend on picking things up when I'm getting closer to finishing the buildings in Atmocity. Currently Cubelins is rather finished on the code-side of things, but the production of meshes has lagged behind. Seeing as Atmocity is a very graphically heavy game featuring more than 100 buildings, I had to resort putting Cubelins on hold.

Unlike Brink of Extinction, Cubelins TD is a more conventional tower defence game in that it utilizes mazes. What's less conventional is that it uses randomisation to generate levels. Initially, the idea was to allow for 65k levels (16bits), but this will likely be capped to around 10k. This is mainly due to constraints in leaderboard functionality on Steam - 10k leaderboards being the maximum amount. The final level count will also depend on the perceived variability of the levels.

Cubelins TD

I have a write up on the level generation on the Correcture Games homepage, for those interested in the technical side of things.

The game will feature two turrets, defense and offense. The defense towers double as resource siphons, generating money and resources needed to build more towers and buying upgrades. When upgrading towers, the player will be able to choose specific customizations for the tower. One such customization might be to make the Tower a flame thrower tower, or a blitz Tower.

That was a short intro to Cubelins, I'm hoping around the next time I update this blog, I will have some early iteration versions of the towers. :)

/ Dispersing Minds

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Future plans

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Current work

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Correcture Games AB

Correcture Games AB

1 member Developer & Publisher

A developer and publisher of games including Brink of Extinction and Twinstack.

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ksuha
ksuha

Thanks :)

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A new weekly update on Atmocity is up! Correcturegames.com #screenshotsunday #gameart #devlog #gamedevelopment… T.co

2hours ago

Upper middle class tier finished. #screenshotsunday #gameart #gamers #games #indiegamedev #gamedevelopment… T.co

5hours ago

Libraries, dusk, city scapes and something Esher-esque for #screenshotsaturday #gameart #3dmodelling #games… T.co

22hours ago

Upper middle class tier residential is almost finished. #screenshotsaturday #gameart #gamers #gamersunite #gamedev… T.co

Oct 20 2018

Dawn over futuristic suburbia. #gamers #games #gamersunite #pcgamer #gamedevelopment #indiegamedev #gameart… T.co

Oct 19 2018

Early iteration of options menu. #screenshots #gamedevelopment #indiedev #gamers #games #indiegames #steamgames… T.co

Oct 18 2018

Second density of upper middle class is a continuation of the first in terms of design. #screenshots #gameart… T.co

Oct 15 2018

Missed the weekly update? It's now live on #indiedb Indiedb.com #gamers #games #indiegames… T.co

Oct 15 2018