A 2d modular spaceship game, build/design your ship while you play, explore, escort or help other ships, exterminate pirates and use the remaining modules as part of your ship or recycle them for parts for upgrades or repairs with more than 20 different module types, more than 10 different missions and many different environments that affect how you maneuver and survive, black holes, white holes and many other space anomalies, choose the power distribution of your ship between weapons, shields, thrusters, tractor beams, and many other modules.
The game is physics driven so expect things to behave like in space, you just drift in space, mass of modules and many other factors affect how your ship fly and how fast it can accelerate. Many different weapons like energy weapons and kinetic weapons with limited ammo/missiles/torpedos, and only one life expect to have a though time trying to get to the end, get your command center destroyed and you are done.
Board ships to help others or to take over enemy ships, defend yourself from space pirates and more!
You can check the daily progress update at Mysticrivergames.blogspot.com
Junkcraft Armada has been put on hold for now, I am still planning to release it but I need to re-write most of the code again, and the focus now is to release new games every month and YouTube videos, please check my videos at Youtu.be , there are videos about the games I am releasing, some are free so you can download them without any need to pay, your only cost will be to subscribe to my YouTube channel so I can make more games and videos in the future! and perhaps some way to earn a living by making games and videos.
Some of the code of those new small games will be part of Junkcraft Armada, since I noticed several sections where the code was not up to date and trying new solutions bring me more ways to make the code more efficient. Space Bugs Wars allowed me to test swarms of enemies and I can use a similar code base for the enemies in Junkcraft Armada. I discovered with Space Bugs Wars several ways to efficiently correct the rotations of ships in space and simplify calculations for Junkcraft. So everything has a reason and all the new games will help me improve my code base.
One thing that I haven't seen in games is the different kind of forces applied to stuff left inside space ships, this is going to change with this game.
In the past few months had a though time rethinking many things about the game, space was the first one, and science on the next one.
Lots of new things added to the game since my last post here, if you want to see all the details please check the daily log up
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