Initially, PrimeXT was using version 2.8.3 of the PhysX physics engine, by now this version was already hopelessly outdated and did not work on any platforms other than Windows. Also, there are no freely available source codes for this version of PhysX, which means that in case of any bugs inside the physics engine, we cannot do anything, just deal with it.
So I decided to integrate PhysX version 4.1.2 (this is latest version that supports 32-bit systems, we need this to keep compatibility with some percent of Android smartphones). Work was started in September 2023 and finished in January 2024. And now we have basic implementation that works on all of required platforms, including Android. Also source code of this PhysX version publically available for all, which is really good in long-term distance.
Also as a bonus I tried to implement water and rigid bodies interaction physics, and this works somehow...
Great work!!!
Pretty fun!
WOW