Build and expand your monastery, craft recipes and brew holy ales in this unique brewery tycoon. No pre-made recipes in Ale Abbey, oh no. It's a canvas for true beer alchemists. It's as simple as: brew, sip, repeat. Welcome to Ale Abbey!
Give your brew a unique name, experiment to discover special traits, and ensure your ales reach unprecedented popularity! Dive into a vast array of over 20 European styles, meticulously choosing the equipment that best suits your needs. Adjust the quantity, quality, and mash temperature to blend the perfect brew. Decide whether to store it for aging, or sell it at the market. Put your trust in your monks’ brewing skills, and let them create the holy ale.
Make sure your monastery prospers and ascends to glory! Above ground, build living quarters for your holy crew, production hubs like Libraries and Breweries, and some all-purpose spaces, including the Refectory and the Abbot's Office. Beneath these heavenly floors, it's all about your monastery’s cold cellars (the most sacred of spaces for your brews). Design, build, and turn your monastery into a hub of holy hops!
It's not only about crafting ales, it's about curating a brewing legacy. At Ale Abbey, happy monks will need more than just a good workplace, they will require a steady flow of tasty ales. But that's not all! Appease Lords, befriend neighboring Abbeys, and handle bandit encounters... A tale of challenges unveils in the frothy world of Ale Abbey!
From the creators of:
Hey everyone and welcome back to another Something's Brewing, your one-stop for everything Ale Abbey, our upcoming monastery brewery tycoon!
Overall, things are going very well in the front of developing Ale Abbey, with a new ice-cold seasonal addition we worked on this week and still quite a lot of work on the UI side of things (you know us...), touching both aesthetic and structural design.
On with the news!
-- Breaking down UI
If you ever wanted to see what the rumblings of a madman looked like, look no further. Take a step back and enjoy the view from Emiliano's workspace.
If a picture speaks a thousand words, this picture screams pain.
As we discussed last week the bottom part of Ale Abbey's main UI will be the predominantly interactable part of it. So this is where menus and submenus will rest until you need to build new rooms, furnish them, read about your staff, or even catch up with your research. Fitting all this information and lists of assets in there needs to feel familiar and easy to navigate through. It's a quest for efficiency and good form, and definitely one we are willing to take on.
And all of this work on the UI does not mean we didn't try to tackle its looks...
-- UI aesthetics intensify!
Spending so much time on the UI's wireframe doesn't mean that we forgot about the eye candy. And having the artistic compass of trying to make things as fitting and readable as possible, you can understand that we have (and will for the foreseeable future) been clocking quite a few hours on this aspect as well.
A quick shot to remind you where all that magic is taking place (bottom side of the display):
And now that you are locked on, the different designs we will be testing for the different menu and submenu items:
Far from done, expect to see more ;)
-- Winter in the Abbey
Something we didn't expect to work on this soon, was a new seasonal version of the monastery's surroundings. We also did not expect to make so much progress in so little time (our pixel artist Raimo works fast, you see), so we already have some fine results already. As you might have guessed from that little hint on this post's preview, the one version we worked on this week, happens to be the monastery's cooler-looking snowy winter take. There is no one season for making and appreciating beer, so of course the rest will follow suit.
A reminder here that our initial plan was not only seasonal variations of the monastery's background but also different biomes. But that's something we'll have to keep you posted about.
-- Beers made for summer!
We're pulling a sneaky on you here. Working on the snowy version of the Abbey's surroundings kind of made the heat wave that has been ravaging Europe more "present"...
So what beers could you be dreaming of drinking (or drinking already, depending on your timezone) in the middle of all this? We have 3 cool suggestions for you:
Enjoy your weekend responsibly and remember to join us next week for some more Ale Abbey news!
-- Hammer & Ravens
Wishlist (and tell your friends!)
Craving for more Ale Abbey? Or maybe you want to chat with the team and our community? Follow:
Ale Abbey
Our studio, Hammer & Ravens
Can't stop the progress! Ale Abbey's development in review.
The latest in Ale Abbey's development; this week in review!
Weekly update on Ale Abbey's development, now with even more WIP!
Weekly review of Ale Abbey's development; the ins, outs, and in-betweens!
I can't wait for this game to become my new addiction. Loving everything I'm seeing so far!
Thank you for all the consistent updates :)
thanks for your kind words!! it's really nice to have some feedback on our blog now and then, cheers!! We can't wait to show even more about the game ;)
I've told you many times on Twitter already, but just saying it here too - this looks great, and the attention to detail is very impressive. :-)
Thanks Captain! Super glad to see you here! Yep, we love it, so we pour all of our love and pints into it :D
Are there any plans to put this game on steam for wishlisting etc? I really can't wait play this!
Hi! Yes they are, but due to past experiences, we would like to hit the steam page as soon as we have at least a first trailer, in order not to waste the few seconds of popularity of a new page! We will announce the steam page on all our pages anyway, FB, X, here, Discord, etc! We can't wait for people to play it too!! <3
Amazing idea!
why, thank you!!! super glad you like it!!!