With the help of SkyNinja in a private message conversation, I was able to get CUBE V2 running again. After playing through the entire mod, I found only two side effects. The startup video (creepy blinking eye) is skipped, and Steam thinks I played HL2_EP2 rather than CUBE in it's recent games history. So no critical errors. AASC recently took down their link to download CUBE V2, but if you still have it installed or can find it somewhere on the internet, you can do the following to get it running (again, credit goes to SkyNinja).
First, install the game according to AASC's instructions.
Make a backup of all files before you modify them, so you can revert your changes if something doesn't work.
Find and rename the background01 parts of these files
...\Steam\steamapps\sourcemods\Cube\maps\background01.bsp
...\Steam\steamapps\sourcemods\Cube\materials\console\background01.vmt
...\Steam\steamapps\sourcemods\Cube\mat erials\console\background01_widescreen.vmt
to something different (and remember it). It is important _widescreen remains on the end of the last file, and it is important you rename the "background01" part to the same thing for each file. I suggest you simply add CUBE to the front of each file's name.
Next, open the text file
...\Steam\steamapps\sourcemods\Cube\scripts\ChapterBackgrounds.txt
and change the text in the quotes from background01 to whatever you renamed background01.bsp to.
Finally, you need to change the code in gameinfo.txt to make CUBE play nice with SteamPipe
....\Steam\steamapps\sourcemods\Cube\gameinfo.txtReplace everything with this:
"GameInfo"
{
game "CUBE"
title "CUBE"
title2 "CUBE"
type singleplayer_only
developer "E-40 (AASC)"
developer_url "aasc-life.do.am"
icon "icon"
FileSystem
{
SteamAppId 420
SearchPaths
{
// Base game customs loaded into mods usually causes trouble.
// A custom folder in Cube's folder should work nicely, though.
// If you do want base game customs, however, just uncomment them.
game+mod |gameinfo_path|custom/*
//game+mod ep2/custom/*
//game+mod episodic/custom/*
//game+mod hl2/custom/*
game_lv hl2/hl2_lv.vpk
game+mod |gameinfo_path|.
game+mod ep2/ep2_sound_vo_english.vpk
game+mod ep2/ep2_pak.vpk
game |all_source_engine_paths|episodic/ep1_sound_vo_english.vpk
game |all_source_engine_paths|episodic/ep1_pak.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
mod+mod_write+default_write_path |gameinfo_path|.
game+game_write |gameinfo_path|.
gamebin episodic/bin
game |all_source_engine_paths|episodic
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}
That should be it. Run the mod from Steam as any other mod.
Thanks for the article. It's pretty helpful.
I put my copy of CubeV2 (with its filename and ini changes) into an archive, which you can download here:
Dropbox.com
Unarchive it and install under
...\Steam\steamapps\sourcemods\Cube\
As with anything on the internet, download at your own risk. Who knows, maybe my antivirus software isn't catching something.
Just go here and copy the searchpaths.... Lambdageneration.com
That's what the second part of this tutorial covers.
Unfortunately, it's not enough. You must also do the first part (renaming the background01 entries) as they conflict with HL2:EP2's background01 entries. Without the changes, the mod will try to load HL2:EP2's startup background, which causes a fatal error.